thethe the Dungeon (0, 50, D) a +3 flail of protection (0, 51, D) an uncursed staff of conjuration (1, 32, D) a +2 falchion of slicing (1, 33, D) an uncursed staff of poison (1, 50, D) an uncursed staff of earth (1, 52, D) a +0 rapier a +4 scale mail of cold resistance (2, 14, D) a +4 giant club (2, 16, D) the +7 battleaxe of Disharmony {elec, Int+2} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+2). (2, 33, D) a cursed +4 amulet of reflection (2, 51, D) a crystal ball of energy (2, 52, D) a +0 long sword a +3 scale mail of poison resistance (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 arbalest (3, 15, D) an uncursed staff of fire (3, 17, D) a +9 scythe (3, 34, D) a +6 ring of protection (3, 50, D) a lightning rod (4/4) (3, 51, D) a +0 long sword a crystal ball of energy (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 battleaxe (4, 8, D) a +5 crystal plate armour +5 ice dragon scales a +5 plate armour (4, 16, D) an uncursed staff of summoning a book of the Sky (4, 32, D) an uncursed amulet of faith (4, 33, D) the amulet "Ykunlyn" {+Blink rPois Regen+} [amulet of regeneration] It protects you from poison. It lets you blink. It increases your rate of regeneration. (4, 50, D) a +0 rapier (4, 51, D) a +2 robe (4, 52, D) a phantom mirror (4, 53, D) a +0 short sword (unseen) (4, 54, D) a +0 battleaxe of venom (unseen) (5, 14, D) a +1 vampiric whip (5, 15, D) a +6 short sword (5, 16, D) a +1 scythe of protection the +6 shortbow of Bloodstone {freeze, rPois SInv} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from poison. It lets you see invisible. (5, 18, D) an uncursed staff of death (5, 19, D) a +1 scythe of protection (5, 32, D) an uncursed staff of air (5, 33, D) a phantom mirror (5, 34, D) an uncursed staff of energy (5, 51, D) a +0 long sword (unseen) (5, 52, D) an uncursed staff of earth (5, 56, D) a +0 short sword (unseen) (5, 57, D) a +1 rapier of venom (unseen) (6, 15, D) a +4 ring of strength (6, 16, D) a +0 pair of gloves of archery (6, 19, D) a +0 trident (6, 32, D) a phial of floods (6, 50, D) a +0 short sword of speed (6, 51, D) a +0 long sword (still there?) an uncursed staff of cold (still there?) (6, 53, D) a +0 long sword (unseen) (6, 54, D) a +0 rapier a +0 longbow 50 arrows a +0 leather armour (6, 58, D) a +0 short sword (unseen) (7, 14, D) an uncursed ring of protection from fire (7, 15, D) Sif Muna's Collected Works on Cankerous Clay Spells Type Level Known a - Spider Form Transmutation/Poison 3 yes b - Leda's Liquefaction Hexes/Earth 4 yes c - Olgreb's Toxic Radiance Poison 4 yes d - Petrify Transmutation/Earth 4 yes e - Lee's Rapid Deconstruction Earth 5 yes (7, 19, D) a +2 vampiric scythe (7, 20, D) a +0 giant club a +0 trident (7, 32, D) an uncursed staff of fire (7, 33, D) a +2 morningstar of holy wrath (7, 51, D) an uncursed amulet of rage (7, 52, D) a +0 long sword (still there?) a +0 rapier (still there?) (7, 56, D) a +0 longbow 32 arrows a +0 leather armour (7, 57, D) a +5 hand axe of electrocution (7, 58, D) a +2 flail of protection (8, 32, D) a +3 scimitar of holy wrath (8, 33, D) an uncursed staff of power (8, 34, D) a +0 shield of fire resistance (8, 50, D) a +0 long sword a +0 leather armour the amulet "Amiha" {Harm *Drain rN+ Dex+4} [amulet of harm] It increases damage dealt and taken. It affects your dexterity (+4). It protects you from negative energy. It causes draining when unequipped. a book of Misfortune (8, 51, D) a +0 short sword (unseen) (8, 52, D) a +0 long sword (still there?) a +0 rapier (still there?) (8, 56, D) a +0 short sword a +0 short sword a +0 leather armour (9, 17, D) a +0 dire flail (unseen) (9, 33, D) an uncursed ring of ice (9, 50, D) the +8 scimitar of Xenas {slice, +Rage rN+} It inflicts extra damage upon your enemies. It protects you from negative energy. It lets you go berserk. a cursed +0 leather armour (9, 51, D) an uncursed staff of energy (9, 52, D) a +1 short sword of speed (unseen) (9, 53, D) a +2 glaive of chopping (9, 55, D) a cursed +0 scimitar a cursed +0 leather armour (9, 57, D) a +0 rapier (unseen) (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 6, D) a crystal ball of energy (10, 16, D) a ration (10, 17, D) a +1 scythe of protection (10, 32, D) a +2 amulet of reflection (10, 33, D) a +0 arbalest of flaming (10, 50, D) a +0 ring mail (10, 53, D) a +0 scimitar (unseen) (10, 54, D) a +0 longbow 44 arrows a +0 leather armour (10, 55, D) a +1 trident of venom a +0 long sword (11, 0, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 14, D) a +4 hand crossbow of freezing (11, 15, D) the +3 sling "Punk" {acid, rCorr} It provides partial protection from all sources of acid and corrosion. (11, 16, D) the +5 flail of Reason {vamp, Int+2} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+2). (11, 33, D) the +6 glaive of Dithmenos's Delight {drain, rF- Str+4} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+4). It makes you vulnerable to fire. (11, 34, D) a cursed amulet of inaccuracy (11, 50, D) a +0 long sword of draining (still there?) a +0 short sword (still there?) (11, 51, D) the +7 shortbow "Jicw" {freeze, Str+8 Dex-4} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+8). It affects your dexterity (-4). (11, 53, D) a +0 short sword (unseen) (12, 15, D) a +5 ring of intelligence (12, 16, D) a crystal ball of energy (12, 32, D) an uncursed staff of energy (12, 33, D) the +8 hunting sling of Makhleb {freeze, Fragile rElec rF- Stlth+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It makes you vulnerable to fire. It insulates you from electricity. It will be destroyed if unequipped. It makes you more stealthy. (12, 51, D) a Necronomicon (12, 52, D) a +0 longbow (unseen) (12, 53, D) a +0 long sword a +0 chain mail the ring "Hunij" {+Blink rC++ rN+ rCorr Str-3} [ring of resist corrosion] It affects your strength (-3). It greatly protects you from cold. It protects you from negative energy. It lets you blink. It provides partial protection from all sources of acid and corrosion. an elf corpse (skeletalised by now) (12, 55, D) the +4 dire flail "Pesch" {crush, rElec rF- Str+10 Stlth+} It inflicts extra damage upon your enemies. It affects your strength (+10). It makes you vulnerable to fire. It insulates you from electricity. It makes you more stealthy. (13, 32, D) a +2 mace of holy wrath (13, 33, D) an uncursed staff of death (13, 34, D) Acsith's Almanac of Dislocated Transmigration Spells Type Level Known a - Shroud of Golubria Charms/Translocation 2 yes b - Petrify Transmutation/Earth 4 yes c - Hydra Form Transmutation 6 no d - Disjunction Translocation 8 yes (13, 50, D) a book of Burglary (13, 51, D) a book of the Tempests (13, 52, D) a +0 rapier (still there?) a phial of floods (still there?) (14, 51, D) a +0 short sword (unseen) (14, 52, D) a book of the Tempests (18, 48, D) the +2 ratskin cloak {+Rats rPois rN+ Str-1 Int-1 Dex+1} It affects your strength (-1). It affects your intelligence (-1). It affects your dexterity (+1). It protects you from poison. It protects you from negative energy. (18, 49, D) a +1 fustibalus of freezing (19, 32, D) a +0 long sword (19, 33, D) a +1 glaive of protection (19, 48, D) an uncursed staff of conjuration (19, 50, D) the +8 glaive of the End of Times {drain, *Slow rN+ SInv} A truly terrible weapon, it drains the life of those it strikes. It protects you from negative energy. It lets you see invisible. It may slow you when you take damage. (20, 1, D) a lightning rod (4/4) (20, 16, D) a phial of floods (20, 17, D) a +4 falchion of holy wrath (20, 32, D) the cursed +1 shortbow of Emomekhlane {speed, Dex+4} Attacks with this weapon are significantly faster. It affects your dexterity (+4). It has a curse placed upon it. (20, 49, D) a +2 ring mail of cold resistance (20, 50, D) a +0 scimitar of flaming (21, 16, D) the amulet of the Final Decision {Reflect rN+ Int+2 SH+5} [amulet of