Dungeon Crawl Stone Soup version 0.28.0-47-ge53b351184 (webtiles) character file. Game seed: 5443117466108580218 58 supermoro the Conjurer (level 3, 0/19 HPs) Began as a Deep Elf Conjurer on Apr 27, 2022. Killed from afar by Sigmund (9 damage) ... with a puff of flame ... on level 2 of the Dungeon. The game lasted 00:03:20 (1662 turns). supermoro the Conjurer (Deep Elf Conjurer) Turns: 1662, Time: 00:03:20 Health: 0/19 AC: 2 Str: 1 (4) XL: 3 Next: 76% Magic: 1/10 EV: 12 Int: 23 (24) God: Gold: 87 SH: 0 Dex: 12 (13) Spells: 7/10 levels left rFire . . . SeeInvis . b - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.12/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 87 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Armour a - a +0 robe (worn) Potions c - a potion of curing {unknown} d - a potion of might {unknown} e - a potion of heal wounds {unknown} Skills: + Level 3.0 Dodging + Level 3.1 Stealth * Level 4.0 Spellcasting * Level 5.0 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 32% N/A 11% 3 Fulminant Prism Conj/Hex 8% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Message History Sigmund zaps a wand. The puff of flame hits you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! There's something in the way. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Sigmund Aim: Sigmund, wielding a +0 scythe, wearing a +2 robe of the Archmagi and carrying a wand of flame (8) (moderately wounded, 77% to hit) The searing ray misses Sigmund. (Press . to maintain the ray.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Sigmund Aim: Sigmund, wielding a +0 scythe, wearing a +2 robe of the Archmagi and carrying a wand of flame (8) (moderately wounded, 77% to hit) The searing ray hits Sigmund. Sigmund is moderately wounded. (Press . to maintain the ray.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Sigmund Aim: Sigmund, wielding a +0 scythe, wearing a +2 robe of the Archmagi and carrying a wand of flame (8) (moderately wounded, 77% to hit) The searing ray hits Sigmund. Sigmund is heavily wounded. (Press . to maintain the ray.) Sigmund gestures wildly while chanting. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You hear some strange, mumbled words. Something tries to affect you, but you resist. You hear a zap. A puff of flame appears from out of thin air! The puff of flame hits you! You die... #.##.. #.#.....#).#####..# # #.####.#<#.#####..# #..# # #.# #.#@#.# #..# #..# # #.# #.#.#.### #..# #.## ### # ##.#.....# #..#####.# ##.## .###....###.###........# ##.#.## ........# #.....###.#.####.###.# ##....###.#####.........## ##. ####....{...@..########.###.. ############# ##.#.## ##.## ### There were no monsters in sight! Vanquished Creatures A gnoll (D:1) A worm (D:2) 2 dart slugs 4 endoplasms 4 giant cockroaches 2 goblins (D:1) 5 hobgoblins 4 jackals (D:1) 3 quokkas 4 ball pythons 2 bats (D:1) 2 frilled lizards (D:1) 3 kobolds 2 rats 39 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | supermoro the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 194 | D:1 | Reached XP level 2. HP: 14/15 MP: 1/8 505 | D:1 | Reached XP level 3. HP: 19/19 MP: 5/10 544 | D:1 | Learned a level 2 spell: Searing Ray 1390 | D:2 | Reached skill level 5 in Conjurations 1643 | D:2 | Noticed Sigmund 1662 | D:2 | Killed from afar by Sigmund Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_stone_temple_mockup, layout_rooms, minmay_misc_feat_rugged, minmay_tiny_reverse_x D:2: wander_river, layout_loops_ring, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.1 Spellcasting | 4 | 4.0 Conjurations | 5 | 5.0 Dodging | 3 | 3.0 Action || total -------------------------++------- Cast: Magic Dart || 79 Searing Ray || 3 Use: Scroll || 1 Potion || 1 Armor: Robe || 2 Dodge: Dodged || 16