testing Level 1 of the Dungeon (0, 10, D:1) a +0 club (1, -10, D:1) a stone (1, 12, D:1) 21 bolts (25, 29, D:1) a +0 club a +0 hunting sling 26 stones a +2 dagger of venom a +0 club a +0 club (26, 29, D:1) a +0 club (26, 30, D:1) a +0 club a +0 hunting sling 19 stones (27, 3, D:1) a +0 leather armour (28, 9, D:1) a +0 club (28, 16, D:1) 15 stones (29, 8, D:1) a +0 dagger (31, 22, D:1) 12 stones (46, -14, D:1) 17 arrows Level 2 of the Dungeon (0, 0, D:2) 15 stones (15, -24, D:2) a +0 short sword (18, -8, D:2) a +0 club (22, -27, D:2) a +0 club a +0 club (28, -20, D:2) a +0 quarterstaff (31, -20, D:2) a +0 hand axe (34, -21, D:2) 10 poisoned needles (34, 10, D:2) a +0 dagger (40, 10, D:2) a stone (42, 27, D:2) a rat corpse (skeletalised by now) (49, 21, D:2) 3 fruits (50, 27, D:2) a +0 club a +0 club (56, 0, D:2) a stone (60, -13, D:2) a +0 long sword (60, -3, D:2) a +0 dagger a +0 chain mail (62, 0, D:2) a +0 dagger a +0 hunting sling 16 sling bullets a +0 club a +0 club a +0 animal skin (63, 4, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) an adder corpse (9, -13, D:3) a +0 ring mail (15, 6, D:3) a +0 club a hobgoblin corpse (24, -15, D:3) 12 stones (27, -12, D:3) a +0 club