thethe the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 plate armour (10, 0, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (24, 1, D) an uncursed staff of death (25, 1, D) a +0 morningstar of crushing (26, 1, D) the +3 sling "Punk" {acid, rCorr} It provides partial protection from all sources of acid and corrosion. (27, 1, D) a +2 morningstar of crushing (28, 1, D) a +4 ring of evasion (29, 1, D) an uncursed staff of death (29, 6, D) an arrow (30, 7, D) an arrow (31, 8, D) 7 arrows (34, 28, D) an uncursed ring of flight (35, 14, D) a +2 robe of fire resistance (35, 15, D) a +2 leather armour of magic resistance (35, 28, D) a cursed ring of attention (36, 0, D) a phial of floods (inert) (36, 1, D) an uncursed staff of summoning (36, 15, D) an uncursed staff of air (36, 28, D) the +8 longbow "Zephyr" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It lets you see invisible. (36, 29, D) a +2 mace of crushing (37, 0, D) a +3 spear of piercing (37, 14, D) the cursed +0 trident "Mubuddo" {drain, rC+ rN+ Int+4} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+4). It protects you from cold. It protects you from negative energy. It has a curse placed upon it. (37, 28, D) a book of Power (37, 29, D) the Grimoire of Battle Magic and the Voyage Spells Type Level Known a - Shock Conjuration/Air 1 yes b - Throw Flame Conjuration/Fire 2 no c - Sticky Flame Conjuration/Fire 4 no d - Iskenderun's Battlesphere Conjuration/Charms 5 no e - Dispersal Translocation 6 yes (38, 0, D) a manual of Short Blades (38, 1, D) an uncursed amulet of the gourmand (38, 14, D) an uncursed staff of conjuration (38, 15, D) a +3 leather armour of poison resistance (38, 28, D) a +1 glaive of venom (38, 29, D) a manual of Earth Magic (39, 14, D) a crystal ball of energy (39, 15, D) a lightning rod (2/4) (39, 28, D) an uncursed staff of power (39, 29, D) a book of Flames (39, 39, D) an arrow (40, 0, D) a +0 spear of venom (40, 1, D) a lamp of fire (inert) (40, 15, D) an uncursed staff of earth (40, 28, D) the +9 flail "Hackyomn" {crush, rPois MR+ Str+3} It inflicts extra damage upon your enemies. It affects your strength (+3). It protects you from poison. It affects your resistance to hostile enchantments. (40, 29, D) the cursed +0 pair of gloves "Jygrosmo" {*Corrode MP+9 Int+3 SInv} It affects your intelligence (+3). It affects your magic capacity (+9). It lets you see invisible. It may corrode you when you take damage. It has a curse placed upon it. (40, 39, D) an arrow (41, 1, D) a +1 hand crossbow of velocity (41, 15, D) a crystal ball of energy a +6 ring of strength 3 potions of berserk rage the +11 mace of Jauss {freeze, rPois rF+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. It protects you from poison. (41, 18, D) a hornet corpse (41, 28, D) a +0 buckler of positive energy (41, 29, D) a phantom mirror (42, 1, D) a phial of floods (inert) (42, 14, D) a +2 war axe of chopping (42, 15, D) a lightning rod (2/4) (42, 18, D) a redback corpse (42, 19, D) a hornet corpse (42, 28, D) a phantom mirror (42, 29, D) an uncursed staff of poison (43, 6, D) a komodo dragon corpse (skeletalised by now) a porcupine corpse (skeletalised by now) a black mamba corpse (skeletalised by now) (43, 8, D) a yak corpse (43, 14, D) a +1 ring of evasion (43, 15, D) a book of Ice (43, 19, D) an entropy weaver corpse (still there?) a wolf spider corpse (still there?) (43, 24, D) a tarantella corpse (43, 28, D) a sack of spiders (43, 29, D) a phial of floods (inert) (44, 6, D) a porcupine corpse (44, 9, D) a porcupine corpse (skeletalised by now) (44, 21, D) a jumping spider corpse (still there?) a wolf spider corpse (still there?) (44, 28, D) a +2 scale mail of fire resistance (45, 7, D) a crocodile corpse (skeletalised by now) (45, 20, D) a wolf spider