reflection] It shields you and reflects attacks. It affects your intelligence (+2). It protects you from negative energy. It affects your SH (+5). (21, 17, D) the +7 rapier of Sunlight {pierce, *Rage +Fly rN+ Int+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It protects you from negative energy. It lets you fly. It may make you go berserk in combat. (21, 32, D) a lamp of fire (21, 33, D) a +2 quarterstaff of protection (21, 34, D) an uncursed staff of energy (21, 48, D) a book of Transfigurations (21, 50, D) a lamp of fire (21, 54, D) a +4 lajatang of electrocution (22, 16, D) the +6 battleaxe "Zeujaurph" {drain, Int-2 Dex+4} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (-2). It affects your dexterity (+4). (22, 17, D) a +3 plate armour of cold resistance (22, 32, D) a +6 vampiric lajatang a +0 short sword (22, 33, D) the +6 quarterstaff of Gunuymn {holy, Dex+2} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (+2). (22, 48, D) an uncursed staff of summoning (22, 49, D) an uncursed staff of poison (23, 1, D) a +0 whip of electrocution (23, 16, D) a lightning rod (4/4) (23, 17, D) an uncursed staff of energy (23, 18, D) an uncursed ring of ice (23, 33, D) a +0 longbow 46 arrows a +0 leather armour (23, 34, D) a +0 broad axe of electrocution (23, 36, D) a +0 rapier a +0 ring mail (23, 48, D) a +2 robe of resistance (23, 50, D) an uncursed ring of see invisible (23, 53, D) a +0 trident (unseen) (24, 0, D) the +6 demon blade "Itannole" {vamp, rPois} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from poison. an uncursed ring of protection from magic the cursed necklace of Bloodlust {*Rage +Rage MR++ Int-3 Slay+6 *Curse} [amulet of rage] It affects your intelligence (-3). It affects your accuracy and damage with ranged weapons and melee attacks (+6). It affects your resistance to hostile enchantments. It lets you go berserk. It may make you go berserk in combat. It curses itself when equipped. It has a curse placed upon it. 4 scrolls of enchant weapon (24, 1, D) a lamp of fire (24, 16, D) the +8 trident of the Octopus King {venom, rElec rPois MR+} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (24, 18, D) a lamp of fire (24, 23, D) (unseen) (24, 32, D) a +0 rapier a +2 leather armour of fire resistance an uncursed amulet of regeneration (24, 33, D) a +0 short sword (still there?) a scroll of brand weapon (still there?) (24, 34, D) a +0 rapier a +0 rapier a +0 leather armour an uncursed staff of earth (24, 38, D) a +1 vampiric short sword (24, 48, D) a +3 hunting sling (24, 49, D) the ring "Nycyonua" {rF+ Stlth+} [ring of protection from fire] It protects you from fire. It makes you more stealthy. a +3 ring of evasion an uncursed ring of flight the ring "Erivifaj" {rElec rPois Int+2 Stlth-} [ring of attention] It affects your intelligence (+2). It insulates you from electricity. It protects you from poison. It makes you less stealthy. the ring "Yczyrovi" {*Slow rPois Dex-5 Slay+6 Stlth-} [ring of attention] It affects your dexterity (-5). It affects your accuracy and damage with ranged weapons and melee attacks (+6). It protects you from poison. It may slow you when you take damage. It makes you less stealthy. (24, 50, D) a +2 flail of protection (24, 56, D) a +0 whip (unseen) (25, 0, D) the ring of the Philosopher {*Corrode rPois MR+ Dex+2} [ring of protection from magic] It affects your dexterity (+2). It protects you from poison. It affects your resistance to hostile enchantments. It may corrode you when you take damage. (25, 1, D) a +0 great mace of holy wrath (25, 17, D) the +4 lajatang of Dismay {venom, rPois Str+5} It poisons the flesh of those it strikes. It affects your strength (+5). It protects you from poison. (25, 18, D) an uncursed staff of conjuration (25, 32, D) a +4 morningstar of holy wrath (25, 34, D) a +0 longbow (still there?) a +2 dagger of speed (still there?) (25, 38, D) a +0 dagger (25, 57, D) a +2 scimitar of flaming (unseen) (26, 0, D) the cursed +1 rapier "Yhavuked" {flame, *Corrode Int+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+5). It may corrode you when you take damage. It has a curse placed upon it. (26, 1, D) a crystal ball of energy (26, 17, D) an uncursed staff of cold (26, 32, D) a +1 pair of gloves of archery the ring "Nukiag" {MP+9 Str+2} [ring of magical power] It affects your strength (+2). It affects your magic capacity (+9). (26, 33, D) a +0 rapier (still there?) a +0 short sword (still there?) (26, 34, D) a cursed ring of attention (26, 36, D) a +0 rapier a +0 rapier a +0 leather armour (26, 37, D) a +4 vampiric hand axe (26, 48, D) a +1 scimitar of holy wrath (26, 49, D) a phial of floods (26, 61, D) the +8 broad axe of the Demagogue {chop, Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). (27, 0, D) a +2 trident of piercing (27, 1, D) a +2 flail of crushing (27, 6, D) a +0 robe (27, 16, D) an uncursed ring of positive energy (27, 33, D) an uncursed staff of conjuration 5 potions of might 5 potions of agility 2 potions of invisibility 3 potions of berserk rage 2 potions of brilliance a +2 pair of gloves of archery (27, 37, D) a +0 halberd of venom (27, 39, D) a +3 halberd of venom (27, 48, D) a +2 bardiche of venom (27, 49, D) the cursed +1 quarterstaff "Unochage" {freeze, MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your resistance to hostile enchantments. It has a curse placed upon it. (27, 50, D) the +8 scimitar "Luasa" {drain, Int+2 SInv} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+2). It lets you see invisible. (28, 0, D) the ring of Mutualism {rPois rN+ Str+4 Stlth+} [ring of stealth] It affects your strength (+4). It protects you from poison. It protects you from negative energy. It makes you more stealthy. (28, 1, D) a lamp of fire (28, 2, D) a ring of the Octopus King {rC+ AC+1 EV+1 Str+1 Int+1 Dex+1} [ring of protection from cold] It affects your AC (+1). It affects your evasion (+1). It affects your strength (+1). It affects your intelligence (+1). It affects your dexterity (+1). It protects you from cold. the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +7 flail "Begous" {freeze, +Inv Int+5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+5). It lets you turn invisible. (28, 16, D) a +2 arbalest of velocity (28, 32, D) a +0 long sword (still there?) a +0 short sword (still there?) (28, 35, D) a +2 short sword of freezing (28, 36, D) a +0 long sword a cursed +0 leather armour (28, 38, D) a +1 morningstar of protection (unseen) (28, 39, D) a +0 mace of venom (28, 48, D) a +2 morningstar of protection (28, 49, D) a crystal ball of energy (28, 50, D) an uncursed staff of earth (29, 4, D) a cursed +4 long sword a +0 robe (29, 16, D) an uncursed amulet of regeneration (29, 32, D) a +1 bardiche of flaming (still there?) a Grand Grimoire (still there?) (29, 33, D) a +0 longbow (still there?) a fan of gales (still there?) (29, 36, D) a +0 rapier (still there?) a +1 dagger of speed (still there?) (29, 38, D) a +0 rapier (unseen) (29, 48, D) the +6 battleaxe "Halloj" {chop, Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). (29, 49, D) a +1 scimitar of slicing (29, 50, D) an uncursed staff of energy (30, 4, D) a +2 scimitar of electrocution a +0 robe a cursed +2 flail of freezing a +0 robe (30, 5, D) a +1 short sword a cursed -1 robe (30, 48, D) a book of Spatial Translocations (30, 49, D) a +1 whip of venom (30, 50, D) a +2 robe of resistance (31, 3, D) a cursed -3 dagger a +0 robe (31, 4, D) a +0 long sword (31, 6, D) a +0 dagger a +0 robe (31, 48, D) a fan of gales (31, 50, D) a +1 scythe of freezing (32, 48, D) a fan of gales (32, 49, D) a +2 mace of crushing (32, 50, D) a +6 giant club (33, 48, D) a +2 ring mail of positive energy (33, 49, D) an uncursed ring of wizardry (33, 50, D) a +0 glaive of venom (34, 28, D) a +3 shortbow of velocity (34, 48, D) a +1 leather armour of cold resistance (34, 49, D) the +6 