Dungeon Crawl Stone Soup version 0.29-a0-378-gc08b2e8bf8 (webtiles) character file. Game seed: 14526706915398650043 53 supermoro the Conjurer (level 3, -1/19 HPs) Began as a Deep Elf Conjurer on May 4, 2022. Succumbed to a water moccasin's poison ... on level 3 of the Dungeon. The game lasted 00:03:16 (2274 turns). supermoro the Conjurer (Deep Elf Conjurer) Turns: 2274, Time: 00:03:17 Health: -1/19 AC: 3 Str: 4 XL: 3 Next: 62% Magic: 7/10 EV: 13 Int: 24 God: Gold: 94 SH: 0 Dex: 13 Spells: 3/9 levels left rFire . . . SeeInvis . p - +2 dagger (flame) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . h - +0 helmet rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.12/turn (no ring) @: lethally poisoned (-1 -> -11) A: no striking features a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 94 gold pieces. Inventory: Hand Weapons p - a +2 dagger of flaming (weapon) Armour a - a +0 robe (worn) h - a +0 helmet (worn) Scrolls d - a scroll of teleportation Potions c - a potion of might j - a potion of brilliance m - a potion of haste {unknown} Skills: + Level 3.2 Dodging + Level 3.3 Stealth * Level 3.7 Spellcasting * Level 4.7 Conjurations + Level 0.5 Earth Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 2% 2 c - Stone Arrow Conj/Erth 34% 3d9 10% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 30% N/A 12% 3 Fulminant Prism Conj/Hex 7% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 36% 4 Animate Armour Summ/Erth 10% N/A 65% 4 Lehudib's Crystal Spear Conj/Erth 8% 10d4 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Message History Aim: a water moccasin (moderately wounded, 66% to hit) The searing ray misses the water moccasin. (Press . to maintain the ray.) The water moccasin misses you. The searing ray hits the water moccasin. The water moccasin is heavily wounded. The water moccasin bites you. You are lethally poisoned! The water moccasin poisons you! The water moccasin barely misses you. The searing ray misses the water moccasin. You feel very sick. The water moccasin bites you. You are more poisoned. The water moccasin poisons you! Without enough magic to sustain it, your searing ray dissipates. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin barely misses you. x2 You feel much better. You feel very sick. The water moccasin bites you but does no damage. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Magic courses through your body. You feel very sick. The water moccasin closely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (heavily wounded, 66% to hit) The searing ray hits the water moccasin! The water moccasin is almost dead. (Press . to maintain the ray.) You feel sick. The water moccasin bites you! * * * LOW HITPOINT WARNING * * * The water moccasin completely misses you. The searing ray misses the water moccasin. You die... #.......# #.#....# #.......# #.#....# #.......# #.#...(# ##.###### #.#..[.# #.# #.#....# #.# #.#..... #.# #.#....# #.# #.#....# ## #@# . .. #S# .^..#.#.# ....S..[# ....##.## .. #. #$ #. #. You could see a water moccasin. Vanquished Creatures 2 adders (D:2) A dart slug (D:2) An orc (D:3) 5 endoplasms A giant cockroach (D:1) 4 hobgoblins 4 jackals (D:2) 2 kobolds A quokka (D:1) 4 bats A frilled lizard (D:2) 2 goblins (D:2) 2 rats (D:1) 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | supermoro the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 354 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 652 | D:1 | Learned a level 2 spell: Searing Ray 940 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/10 1146 | D:2 | Learned a level 3 spell: Stone Arrow 1601 | D:2 | Noticed a great orb of eyes 1604 | D:2 | Found a faded altar of an unknown god. 1627 | D:2 | Noticed an eye of devastation 1799 | D:2 | Noticed a floating eye 1800 | D:2 | Noticed a floating eye 2257 | D:3 | Noticed a water moccasin 2274 | D:3 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_three_doors, layout_basic D:2: layout_basic, hellmonk_ecumenical_altar_watching_god, minmay_tetromino_i2 D:3: layout_basic, nicolae_ru_sacrificial_ziggurat, minivault_4 Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.3 Dodging | 3 | 3.2 Spellcasting | | 3.7 Conjurations | | 4.7 Earth Magic | | 0.5 Action || total -------------------------++------- Cast: Magic Dart || 65 Searing Ray || 4 Use: Scroll || 6 Potion || 6 Armor: Robe || 4 Dodge: Dodged || 15 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2272 | 2209 | 63 | 314 | 1698 | 3 | 757.3 | Dungeon | 2272 | 2209 | 63 | 314 | 1698 | 3 | 757.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1255 daAuts D:1: 682 daAuts D:3: 334 daAuts