corpse (45, 21, D) a wolf spider corpse (still there?) a hornet corpse (still there?) (48, 36, D) a fan of gales 5 potions of might 2 potions of brilliance a crystal ball of energy a +0 robe (49, 1, D) the ring "Reekif" {*Drain +Fly MR+ Int+6} [ring of flight] It affects your intelligence (+6). It affects your resistance to hostile enchantments. It lets you fly. It causes draining when unequipped. (49, 12, D) a +0 short sword (49, 24, D) the +9 mace of Prudence {venom, MR+ Str+6} It poisons the flesh of those it strikes. It affects your strength (+6). It affects your resistance to hostile enchantments. (50, 0, D) a +3 hand crossbow of flaming (50, 1, D) a cursed ring of protection from fire a +1 cloak of poison resistance an uncursed ring of poison resistance a +2 scythe of protection (50, 24, D) an uncursed staff of earth (50, 25, D) a +0 dagger of freezing (50, 36, D) a lightning rod (2/4) (50, 37, D) a +2 dagger of venom (50, 43, D) a +0 ring mail (still there?) a +0 long sword (still there?) (51, 1, D) an uncursed staff of power (51, 12, D) a +0 leather armour (51, 13, D) the +5 ring mail of Jyilit {rF+ rC++ rCorr Slay-5} It affects your accuracy and damage with ranged weapons and melee attacks (-5). It protects you from fire. It greatly protects you from cold. It provides partial protection from all sources of acid and corrosion. (51, 24, D) a +2 flail of flaming (51, 25, D) a book of Conjurations (51, 36, D) a +0 dagger (51, 39, D) a cursed -1 short sword (51, 43, D) a +0 whip of electrocution (51, 44, D) 4 arrows (52, 0, D) a +1 quarterstaff of protection (52, 1, D) an uncursed staff of power (52, 13, D) a +0 long sword (52, 24, D) a fan of gales (52, 25, D) a +1 war axe of flaming (52, 37, D) a +3 chain mail of cold resistance (52, 39, D) a +0 leather armour (unseen) (52, 43, D) a +0 short sword (unseen) (52, 44, D) the +6 rapier of Pride {venom, +Rage rC+ rN+ Int-5} It poisons the flesh of those it strikes. It affects your intelligence (-5). It protects you from cold. It protects you from negative energy. It lets you go berserk. (53, 0, D) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). (53, 13, D) an uncursed amulet of harm (53, 16, D) a +0 short sword (unseen) (53, 24, D) an uncursed staff of power (53, 25, D) a box of beasts (53, 36, D) a +0 rapier (53, 37, D) an uncursed amulet of the gourmand (53, 39, D) a +0 leather armour (unseen) (54, 0, D) an uncursed ring of stealth (54, 13, D) a cursed ring of attention (54, 16, D) a +0 shortbow (unseen) (54, 17, D) a +0 long sword (unseen) (54, 24, D) a +1 trident of protection (54, 25, D) a book of the Warp (55, 0, D) a +2 chain mail of poison resistance (55, 12, D) a +2 plate armour of positive energy (55, 17, D) a +4 broad axe of flaming (unseen) (55, 24, D) an uncursed staff of fire (56, 16, D) a +4 vampiric spear (unseen) (56, 18, D) a +0 short sword (unseen) (57, 16, D) a cursed +0 long sword (unseen) (57, 17, D) a +1 trident of piercing (57, 18, D) a +2 scimitar of protection (57, 19, D) an arrow (59, 37, D) a +4 ring of intelligence (59, 42, D) a +0 scimitar (unseen) (60, 42, D) a +3 mace (unseen) (60, 43, D) a +0 mace (still there?) a +0 long sword (still there?) (60, 44, D) a +0 flail (unseen) (61, 0, D) the +4 morningstar "Ohusur" {freeze, +Fly rElec MR+ Stlth-} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you fly. It makes you less stealthy. (61, 11, D) a +0 trident (61, 22, D) a +0 arbalest 11 bolts a +0 longbow 15 arrows (61, 26, D) the amulet "Bofregoc" {Spirit rElec rF+ MR-} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It protects you from fire. It insulates you from electricity. It affects your resistance to hostile enchantments. (61, 36, D) a fan of gales (61, 37, D) the ring of Shadows {Umbra +Inv Stlth+} [ring of stealth] It