supermoro the Dungeon [Shop] Lofu Piyrph's Armour Boutique a +2 plate armour of magic resistance (560 gold) the +7 plate armour of Limited Liability {Dex+4} (1027 gold) It affects your dexterity (+4). a +0 chain mail of fire resistance (161 gold) a +0 helmet of intelligence (161 gold) a +2 robe of magic resistance (247 gold) a +4 chain mail of cold resistance (441 gold) the +3 leather armour of Misanthropy {+Inv rPois rF- Int+4} (512 gold) It affects your intelligence (+4). It makes you vulnerable to fire. It protects you from poison. It lets you turn invisible. a +0 robe of the Archmagi (387 gold) a +1 robe of resistance (457 gold) a +1 leather armour of poison resistance (154 gold) a +1 plate armour of fire resistance (490 gold) a +1 crystal plate armour (1218 gold) a +2 leather armour of fire resistance (266 gold) the +2 steam dragon scales "Uzir" {Regen+ Slay+5} (1092 gold) It affects your accuracy and damage with ranged weapons and melee attacks (+5). It increases your rate of regeneration. a +2 chain mail of fire resistance (301 gold) [Shop] Xicucuom's Antique Armour Boutique a +3 plate armour of fire resistance (1485 gold) the +7 plate armour of Charity {+Fly rElec rN+} (2583 gold) It insulates you from electricity. It protects you from negative energy. It lets you fly. a +3 chain mail of fire resistance (874 gold) the cursed +1 chain mail of the Eternal Fruit {rElec Int+2} (815 gold) It affects your intelligence (+2). It insulates you from electricity. It has a curse placed upon it. a +1 chain mail of cold resistance (544 gold) a +1 scale mail of cold resistance (528 gold) a +3 plate armour of cold resistance (1485 gold) a +2 shield of poison resistance (610 gold) a +2 chain mail of cold resistance (709 gold) the cursed +0 scale mail of the Other Side {rPois MR+ Stlth+} (679 gold) It protects you from poison. It affects your resistance to hostile enchantments. It makes you more stealthy. It has a curse placed upon it. a +2 helmet of intelligence (709 gold) a +2 robe of positive energy (485 gold) the +3 ring mail "Pibor" {*Slow rPois Str+4} (1089 gold) It affects your strength (+4). It protects you from poison. It may slow you when you take damage. [Shop] Gitrank's Antique Armour Boutique a +2 chain mail of magic resistance (580 gold) a +2 scale mail of fire resistance (567 gold) a +3 leather armour of fire resistance (648 gold) the +4 helmet of the Depths {Str+4 Dex+2 SInv} (1304 gold) It affects your strength (+4). It affects your dexterity (+2). It lets you see invisible. the cursed +0 plate armour "Goeref" {*Corrode rN++} (861 gold) It greatly protects you from negative energy. It may corrode you when you take damage. It has a curse placed upon it. the +1 ring mail of Hearuss {MR- Str+4} (545 gold) It affects your strength (+4). It affects your resistance to hostile enchantments. a +4 plate armour of cold resistance (1350 gold) a +2 scale mail of fire resistance (567 gold) a +2 leather armour of poison resistance (432 gold) a +2 buckler of positive energy (499 gold) a +2 leather armour of fire resistance (513 gold) a +0 scale mail of poison resistance (216 gold) a +2 plate armour of fire resistance (1080 gold) a +3 chain mail of positive energy (634 gold) [Shop] Tafevem's Antique Weapon Shoppe a +1 battleaxe of electrocution (556 gold) a +4 fustibalus of freezing (1176 gold) the +3 giant club "Skullcrusher" {speed, Str+7} (1003 gold) Attacks with this weapon are significantly faster. It affects your strength (+7). a +4 falchion of flaming (657 gold) a +3 long sword of slicing (532 gold) a +1 great mace of holy wrath (448 gold) a +0 quarterstaff of crushing (192 gold) a +2 hand axe of chopping (396 gold) [Shop] Zaesk's Antique Weapon Shoppe a +1 dire flail of holy wrath (440 gold) a +1 glaive of freezing (579 gold) the cursed +1 hand crossbow "Yvun Qiq" {venom, MR+ Str+2} (713 gold) It poisons the ammo it fires. It affects your strength (+2). It affects your resistance to hostile enchantments. It has a curse placed upon it. a +3 halberd of pain (837 gold) a +5 blowgun (914 gold) a +0 vampiric short sword (341 gold) a +2 trident of protection (502 gold) a +1 hand axe of electrocution (449 gold) a +0 mace of crushing (201 gold) the +6 hand axe "Niluh" {drain, rPois} (1444 gold) A truly terrible weapon, it drains the life of those it strikes. It protects you from poison. a +2 short sword of holy wrath (539 gold) a +6 rapier of freezing (1215 gold) the +8 Wrath of Trog {antimagic, *Rage} (2480 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It may make you go berserk in combat. [Shop] Ohojarghu's Weapon Boutique 18 stones (27 gold) a +1 hunting sling of freezing (145 gold) a +2 long sword of holy wrath (274 gold) a +4 whip of freezing (397 gold) a +2 rapier of freezing (288 gold) a +0 hand crossbow of velocity (108 gold) a +4 blowgun (367 gold) a +1 falchion of slicing (172 gold) a +4 long sword of holy wrath (424 gold) a +2 hand crossbow of freezing (274 gold) 20 stones (30 gold) a +2 mace of protection (234 gold) a +6 lajatang of speed (1155 gold) 5 needles of frenzy (30 gold) [Shop] Madimio's Magic Scroll Shoppe a scroll of fear (59 gold) a scroll of torment (127 gold) 3 scrolls of blinking (382 gold) a scroll of identify (34 gold) a scroll of fear (59 gold) a scroll of identify (34 gold) a scroll of vulnerability (127 gold) 2 scrolls of immolation (119 gold) a scroll of identify (34 gold) a scroll of remove curse (51 gold) (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (6, 1, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 shield a +0 scale mail (7, 3, D) the +1 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 3, D) a +0 flail (33, 22, D) 180 gold pieces (34, 8, D) a +0 giant club (34, 9, D) a +0 giant club a +0 dire flail (35, 0, D) an uncursed staff of earth (35, 4, D) a +3 morningstar of draining (35, 7, D) 3 large rocks (35, 9, D) 3 large rocks (35, 22, D) 405 gold pieces (35, 24, D) 198 gold pieces (36, 0, D) the ring of Neurosis {MR+ Dex+4} [ring of protection from magic] It affects your dexterity (+4). It affects your resistance to hostile enchantments. (36, 6, D) 5 large rocks (36, 7, D) 2 large rocks (36, 8, D) a large rock (36, 9, D) a large rock (36, 15, D) an uncursed staff of death (37, 0, D) a +0 pair of gloves of archery (37, 1, D) an uncursed ring of stealth (37, 5, D) a large rock (37, 15, D) a +2 scale mail of fire resistance (38, 0, D) an uncursed staff of conjuration (38, 1, D) a +3 chain mail of fire resistance (38, 5, D) a +0 giant club a +1 battleaxe of freezing (38, 6, D) a +2 battleaxe of freezing (38, 8, D) a large rock (38, 15, D) the +5 quick blade of Peace {holy, rC+ Stlth+} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from cold. It makes you more stealthy. (39, 0, D) a +3 hand crossbow of freezing (39, 1, D) a +3 shortbow of freezing (39, 5, D) a +0 giant club (unseen) (39, 6, D) a large rock (39, 15, D) a +2 leather armour of cold resistance (40, 0, D) a crystal ball of energy (40, 1, D) a crystal ball of energy (40, 4, D) a large rock (41, 0, D) a +4 arbalest of flaming (41, 1, D) a large rock (41, 3, D) a +3 ring of evasion (41, 15, D) an uncursed staff of fire (42, 0, D) an uncursed ring of poison resistance (42, 1, D) 4 large rocks (42, 15, D) a +1 scale mail of fire resistance (49, 0, D) a +0 great sword of holy wrath (49, 1, D) the +4 dagger "Alaqec" {holy, +Fly Str+2} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+2). It lets you fly. (49, 12, D) an uncursed staff of fire (49, 24, D) a +6 ring of strength (49, 36, D) a +4 halberd (49, 37, D) an uncursed ring of flight (50, 0, D) a +0 rapier of electrocution (50, 1, D) an