Dungeon Crawl Stone Soup version 0.31.0-9-g3a7656b989 (webtiles) character file. Game seed: 4557498792522675013 313 temujin the Magician (level 6, -8/42 HPs) Began as a Djinni Conjurer on Jan 29, 2024. Killed by divine providence ... invoked by an orc priest (13 damage) ... on level 4 of the Dungeon. The game lasted 00:04:42 (2591 turns). temujin the Magician (Djinni Conjurer) Turns: 2591, Time: 00:04:42 Health: -8/42 AC: 4 Str: 6 XL: 6 Next: 71% Gold: 183 EV: 11 Int: 21 God: SH: 4 Dex: 12 rFire + + . w - +1 trident (vamp) rCold x . . e - +0 buckler rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . f - +0 cloak rCorr . c - +0 pair of gloves SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.27/turn (no ring) MPRegen 0.00/turn %: infuse magic (-9 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 183 gold pieces. Inventory: Hand Weapons p - a +1 dagger of protection w - a +1 vampiric trident (weapon) Missiles o - 2 throwing nets Armour a - a +0 robe (worn) c - a +0 pair of gloves (worn) e - a +0 buckler (worn) f - a +0 cloak (worn) Wands k - a wand of iceblast (6) Scrolls b - 2 scrolls of teleportation {unknown} g - a scroll of enchant weapon {unknown} i - a scroll of poison {unknown} j - 2 scrolls of identify {unknown} l - a scroll of fog {unknown} s - a scroll of amnesia {unknown} t - a scroll of vulnerability {unknown} x - a scroll of fear {unknown} Potions d - 2 potions of ambrosia {unknown} h - 2 potions of mutation {unknown} m - a potion of resistance {unknown} n - a potion of attraction {unknown} q - a potion of heal wounds {unknown} r - 2 potions of curing {unknown} u - a potion of magic {unknown} v - a potion of lignification {unknown} Skills: - Level 1.4 Fighting - Level 2.1 Dodging - Level 1.5 Stealth - Level 2.0 Shields + Level 5.6 Spellcasting + Level 5.6 Conjurations + Level 5.6 Hexes Level 0.0 Charms + Level 5.6 Summonings + Level 5.6 Necromancy + Level 5.6 Translocations Level 0.0 Transmutations + Level 5.6 Fire Magic + Level 5.6 Ice Magic + Level 5.6 Air Magic + Level 5.6 Earth Magic + Level 5.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 2% 2 c - Fulminant Prism Conj/Alch 14% 3d8 17% 4 d - Iskenderun's Mystic Conj/Tloc 29% 2d7 17% 4 e - Shock Conj/Air 100% 1d9 1% 1 f - Momentum Strike Conj/Tloc 58% 3d9 2% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: The Shining One Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant spiked club (wandering, hasn't noticed you, 90% to hit) The searing ray hits the ogre. The ogre is lightly wounded. The ogre shouts! (Press . to maintain the ray.) You hear a shout! An orc priest comes into view. It is wielding a +0 flail. The searing ray hits the ogre! The ogre is heavily wounded. The searing ray hits the ogre! The ogre is severely wounded. The orc priest shouts! You hear a shout! The searing ray hits the ogre. The ogre is almost dead. You finish channelling your searing ray. The ogre hits you with a +0 giant spiked club!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc priest, p - ogre Aim: an orc priest, wielding a +0 flail (79% to hit) The searing ray hits the ogre! You kill the ogre! The searing ray hits the orc priest. The orc priest is moderately wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The orc priest looks satisfied for a moment. The searing ray hits the orc priest! The orc priest is almost dead. * * * LOW HITPOINT WARNING * * * The orc priest invokes the aid of Beogh against you. Beogh smites you! You die... ..# ##......## ...###........# ...# ........##....# ##...## ###............. ......# ##..........## ..... ##.........## .o.. ##..........### ..# ##.............##)# ....##..........@.# .#####...........## ..# #..###..#...# # ..### ..# ##..#..##.. #..##..## ##........ ##....# ###....###. #..##..# ##.......# ..## #..##..#..#..# .## ##...###..##..# You could see an orc priest. Vanquished Creatures An ogre (D:4) A phantom (D:4) A bombardier beetle (D:3) Robin (D:3) 4 adders 2 dart slugs (D:3) 2 ribbon worms 4 orcs (D:4) 5 endoplasms 11 goblins 5 hobgoblins 4 jackals (D:1) 3 kobolds 2 quokkas 6 ball pythons 2 bats 2 frilled lizards 4 rats 60 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | temujin the Djinni Conjurer began the quest for the Orb. 0 | D:1 | temujin set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 117 | D:1 | Reached XP level 2. HP: 13/21 MP: 0/0 748 | D:2 | Reached XP level 3. HP: 12/25 MP: 0/0 748 | D:2 | Learned a level 1 spell: Shock 1300 | D:2 | Reached XP level 4. HP: 31/31 MP: 0/0 1378 | D:3 | Found a faded altar of an unknown god. 1452 | D:3 | Noticed Robin 1458 | D:3 | Killed Robin 1459 | D:3 | Reached skill level 1 in Shields 1584 | D:3 | Noticed a shining eye 1587 | D:3 | Noticed a golden eye 1596 | D:3 | Noticed a golden eye 1636 | D:3 | Noticed a golden eye 1680 | D:3 | Reached skill level 1 in Fighting 1680 | D:3 | Reached XP level 5. HP: 32/37 MP: 0/0 1680 | D:3 | Learned a level 2 spell: Momentum Strike 1952 | D:3 | Found a glowing golden altar of the Shining One. 2318 | D:4 | Noticed a phantom 2326 | D:4 | Killed a phantom 2327 | D:4 | Reached skill level 5 in Spellcasting 2327 | D:4 | Reached skill level 5 in Conjurations 2327 | D:4 | Reached skill level 5 in Hexes 2327 | D:4 | Reached skill level 5 in Summonings 2327 | D:4 | Reached skill level 5 in Necromancy 2327 | D:4 | Reached skill level 5 in Translocations 2327 | D:4 | Reached skill level 5 in Fire Magic 2327 | D:4 | Reached skill level 5 in Ice Magic 2327 | D:4 | Reached skill level 5 in Air Magic 2327 | D:4 | Reached skill level 5 in Earth Magic 2327 | D:4 | Reached skill level 5 in Alchemy 2327 | D:4 | Reached XP level 6. HP: 31/42 MP: 0/0 2585 | D:4 | Noticed an ogre 2590 | D:4 | Killed an ogre 2591 | D:4 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: ncdulo_lavacross, layout_basic D:2: layout_rooms, minmay_misc_feat_alley D:3: layout_loops_ring, mainiacjoe_overflow_alcove_2, hellmonk_ecumenical_altar_watching_god, uniq_robin D:4: layout_layer_cave Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Spellcasting | 4 5 | 5.6 Conjurations | 4 5 | 5.6 Hexes | 4 5 | 5.6 Summonings | 4 5 | 5.6 Necromancy | 4 5 | 5.6 Translocations | 4 5 | 5.6 Fire Magic | 4 5 | 5.6 Ice Magic | 4 5 | 5.6 Air Magic | 4 5 | 5.6 Earth Magic | 4 5 | 5.6 Alchemy | 4 5 | 5.6 Shields | 2 | 2.0 Fighting | 1 | 1.4 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 64 | 61 || 125 Searing Ray | 1 | 10 || 11 Armour: Robe | 9 | 9 || 18 Dodge: Dodged | 5 | 3 || 8 Block: Buckler | 1 | 2 || 3