thethe the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (59, 22, D) a +0 giant spiked club a cursed -3 dire flail a +0 giant spiked club a two-headed ogre skeleton (59, 23, D) a large rock (60, 23, D) a +0 giant club a +0 giant club a cursed -1 giant club a +0 dire flail a +0 giant club a two-headed ogre skeleton (61, 8, D) a +1 mace of draining (61, 16, D) an uncursed staff of earth (61, 23, D) 4 large rocks (62, 0, D) an uncursed staff of air (62, 1, D) a book of Callings (62, 4, D) a +0 robe a spriggan corpse (skeletalised by now) (62, 8, D) an uncursed staff of death (62, 9, D) a +0 mace of venom (62, 17, D) a +0 hand crossbow of velocity (62, 26, D) a book of the Earth (63, 0, D) a +0 short sword (63, 8, D) the +27 Lear's hauberk (63, 11, D) a ball python corpse (63, 16, D) a cursed amulet of inaccuracy (63, 26, D) an uncursed staff of air (63, 27, D) the Reference Book on Flight and Good Luck Spells Type Level Known a - Infusion Charms 1 no b - Static Discharge Conjuration/Air 3 no c - Lightning Bolt Conjuration/Air 5 no d - Iskenderun's Battlesphere Conjuration/Charms 5 no e - Conjure Ball Lightning Conjuration/Air 6 no (64, 16, D) the +9 staff of Olgreb {rPois} It protects you from poison. (64, 27, D) an uncursed staff of conjuration (65, 26, D) a book of Geomancy (67, 0, D) an uncursed staff of death (67, 32, D) a polar bear corpse (68, 0, D) the Papyrus of Fiery Air Spells Type Level Known a - Flame Tongue Conjuration/Fire 1 no b - Shock Conjuration/Air 1 no c - Conjure Flame Conjuration/Fire 3 no d - Mephitic Cloud Conjuration/Poison/Air 3 no e - Deflect Missiles Charms/Air 6 no f - Freezing Cloud Conjuration/Ice/Air 6 no (68, 4, D) a porcupine corpse (skeletalised by now) (69, 4, D) a river rat corpse (skeletalised by now) (69, 36, D) the Collected Works on Flight and the Rocks Spells Type Level Known a - Stone Arrow Conjuration/Earth 3 no b - Static Discharge Conjuration/Air 3 no c - Summon Lightning Spire Summoning/Air 4 no d - Lightning Bolt Conjuration/Air 5 no (70, 8, D) the +2 double sword of Youthful Indiscretion {slice, Int+4 Dex+3} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It affects your dexterity (+3). (70, 11, D) a +0 hand axe (70, 16, D) a wolf skeleton (70, 36, D) a +0 trident (70, 37, D) a sack of spiders (71, 8, D) a +5 hand axe of flaming (71, 11, D) a +0 short sword a +0 dagger a +0 robe an orc corpse an orc corpse (71, 16, D) the +1 short sword of Xolum {drain, rPois rC+ Str+3} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+3). It protects you from cold. It protects you from poison. (71, 17, D) a +0 quarterstaff (still there?) a +1 pair of gloves of dexterity (still there?) (71, 27, D) a +2 leather armour of fire resistance (71, 36, D) a +1 pair of boots of flying (72, 8, D) a +3 scale mail of cold resistance (72, 9, D) +2 steam dragon scales (72, 11, D) a +0 hand axe (72, 16, D) a +4 battleaxe of freezing (72, 17, D) a +8 hand crossbow (72, 36, D) a +1 ring of slaying (72, 37, D) a box of beasts (72, 43, D) a large rock 2 arrows (73, 1, D) a book of Necromancy (73, 16, D) the cursed +2 hunting sling of Distraction {venom, Str+3 Int-4 Dex+2} It poisons the ammo it fires. It affects your strength (+3). It affects your intelligence (-4). It affects your dexterity (+2). It has a curse placed upon it. (73, 26, D) a +2 battleaxe of distortion (73, 27, D) a book of Frost (73, 36, D) a +6 ring of evasion (73, 37, D) a +0 trident (73, 43, D) an arrow (74, 17, D) a +0 dagger a +0 robe a spriggan skeleton (75, 1, D) an uncursed ring of flight (75, 15, D) a cursed -2 spear (unseen) (75, 32, D) a scorpion corpse (still there?) a tarantella corpse (still there?) (75, 43, D) an arrow