supermoro the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (7, 3, D) a +0 scale mail a +0 shield a +0 long sword (7, 6, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +8 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 21, D) a scorpion corpse (60, 23, D) a jumping spider corpse (still there?) a wolf spider corpse (still there?) (61, 0, D) the +1 troll leather armour of Entitlement {Regen+ Int+3} It affects your intelligence (+3). It increases your rate of regeneration. (61, 8, D) a book of Geomancy (61, 12, D) a +0 short sword (61, 16, D) an uncursed ring of flight (61, 26, D) the Catalogue of Hexes and Ice Spells Type Level a - Freeze Ice 1 b - Inner Flame Hexes/Fire 3 c - Silence Hexes/Air 5 d - Summon Mana Viper Hexes/Summoning 5 e - Invisibility Hexes 6 (62, 1, D) a +2 scale mail of fire resistance (62, 8, D) a phantom mirror (62, 9, D) an uncursed staff of conjuration (62, 16, D) a +1 spear of freezing (62, 17, D) a +1 buckler of poison resistance (62, 26, D) a book of Summonings (62, 27, D) a +5 short sword of freezing (63, 0, D) a book of Battle (63, 8, D) a manual of Conjurations (63, 16, D) an uncursed staff of cold (63, 26, D) a +4 chain mail of magic resistance (63, 27, D) a +1 falchion of venom (64, 16, D) a lamp of fire (64, 17, D) a box of beasts (64, 27, D) a book of Frost (64, 33, D) a hell hound corpse (65, 26, D) the +6 mace of Ucvonyuff {pain, -Tele Str+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+5). It prevents most forms of teleportation. (67, 0, D) a lightning rod (4/4) (68, 0, D) a fan of gales (69, 0, D) an uncursed staff of wizardry (69, 33, D) a +2 quarterstaff of speed (69, 36, D) Ejaumeig's Guide on Stolen Souls and Transmutation Spells Type Level a - Petrify Transmutation/Earth 4 b - Yara's Violent Unravelling Hexes/Transmutation 5 c - Alistair's Intoxication Transmutation/Poison 5 d - Death Channel Necromancy 6 (70, 8, D) the +2 plate armour "Nuleof" {MR+} It affects your resistance to hostile enchantments. (70, 9, D) the +10 spear of the Apocalypse {pierce, +Rage Dex-3 SInv Stlth+} It inflicts extra damage upon your enemies. It affects your dexterity (-3). It lets you see invisible. It lets you go berserk. It makes you more stealthy. (70, 37, D) a +2 falchion of draining (71, 8, D) the +7 mace of Resourcefulness {drain, MR++} A truly terrible weapon, it drains the life of those it strikes. It affects your resistance to hostile enchantments. (71, 17, D) a +0 quarterstaff (71, 19, D) a +6 ring of strength (71, 27, D) a book of Clouds (71, 36, D) a +1 hat (71, 37, D) an uncursed ring of positive energy (72, 8, D) a book of Minor Magic (72, 16, D) a book of Power (72, 17, D) a +0 morningstar of protection (72, 20, D) a +2 rapier of holy wrath a +0 robe a +0 short sword a cursed +0 robe (72, 21, D) a +6 vampiric long sword (72, 26, D) a phantom mirror (72, 27, D) a crystal ball of energy (72, 36, D) a +5 ring of dexterity (72, 37, D) a book of the Earth (73, 16, D) an uncursed ring of protection from cold (73, 17, D) the Handbook of Battle Magic Spells Type Level a - Magic Dart Conjuration 1 b - Iskenderun's Battlesphere Conjuration/Charms 5 (73, 20, D) a +0 dagger (unseen) (73, 21, D) a +0 quarterstaff (unseen) (73, 27, D) a +2 arbalest of flaming (73, 37, D) a +0 long sword of electrocution