Dungeon Crawl Stone Soup version 0.30.0-29-ga12c61a403 (webtiles) character file. Game seed: 14630874838727217909 9 tectoner the Conjurer (level 2, 20/20 HPs) Began as a Gnoll Wanderer on June 6, 2023. Quit the game on level 1 of the Dungeon. The game lasted 00:03:46 (287 turns). tectoner the Conjurer (Gnoll Wanderer) Turns: 287, Time: 00:03:47 Health: 20/20 AC: 2 Str: 8 XL: 2 Next: 16% Magic: 1/5 EV: 12 Int: 14 God: Gold: 11 SH: 4 Dex: 11 Spells: 4/6 levels left rFire x . . a - +0 dagger rCold + . . d - +0 buckler rNeg . . . c - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + e - ring of ice HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: fangs 1, strong nose, distributed training a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 11 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour c - a +0 robe (worn) d - a +0 buckler (worn) Jewellery e - a ring of ice (left hand) Potions b - a potion of berserk rage f - a potion of might {unknown} Skills: + Level 0.3 Fighting + Level 0.3 Short Blades + Level 0.3 Long Blades + Level 0.3 Axes + Level 0.3 Maces & Flails + Level 0.3 Polearms + Level 0.3 Staves + Level 0.3 Ranged Weapons + Level 0.3 Throwing + Level 2.4 Armour + Level 4.4 Dodging + Level 0.3 Stealth + Level 2.4 Shields + Level 0.3 Unarmed Combat + Level 2.7 Spellcasting + Level 7.0 Conjurations + Level 0.2 Hexes + Level 2.0 Summonings + Level 0.2 Necromancy + Level 0.2 Translocations + Level 0.2 Transmutations + Level 0.2 Fire Magic + Level 0.2 Ice Magic + Level 0.2 Air Magic + Level 0.2 Earth Magic + Level 0.2 Poison Magic + Level 0.4 Invocations + Level 0.3 Evocations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 28% N/A 16% 1 b - Shock Conj/Air 48% 1d6 8% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 24% 2-3/arc 12% 2 Summon Guardian Golem Hex/Summ 5% N/A 54% 3 Fulminant Prism Conj/Hex 6% 3d6 61% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Your experience applies equally to all skills. Message History Aiming: Shock (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 club (asleep, 100% to hit) The zap hits the goblin. The goblin is moderately wounded. Casting: Shock (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 club (moderately wounded, 60% to hit) The zap misses the goblin. Casting: Shock (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 club (moderately wounded, 60% to hit) The zap hits the goblin. The goblin is heavily wounded. Casting: Shock (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 club (heavily wounded, 60% to hit) The zap hits the goblin. You kill the goblin! Casting: Shock (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Nothing quivered! Okay, then. Unknown command. Unknown command. Unknown command. Okay, then. Sorry, you're not good enough to have a special ability. Casting: Shock (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ..##.#.# .>##.#.# .#.# # .....#.## ...# .# #.###†..####......##. .............# #).#. #####...##.### .... ##.###.# #..# .# #.# #.# #..##.# #.# #.#####@...># #.###..)........# #.....########### ####### There were no monsters in sight! Vanquished Creatures A dart slug (D:1) An endoplasm (D:1) 2 goblins (D:1) A quokka (D:1) A bat (D:1) A frilled lizard (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tectoner the Gnoll Wanderer began the quest for the Orb. 0 | D:1 | tectoner set off with the following items: a +0 dagger, a | potion of berserk rage, a +0 robe, a +0 buckler; and the | following spells available to memorise: Shock, Static | Discharge, Summon Small Mammal, Summon Guardian Golem, | Fulminant Prism. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 52 | D:1 | Learned a level 1 spell: Summon Small Mammal 204 | D:1 | Reached XP level 2. HP: 14/19 MP: 5/5 229 | D:1 | Learned a level 1 spell: Shock 287 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_quake, layout_loops_ring Skill XL: | 1 | ---------------+----+----- Summonings | 2 | 2.0 Fighting | | 0.3 Short Blades | | 0.3 Long Blades | | 0.3 Axes | | 0.3 Maces & Flails | | 0.3 Polearms | | 0.3 Staves | | 0.3 Ranged Weapons | | 0.3 Throwing | | 0.3 Armour | | 2.4 Dodging | | 4.4 Stealth | | 0.3 Shields | | 2.4 Unarmed Combat | | 0.3 Spellcasting | | 2.7 Conjurations | | 7.0 Hexes | | 0.2 Necromancy | | 0.2 Translocations | | 0.2 Transmutations | | 0.2 Fire Magic | | 0.2 Ice Magic | | 0.2 Air Magic | | 0.2 Earth Magic | | 0.2 Poison Magic | | 0.2 Invocations | | 0.4 Evocations | | 0.3 Action || total ---------------------------++------- Melee: Dagger || 34 Bite || 2 Cast: Summon Small Mamm || 4 Shock || 4 Armour: Robe || 5 Dodge: Dodged || 17 Block: Buckler || 7