supermoro the Dungeon (0, 0, D) a +0 leather armour (43, 0, D) a +2 scimitar of flaming the +4 quarterstaff of the Pits of Slime {chaos, *Noise rF+ Int+4} Each time it hits an enemy it has a different, random effect. It affects your intelligence (+4). It protects you from fire. It may make noises in combat. a +2 halberd of venom the +2 morningstar of Xizaele {drain, rPois rF- MP+9 Int-3} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (-3). It makes you vulnerable to fire. It protects you from poison. It affects your magic capacity (+9). a +1 broad axe of electrocution a +2 rapier of venom (46, 0, D) a +1 scale mail