supermoro the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (6, 6, D) a +0 leather armour a +0 helmet a +0 flail 3 throwing nets (8, 4, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy (unseen) (11, 1, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 8, D) a book of the Tempests (62, 0, D) the +5 ring mail of Timuffo {Slay+2 SInv} It affects your accuracy and damage with ranged weapons and melee attacks (+2). It lets you see invisible. (62, 1, D) the Catalogue of Supportive Dislocation Spells Type Level a - Summon Small Mammal Summoning 1 b - Apportation Translocation 1 c - Blink Translocation 2 d - Summon Guardian Golem Hexes/Summoning 3 e - Teleport Other Translocation 3 f - Summon Forest Summoning/Translocation 5 (62, 8, D) a book of Alchemy (63, 0, D) the +7 trident of Ripuol {pain, rPois MP+9} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from poison. It affects your magic capacity (+9). (63, 8, D) a +1 leather armour of positive energy (67, 0, D) a crystal ball of energy (67, 2, D) a +0 scimitar (67, 4, D) a +1 long sword of holy wrath (68, 2, D) a +0 long sword (69, 2, D) a +6 ring of strength (70, 8, D) an uncursed staff of summoning (70, 9, D) an uncursed ring of protection from magic (71, 8, D) an uncursed ring of resist corrosion (72, 9, D) Sif Muna's Compendium of Summoning and Enchantment Spells Type Level a - Call Imp Summoning 2 b - Portal Projectile Hexes/Translocation 3 c - Leda's Liquefaction Hexes/Earth 4 d - Yara's Violent Unravelling Hexes/Transmutation 5 e - Shadow Creatures Summoning 6 (73, 1, D) an uncursed staff of death (75, 1, D) an uncursed staff of power