Dungeon Crawl Stone Soup version 0.31.0-12-g77e489cdc1 (webtiles) character file. Game seed: 5568209921839528057 46 tezkier the Magician (level 3, -2/25 HPs) Began as a Djinni Fire Elementalist on Feb 19, 2024. Slain by an orc ... wielding a +3 dagger of venom (6 damage) ... on level 2 of the Dungeon. The game lasted 00:02:37 (1075 turns). tezkier the Magician (Djinni Fire Elementalist) Turns: 1075, Time: 00:02:39 Health: -2/25 AC: 2 Str: 7 XL: 3 Next: 95% Gold: 57 EV: 13 Int: 18 God: SH: 0 Dex: 19 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ c - +6 ring of dexterity HPRegen 0.24/turn (no ring) MPRegen 0.00/turn %: infuse magic (-3 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 57 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery c - a +6 ring of dexterity (left hand) Potions b - a potion of heal wounds {unknown} d - a potion of invisibility {unknown} e - a potion of cancellation {unknown} f - a potion of lignification {unknown} Skills: + Level 2.8 Dodging + Level 2.3 Stealth + Level 3.5 Spellcasting + Level 3.5 Conjurations + Level 3.5 Hexes + Level 3.5 Summonings + Level 3.5 Necromancy + Level 3.5 Translocations + Level 3.5 Fire Magic + Level 3.5 Ice Magic + Level 3.5 Air Magic + Level 3.5 Earth Magic + Level 3.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 64% 2x1d7 3% 1 b - Scorch Fire 32% 2d6 5% 2 c - Volatile Blastmotes Fire/Tloc 32% 2d12 11% 3 d - Inner Flame Hex/Fire 16% N/A 11% 3 e - Flame Wave Conj/Fire 16% 2d7 34% 4 f - Summon Small Mammal Summ 64% N/A 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The orc priest shouts! An orc comes into view. It is wielding a +3 dagger of venom. You miscast Foxfire. You are very lightly contaminated with residual magic. Nothing appears to happen. An orc comes into view. It is wielding a +0 dagger. The foxfire hits the orc priest but does no damage. You conjure some foxfire! The orc shouts! The foxfire hits the orc priest but does no damage. You conjure some foxfire! The foxfire hits the orc priest but does no damage. An endoplasm comes into view. You conjure some foxfire! The foxfire hits the orc. The orc is moderately wounded. The foxfire hits the orc priest but does no damage. The foxfire hits the orc priest. The orc priest is moderately wounded. Flames lash the orc priest but do no damage. The foxfire hits the orc priest but does no damage. The orc priest is moderately wounded. The foxfire hits the orc priest! The orc priest is severely wounded. Flames lash the orc priest but do no damage. Flames lash the orc. The orc is severely wounded. The orc's fire resistance burns away. Your magical contamination has completely faded away. Flames lash the orc. You kill the orc! The orc priest hits you with a +0 flail. The orc hits you with a +3 dagger of venom. * * * LOW HITPOINT WARNING * * * Casting: Scorch (safe; 5% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate Flames lash the orc priest but do no damage. * * * LOW HITPOINT WARNING * * * The orc priest misses you. The orc hits you with a +3 dagger of venom. You die... ............ .......... ###........ #.........# #..≈....).# #.......##..⌠≈.....# ........##..≈..Jo..## <.......##.....o@...####...... ........##.................... #.......##.................... #.......#.....≈≈..........≈≈. +....)..#......≈..........≈.. ##.......######................ #.##.........###).....≈.....#.# ...#.........# ##...†≈⌠≈...... #....†......# ##.##.####..## You could see an orc priest, an orc (combustible) and an endoplasm. Vanquished Creatures A ribbon worm (D:2) 2 orcs (D:2) 5 bats (D:1) 4 endoplasms (D:1) 4 giant cockroaches 5 goblins (D:1) 4 hobgoblins 2 kobolds (D:1) A quokka (D:1) 4 ball pythons 5 rats 37 creatures vanquished. Vanquished Creatures (others) 112 foxfires 112 creatures vanquished. Grand Total: 149 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tezkier the Djinni Fire Elementalist began the quest for | the Orb. 0 | D:1 | tezkier set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 111 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 491 | D:1 | Reached XP level 3. HP: 22/25 MP: 0/0 491 | D:1 | Learned a level 1 spell: Summon Small Mammal 1075 | D:2 | Slain by an orc Illustrated notes Levels and vault maps discovered: D:1: hellmonk_arrival_library, layout_basic D:2: layout_basic, kennysheep_decorative_pillar, nicolae_hexahallways, chequers_serial_rivers_micro_a Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.3 Dodging | | 2.8 Spellcasting | | 3.5 Conjurations | | 3.5 Hexes | | 3.5 Summonings | | 3.5 Necromancy | | 3.5 Translocations | | 3.5 Fire Magic | | 3.5 Ice Magic | | 3.5 Air Magic | | 3.5 Earth Magic | | 3.5 Alchemy | | 3.5 Action || total ---------------------------++------- Cast: Foxfire || 74 Scorch || 15 Armour: Robe || 6 Dodge: Dodged || 4