Dungeon Sprint DCSS version 0.29-a0-486-ga88943ba61 (webtiles) character file. Game seed: 6626846003474152910 26 temujin the Magician (level 3, -11/25 HPs) Began as a Djinni Conjurer on May 26, 2022. Mangled by an ogre ... wielding a +0 giant club (19 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:01:10 (53 turns). temujin the Magician (Djinni Conjurer) Turns: 53, Time: 00:01:10 Health: -11/25 AC: 2 Str: 6 XL: 3 Next: 22% Gold: 0 EV: 12 Int: 21 God: SH: 0 Dex: 11 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.00/turn (no ring) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Wands e - a wand of polymorph (7) Scrolls f - a scroll of blinking Potions d - a potion of haste Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 5.6 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 c - Dazzling Flash Conj/Hex 58% N/A 3% 3 d - Fulminant Prism Conj/Hex 14% 3d9 10% 4 e - Iskenderun's Mystic Conj/Tloc 29% 2d7 10% 4 f - Sandblast Erth 58% 2d13 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The ogre shouts! Cast which spell? (? or * to list) The spell is quite dangerous to miscast (3% risk of failure)! Continue anyway? Casting: Dazzling Flash (quite dangerous; 3% risk of failure) Press: ? - help, Dir - look around, f - activate Casting: Dazzling Flash (quite dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (3% risk of failure)! Continue anyway? Casting: Dazzling Flash (quite dangerous; 3% risk of failure) Press: ? - help, Dir - look around, f - activate You miscast Dazzling Flash. You are very lightly contaminated with residual magic. Nothing appears to happen. The ogre hits you with a +0 giant club!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You feel much better. The ogre hits you with a +0 giant club!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Casting: Dazzling Flash (quite dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (3% risk of failure)! Continue anyway? Casting: Dazzling Flash (quite dangerous; 3% risk of failure) Press: ? - help, Dir - look around, f - activate The ogre is dazzled. * * * LOW HITPOINT WARNING * * * There is an open door here. You feel better. The ogre barely misses you. Casting: Dazzling Flash (quite dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant club (blind, 90% to hit) The searing ray hits the ogre! The ogre is moderately wounded. (Press . to maintain the ray.) The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... ########## #<.#.)'..# #..@O.#..+ #..#### +# #..# #..# #..# #⌠⌠# #### You could see an ogre (blind). Vanquished Creatures Ijyb (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | temujin the Djinni Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 2 | D | Noticed Ijyb 10 | D | Killed Ijyb 11 | D | Reached skill level 5 in Spellcasting 11 | D | Reached XP level 2. HP: 21/21 MP: 0/0 11 | D | Reached XP level 3. HP: 25/25 MP: 0/0 11 | D | Learned a level 1 spell: Sandblast 45 | D | Noticed an ogre 47 | D | HP: 1/25 [ogre/+0 giant club (18)] 53 | D | Mangled by an ogre Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Skill XL: | 1 | ---------------+----+----- Spellcasting | 5 | 5.6 Dodging | | 2.1 Stealth | | 1.5 Action || total -------------------------++------- Melee: Unarmed || 6 Cast: Dazzling Flash || 2 Searing Ray || 1 Use: Potion || 3 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 59 | 59 | 0 | 40 | 0 | 1 | 59.0 | Dungeon | 59 | 59 | 0 | 40 | 0 | 1 | 59.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 59 daAuts