supermoro the Dungeon [Shop] Hetypawu's Assorted Antiques a potion of magic (184 gold) a +2 plate armour of fire resistance (920 gold) a phial of floods (920 gold) an uncursed ring of magical power (460 gold) a scroll of identify (46 gold) the +2 war axe "Wiosaop" {flame, rPois Str-2 Int+6} (825 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (-2). It affects your intelligence (+6). It protects you from poison. a +1 buckler of cold resistance (379 gold) a scroll of fear (80 gold) a scroll of remove curse (69 gold) [Shop] Quoreefu's Antique Armour Boutique a +0 plate armour of magic resistance (1110 gold) the +7 chain mail of the Hanged Man {MR+} (1927 gold) It affects your resistance to hostile enchantments. a +1 shield of reflection (499 gold) a +1 buckler of cold resistance (610 gold) a +2 plate armour of fire resistance (1480 gold) a +2 robe of fire resistance (654 gold) a +4 chain mail of cold resistance (1165 gold) the +4 skin of Zhor {rC+++} (2305 gold) It renders you almost immune to cold. the +13 chain mail "Ezun" {rPois rC- Int+10 Stlth+} (3607 gold) It affects your intelligence (+10). It makes you vulnerable to cold. It protects you from poison. It makes you more stealthy. a +3 leather armour of magic resistance (888 gold) a +3 chain mail of poison resistance (869 gold) a +2 robe of fire resistance (654 gold) [Shop] Beujug's General Store 16 arrows (44 gold) a scroll of remove curse (42 gold) a scroll of enchant weapon (105 gold) 16 sling bullets (112 gold) the +2 robe of Oloentia {*Contam rCorr Int+2} (306 gold) It affects your intelligence (+2). It causes magical contamination when unequipped. It protects you from acid and corrosion. (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (5, 6, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (6, 8, D) a +0 scale mail a +0 shield a +0 flail (10, 1, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 3, D) the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +10 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 36, D) a book of Death (49, 37, D) a Fen Folio (50, 36, D) a +2 vampiric whip (50, 37, D) a book of Power (51, 36, D) a +3 ring of dexterity (51, 37, D) a +0 broad axe (51, 39, D) 180 gold pieces (unseen) (51, 40, D) 45 gold pieces a +0 glaive a +0 plate armour (51, 41, D) 27 gold pieces (unseen) (51, 42, D) 54 gold pieces (unseen) (52, 36, D) a +2 chain mail of cold resistance (52, 37, D) an uncursed staff of poison (52, 39, D) 81 gold pieces (unseen) (52, 40, D) 63 gold pieces (unseen) (52, 41, D) 117 gold pieces (unseen) (53, 36, D) a +1 hunting sling of flaming (53, 37, D) a +2 great sword (54, 36, D) a +2 long sword (59, 36, D) the +7 long sword of Ginosip {antimagic, *Slow rN+ Str+2} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+2). It protects you from negative energy. It may slow you when you take damage. (59, 37, D) a book of Cantrips (60, 36, D) a crystal ball of energy (60, 37, D) a cursed -3 ring of dexterity (61, 0, D) a +0 dagger of venom (61, 8, D) an uncursed ring of resist corrosion (61, 16, D) a +3 mace of pain (61, 20, D) a +1 scimitar of electrocution (61, 26, D) the amulet of Watsofu {Harm *Drain rElec rF+ MR+} [amulet of harm] It increases damage dealt and taken. It protects you from fire. It insulates you from electricity. It affects your resistance to hostile enchantments. It causes draining when unequipped. (61, 36, D) an uncursed staff of death (61, 41, D) a +0 robe a cursed +0 spear (62, 0, D) a +2 plate armour of cold resistance (62, 1, D) a +2 shield of fire resistance (62, 9, D) a +1 vampiric great sword (62, 16, D) an uncursed amulet of magic regeneration (62, 17, D) a cursed +6 ring of protection (62, 26, D) a +2 robe of magic resistance (62, 27, D) a +3 battleaxe of chopping (62, 36, D) a crystal ball of energy (62, 37, D) a +1 hand axe of chopping (63, 0, D) an uncursed staff of air (63, 8, D) a +0 scale mail of cold resistance (63, 17, D) a +4 rapier of venom (63, 26, D) the +2 dagger "Leheet" {pierce, Fragile rElec SInv} It inflicts extra damage upon your enemies. It insulates you from electricity. It lets you see invisible. It will be destroyed if unequipped. (63, 27, D) a +1 dagger of draining (63, 36, D) a Grand Grimoire (63, 37, D) an uncursed ring of protection from fire (64, 16, D) the amulet of the Air {Inacc +Fly rElec EV+5 RMsl} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your evasion (+5). It insulates you from electricity. It lets you fly. It protects you from missiles. (64, 17, D) an uncursed amulet of magic regeneration (64, 27, D) a book of Frost (64, 32, D) a +0 dagger a +0 robe (64, 33, D) a +0 quarterstaff a +0 robe (65, 26, D) a +1 halberd of venom (68, 0, D) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). (69, 1, D) a +2 scythe of protection (69, 36, D) an uncursed staff of cold (70, 9, D) a +0 plate armour of cold resistance (70, 36, D) an uncursed amulet of magic regeneration (70, 37, D) Sif Muna's Disquisition on the Snowflakes Spells Type Level a - Throw Icicle Conjuration/Ice 4 b - Summon Ice Beast Ice/Summoning 4 c - Simulacrum Ice/Necromancy 6 d - Ozocubu's Refrigeration Ice 6 (71, 8, D) a +2 scale mail of poison resistance (71, 16, D) a +0 dagger (71, 17, D) a +0 dagger (71, 20, D) a +0 robe an uncursed staff of summoning (71, 26, D) a book of Burglary (71, 27, D) a +1 scimitar of pain (71, 36, D) a +4 hand crossbow of freezing (71, 37, D) a +2 chain mail of magic resistance (72, 9, D) an uncursed staff of air (72, 16, D) a +1 dagger of freezing (72, 17, D) the ring "Jiamumm" {rC+ SInv} [ring of see invisible] It protects you from cold. It lets you see invisible. (72, 20, D) a +0 club a +0 robe an uncursed staff of fire a +0 club (72, 21, D) a +0 robe a +0 dagger (72, 26, D) the +5 ring mail "Nerphuh" {rN+ Int+3} It affects your intelligence (+3). It protects you from negative energy. (72, 27, D) a book of Battle (72, 36, D) a book of Beasts (72, 37, D) a +1 arbalest of flaming (73, 1, D) the Compendium of the Birds and Shape Shifting Spells Type Level a - Ignite Poison Fire/Transmutation/Poison 3 b - Spider Form Transmutation/Poison 3 c - Silence Hexes/Air 5 d - Tornado Air 9 (73, 2, D) a +0 trident 6 tomahawks (73, 16, D) a +0 hand axe (73, 17, D) an uncursed staff of conjuration (73, 20, D) a +0 ring mail a +7 short sword of venom (73, 27, D) a +4 long sword of slicing (73, 28, D) a +6 ring of strength (73, 37, D) a cursed ring of loudness (74, 2, D) a +0 trident (74, 4, D) a tomahawk a throwing net (75, 1, D) an uncursed staff of air