lets you turn invisible. It makes you more stealthy. (61, 42, D) a +0 glaive (61, 43, D) a +0 hand axe (62, 0, D) a +2 arbalest of velocity (62, 8, D) an uncursed staff of summoning (62, 9, D) a +0 trident (62, 10, D) a +1 mace of holy wrath (unseen) (62, 11, D) a +0 trident 3 boomerangs (62, 12, D) a +2 quarterstaff of crushing (62, 13, D) 2 throwing nets (62, 16, D) a fan of gales (62, 17, D) a fan of gales (62, 20, D) a +0 great sword of flaming (unseen) (62, 21, D) a +0 flail a +0 ring mail (62, 22, D) a cursed +0 morningstar a +0 leather armour (62, 23, D) 4 bolts 2 arrows (62, 26, D) an uncursed amulet of harm (62, 36, D) a +2 arbalest of velocity (62, 37, D) the Reference Book on Black Rituals and Heat Spells Type Level Known a - Sublimation of Blood Necromancy 2 yes b - Inner Flame Hexes/Fire 3 no c - Bolt of Magma Conjuration/Fire/Earth 5 yes d - Bolt of Draining Conjuration/Necromancy 5 yes e - Dispel Undead Necromancy 5 yes (62, 43, D) a +0 scimitar (unseen) (62, 44, D) a +0 dire flail (unseen) (63, 0, D) a +1 spear of venom (63, 8, D) a +0 trident (63, 16, D) an uncursed staff of air (63, 17, D) a +3 leather armour of positive energy (63, 19, D) an arrow (63, 23, D) an arrow (63, 26, D) a +0 double sword of holy wrath (63, 43, D) a +0 dire flail (64, 17, D) an uncursed staff of conjuration (64, 26, D) a +6 scythe of protection (64, 27, D) a +2 hunting sling of velocity (64, 28, D) a +0 halberd (unseen) (64, 29, D) a +2 scimitar of slicing (65, 26, D) the +10 great sword of Income {venom, +Rage rN+} It poisons the flesh of those it strikes. It protects you from negative energy. It lets you go berserk. (65, 28, D) a +0 flail (67, 0, D) the +7 dagger "Ybesohik" {pierce, Str+3} It inflicts extra damage upon your enemies. It affects your strength (+3). (68, 0, D) a +0 dagger (68, 3, D) a +0 halberd of protection (69, 0, D) 2 arrows the +6 hand crossbow of the Rat {venom, +Blink Str+4 Dex-4} It poisons the ammo it fires. It affects your strength (+4). It affects your dexterity (-4). It lets you blink. (69, 2, D) 3 arrows (69, 3, D) an arrow (70, -1, D) the +7 hand axe of Ofeep {protect, *Corrode rElec Str+3 SInv} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your strength (+3). It insulates you from electricity. It lets you see invisible. It may corrode you when you take damage. a +0 shortbow 4 arrows a +0 leather armour (70, 2, D) 2 arrows (70, 36, D) the +8 ice dragon scales of Socvygh {rF- rC++ MR+ Str+6 Slay+2 SInv} It affects your strength (+6). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It makes you vulnerable to fire. It greatly protects you from cold. It affects your resistance to hostile enchantments. It lets you see invisible. (70, 37, D) an uncursed ring of poison resistance (71, 8, D) a +3 battleaxe of freezing (71, 16, D) a +3 rapier (71, 20, D) a +3 whip of venom (unseen) (71, 26, D) the +12 double sword of the Blind Eye {pain, *Drain rPois Int+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+4). It protects you from poison. It causes draining when unequipped. (71, 36, D) a +2 hand axe of venom (71, 37, D) an uncursed ring of stealth (71, 42, D) +0 acid dragon scales (72, 8, D) a +2 flail of crushing (72, 9, D) a lightning rod (2/4) (72, 20, D) a +0 dagger a +0 robe a +0 buckler (72, 21, D) a +0 spear a +0 buckler (72, 37, D) an uncursed ring of flight (73, 16, D) a +1 halberd of freezing (73, 17, D) a +1 rapier of holy wrath (73, 20, D) a +1 vampiric lajatang (unseen) (73, 21, D) a +0 dagger (unseen) (73, 29, D) a +3 halberd of freezing a +3 long sword of draining (73, 36, D) the cursed +3 hand crossbow of Responsibility {speed, rF+ MP+9} Attacks with this weapon are significantly faster. It protects you from fire. It affects your magic capacity (+9). It has a curse placed upon it.