uncursed ring of poison resistance (50, 9, D) a sling bullet (50, 12, D) a book of Burglary (50, 13, D) a +0 dagger of speed (50, 24, D) an uncursed ring of protection from fire (50, 25, D) an uncursed staff of wizardry (50, 36, D) a +0 demon whip (50, 37, D) the +1 glaive "Zauph" {pain, +Rage rElec Str-3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (-3). It insulates you from electricity. It lets you go berserk. a +0 robe a +2 morningstar of holy wrath (50, 38, D) a cursed +1 vampiric scimitar a +0 robe (50, 41, D) a +2 scythe of flaming (51, 0, D) the Handbook of the Mountains Spells Type Level a - Petrify Transmutation/Earth 4 b - Lee's Rapid Deconstruction Earth 5 c - Shatter Earth 9 (51, 12, D) a +1 quarterstaff of crushing (51, 13, D) a +0 vampiric long sword (51, 24, D) a lightning rod (4/4) (51, 25, D) a +0 triple crossbow of flaming (51, 30, D) a +0 robe (51, 36, D) the +10 zealot's sword {holy, *Rage rN+ EV+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your evasion (+3). It protects you from negative energy. It may make you go berserk in combat. (51, 37, D) an uncursed staff of earth (51, 38, D) a +1 demon trident of electrocution (51, 40, D) an uncursed ring of positive energy (52, 0, D) an uncursed staff of wizardry (52, 12, D) a book of Maledictions (52, 24, D) the cursed +2 arbalest "Tekeciwe" {penet, rPois MP+9 Str+4 Int+3} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your strength (+4). It affects your intelligence (+3). It protects you from poison. It affects your magic capacity (+9). It has a curse placed upon it. (52, 25, D) a cursed staff of cold (52, 37, D) an uncursed staff of fire (52, 42, D) a +0 trident a +2 robe of magic resistance (53, 0, D) a book of Flames (53, 12, D) a cursed staff of energy (53, 13, D) a +5 rapier of protection (53, 24, D) an uncursed staff of earth (53, 25, D) a +1 scimitar of draining (53, 30, D) a +2 long sword of pain (53, 37, D) the +6 shillelagh "Devastator" {shatter} an uncursed amulet of regeneration (54, 0, D) a Young Poisoner's Handbook (54, 1, D) a +0 quarterstaff (54, 2, D) a curare-tipped needle (54, 13, D) an uncursed staff of death (55, 0, D) an uncursed staff of wizardry (55, 7, D) a +0 spear a +0 longbow 21 arrows (55, 9, D) an arrow a cursed +0 blowgun a +2 spear of flaming a curare-tipped needle (55, 12, D) a +2 spear of freezing (55, 13, D) a +1 ring of protection (55, 24, D) an uncursed ring of protection from magic a +4 amulet of reflection (56, 2, D) an arrow (56, 8, D) a +4 hand axe of flaming a +0 robe an uncursed staff of energy a +0 robe a +0 longbow a +0 spear 17 arrows (56, 9, D) a cursed -2 hunting sling a +0 quarterstaff 21 sling bullets a +0 war axe a +0 animal skin (57, 8, D) a +2 lajatang of electrocution a +0 robe (57, 9, D) a sling bullet (59, 36, D) an uncursed ring of protection from fire (59, 42, D) a +1 quarterstaff of protection a +0 robe (60, 36, D) a cursed staff of summoning (60, 37, D) a +3 arbalest of velocity (61, 8, D) the amulet "Ziw Sian" {+Rage rC+ MR- Str+10 Dex-5} [amulet of rage] It affects your strength (+10). It affects your dexterity (-5). It protects you from cold. It affects your resistance to hostile enchantments. It lets you go berserk. (61, 10, D) a +0 trident 6 tomahawks (61, 16, D) the Grimoire of Icy Envenoming Spells Type Level a - Sting Conjuration/Poison 1 b - Freeze Ice 1 c - Throw Frost Conjuration/Ice 2 d - Mephitic Cloud Conjuration/Poison/Air 3 (61, 20, D) the -3 pair of gloves of Hedging {rF+ Regen+ Str-4 Int+4 Stlth+} It affects your strength (-4). It affects your intelligence (+4). It protects you from fire. It increases your rate of regeneration. It makes you more stealthy. (61, 26, D) a lightning rod (4/4) (61, 41, D) a +0 whip (61, 42, D) a +0 robe (62, 0, D) the Almanac of Ashen Good Luck Spells Type Level a - Infusion Charms 1 b - Shroud of Golubria Charms/Translocation 2 c - Petrify Transmutation/Earth 4 d - Deflect Missiles Charms/Air 6 (62, 1, D) a Necronomicon (62, 9, D) a +0 trident an uncursed staff of wizardry (62, 10, D) a +0 trident (62, 13, D) a throwing net (62, 16, D) a book of Minor Magic (62, 17, D) a +5 blowgun (62, 26, D) the +4 arc blade {discharge, rElec} It insulates you from electricity. (62, 27, D) a book of Party Tricks (62, 36, D) a +0 flail (62, 37, D) the +7 morningstar "Juotaq" {crush, rN++ MR- Dex+5} It inflicts extra damage upon your enemies. It affects your dexterity (+5). It greatly protects you from negative energy. It affects your resistance to hostile enchantments. (63, 0, D) the +3 morningstar of Tept {flame, *Rage rPois Int+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+4). It protects you from poison. It may make you go berserk in combat. (63, 8, D) the +0 robe of the Sailor {*Contam rElec MR+ Dex+4 Slay+3} It affects your dexterity (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It insulates you from electricity. It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. (63, 10, D) a +0 trident (63, 17, D) an uncursed staff of energy (63, 20, D) a +0 scimitar of flaming (63, 26, D) a +2 battleaxe of flaming (63, 27, D) the +7 glaive "Boref" {venom, rF+} It poisons the flesh of those it strikes. It protects you from fire. (63, 36, D) a +3 rapier of venom (63, 37, D) a +2 chain mail of poison resistance (64, 17, D) an uncursed staff of summoning (64, 20, D) a +0 scimitar of flaming (64, 26, D) an uncursed ring of positive energy (64, 27, D) the +6 short sword of the Nine Spirits {holy, Dex+4} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (+4). (65, 26, D) an uncursed staff of poison (67, 3, D) a +0 short sword (69, 0, D) +2 fire dragon scales (70, 8, D) Dispater's Almanac of Conjuration and Slavery Spells Type Level a - Searing Ray Conjuration 2 b - Summon Ice Beast Ice/Summoning 4 c - Irradiate Conjuration/Transmutation 5 d - Summon Hydra Summoning 7 (70, 36, D) a +2 broad axe of draining (70, 37, D) an uncursed staff of power (71, 16, D) a crystal ball of energy (71, 17, D) a +0 dagger (71, 20, D) a +0 whip (71, 21, D) a +0 dagger a +0 robe (71, 26, D) a crystal ball of energy (71, 27, D) a +0 quarterstaff of draining (71, 36, D) the ring "Gaowk" {rElec EV+5 Str-2 Dex+3} [ring of evasion] It affects your evasion (+5). It affects your strength (-2). It affects your dexterity (+3). It insulates you from electricity. (71, 37, D) an uncursed amulet of guardian spirit (71, 39, D) a +0 mace of protection (71, 40, D) a +0 robe a +0 flail (72, 8, D) a +2 scale mail of magic resistance (72, 16, D) a +2 robe of magic resistance (72, 18, D) a +1 quarterstaff of speed a +0 chain mail (72, 19, D) a +0 hand axe 3 tomahawks a +0 plate armour (72, 20, D) a tomahawk (72, 21, D) a tomahawk (72, 22, D) a tomahawk (72, 26, D) a +4 hunting sling (72, 27, D) the +3 robe of Folly {Archmagi, MR-- Int+5} It affects your intelligence (+5). It affects your resistance to hostile enchantments. (72, 36, D) an uncursed staff of earth (72, 40, D) a +0 flail a +0 battleaxe (72, 41, D) a +0 long sword (73, 1, D) an uncursed staff of wizardry (73, 2, D) a cursed -3 long sword (73, 16, D) an uncursed amulet of harm (73, 17, D) an uncursed amulet of magic regeneration (73, 19, D) a +0 falchion a +0 leather armour (73, 20, D) a +0 club a +0 ring mail (73, 26, D) the ring "Pathec" {*Slow rPois rN+ Str+3} [ring of positive energy] It affects your strength (+3). It protects you from poison. It protects you from negative energy. It may slow you when you take damage. (73, 27, D) a +0 scale mail of cold resistance (73, 36, D) an uncursed staff of energy (73, 37, D) a +2 robe of magic resistance (74, 2, D) a +0 long sword a +0 ring mail a +0 buckler