lightning scales {run, rElec} It insulates you from electricity. (34, 50, D) a +2 shortbow of velocity (35, 0, D) a +1 trident of flaming (35, 28, D) a +4 ring of strength (35, 29, D) a +0 hand axe of electrocution (36, 0, D) the +1 whip of Urgency {antimagic, *Rage Str+5 Dex+3} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+5). It affects your dexterity (+3). It may make you go berserk in combat. (36, 1, D) +0 storm dragon scales (36, 14, D) a +0 hand axe (36, 15, D) a +1 falchion of electrocution (36, 29, D) a +1 ring mail of magic resistance (37, 0, D) the +6 rapier of Egomania {holy, SInv} It has been blessed by the Shining One to cause great damage to the undead and demons. It lets you see invisible. (37, 1, D) an uncursed staff of death (37, 15, D) a lightning rod (4/4) (37, 16, D) the +11 plate armour of Dogmatism {*Drain rC++ rN+ Int+2} It affects your intelligence (+2). It greatly protects you from cold. It protects you from negative energy. It causes draining when unequipped. (37, 29, D) a +0 rapier of freezing (38, 0, D) a cursed amulet of the gourmand (38, 14, D) a +2 leather armour of cold resistance (38, 15, D) an uncursed staff of poison (38, 28, D) the +4 rapier "Hecruk" {flame, *Corrode +Rage rN+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from negative energy. It lets you go berserk. It may corrode you when you take damage. (38, 29, D) an uncursed staff of summoning (39, 0, D) the +7 rapier of the Evil Eye {pierce, rF+} It inflicts extra damage upon your enemies. It protects you from fire. (39, 1, D) an uncursed ring of protection from fire (39, 15, D) a crystal ball of energy (39, 29, D) a manual of Maces & Flails a manual of Long Blades (39, 50, D) an uncursed staff of poison (40, 1, D) an uncursed staff of fire (40, 14, D) the +1 flail of Defilement {venom, Dex+2} It poisons the flesh of those it strikes. It affects your dexterity (+2). (40, 28, D) an uncursed staff of cold (40, 48, D) a lamp of fire (40, 49, D) the +6 trident "Wutiele" {flame, rC+ MR++ Str-4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (-4). It protects you from cold. It affects your resistance to hostile enchantments. (40, 51, D) the +8 great sword of Tycil {freeze, rElec rF+ rN++ Int-3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (-3). It protects you from fire. It insulates you from electricity. It greatly protects you from negative energy. (unseen) (41, 0, D) a +0 leather armour of cold resistance (41, 14, D) an uncursed staff of air (41, 15, D) an uncursed ring of stealth (41, 28, D) a cursed ring of attention (41, 48, D) the +10 mace of Wuowk {antimagic, Fragile Dex+7 SInv} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your dexterity (+7). It lets you see invisible. It will be destroyed if unequipped. (41, 49, D) the +5 scythe "Finisher" {speed, eviscerate} Attacks with this weapon are significantly faster. a glowing shapeshifter corpse (41, 50, D) an uncursed ring of wizardry (still there?) an uncursed staff of wizardry (still there?) (42, 0, D) a lightning rod (4/4) (42, 1, D) the cursed +0 trident "Qugeheq" {drain, -Tele rN++ MR+ Dex+4} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+4). It greatly protects you from negative energy. It affects your resistance to hostile enchantments. It prevents most forms of teleportation. It has a curse placed upon it. (42, 14, D) an uncursed staff of fire (42, 15, D) a +1 chain mail of cold resistance (42, 28, D) a lightning rod (4/4) (42, 31, D) (unseen) (42, 48, D) a +5 scimitar of venom (42, 49, D) an uncursed staff of death (42, 50, D) the +1 pair of gloves of Nontey {Str+4} It affects your strength (+4). (42, 52, D) a shapeshifter corpse (43, 15, D) an uncursed staff of poison (43, 20, D) the +3 scimitar of Bary {slice, MR+ MP-9 Int+7} It inflicts extra damage upon your enemies. It affects your intelligence (+7). It affects your resistance to hostile enchantments. It affects your magic capacity (-9). (43, 28, D) an uncursed staff of poison (43, 32, D) (unseen) (43, 33, D) +0 swamp dragon scales (unseen) (43, 48, D) a +2 ring of evasion (43, 49, D) a phial of floods a glowing shapeshifter corpse (43, 50, D) a +1 whip of electrocution (43, 56, D) a shapeshifter corpse (44, 18, D) a +0 spear a +0 robe (44, 19, D) a +5 vampiric spear a +0 robe a +2 scimitar of holy wrath (44, 20, D) the +6 morningstar of Rubbish {crush, Str+2 Int+6 Dex-2} It inflicts extra damage upon your enemies. It affects your strength (+2). It affects your intelligence (+6). It affects your dexterity (-2). (44, 28, D) an uncursed staff of poison (44, 35, D) (unseen) (44, 48, D) an uncursed ring of positive energy (44, 49, D) the +0 robe of the Barber Surgeon {-Cast rElec rC+ rCorr} It protects you from cold. It insulates you from electricity. It prevents spellcasting. It provides partial protection from all sources of acid and corrosion. (44, 50, D) a glowing shapeshifter corpse (44, 51, D) a +0 dire flail of crushing (44, 52, D) a glowing shapeshifter corpse (44, 54, D) a shapeshifter corpse (45, 18, D) (unseen) (45, 20, D) a +0 scimitar a cursed -2 robe (45, 48, D) an uncursed amulet of the gourmand (45, 50, D) a phial of floods (45, 51, D) a +3 leather armour of cold resistance a glowing shapeshifter corpse (45, 52, D) a shapeshifter corpse (45, 53, D) a glowing shapeshifter corpse (45, 54, D) a glowing shapeshifter corpse (46, 48, D) a +0 hand crossbow of freezing (46, 49, D) a glowing shapeshifter corpse (46, 51, D) an uncursed ring of protection from fire (46, 54, D) a glowing shapeshifter corpse a glowing shapeshifter corpse (47, 48, D) a +0 hand crossbow of flaming (47, 49, D) a +2 leather armour of fire resistance (47, 51, D) a +3 quarterstaff of holy wrath (47, 52, D) a glowing shapeshifter corpse (47, 54, D) a glowing shapeshifter corpse (47, 55, D) a glowing shapeshifter corpse (still there?) a shapeshifter corpse (still there?) (48, 48, D) the +6 hand crossbow of the Badger {venom, rC+} It poisons the ammo it fires. It protects you from cold. (48, 49, D) the +3 battleaxe of Rotation {venom, rF+ Int+2 Stlth+} It poisons the flesh of those it strikes. It affects your intelligence (+2). It protects you from fire. It makes you more stealthy. (48, 50, D) a +1 pair of gloves of archery (48, 51, D) an uncursed staff of fire (48, 52, D) a shapeshifter corpse (48, 53, D) a glowing shapeshifter corpse (49, 12, D) an uncursed staff of summoning (49, 37, D) the +8 whip of Descent {drain, rF- Str+5} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+5). It makes you vulnerable to fire. (49, 49, D) the +2 fire dragon scales of Qopn {+Blink rF++ rC- Dex-4 SInv} It affects your dexterity (-4). It greatly protects you from fire. It makes you vulnerable to cold. It lets you see invisible. It lets you blink. (50, -1, D) the brooch of Shielding {Reflect SH+8} [amulet of reflection] It shields you and reflects attacks. It affects your SH (+8). an uncursed ring of poison resistance a +6 ring of strength a +6 ring of strength (50, 0, D) a +4 vampiric dagger (50, 1, D) a +0 shield of positive energy (50, 12, D) a +0 ring mail of cold resistance (50, 13, D) a +3 amulet of reflection (50, 37, D) an uncursed staff of poison (50, 48, D) a +2 flail of draining (50, 49, D) the +10 shortbow "Teuvouh" {freeze, Str+7} (still there?) It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+7). the amulet of Dawn {RegenMP MR+} (still there?) [amulet of magic regeneration] It increases your magic regeneration. It affects your resistance to hostile enchantments. (51, 0, D) an uncursed staff of cold (51, 1, D) a lightning rod (4/4) (51, 12, D) a lamp of fire (51, 24, D) a +4 trident of protection (51, 36, D) an uncursed staff of air (51, 37, D) the +1 robe of Alupt {SInv} It lets you see invisible. (51, 48, D) a phial of floods (51, 49, D) a +5 vampiric dagger (51, 50, D) the +2 pair of boots of the Cricket {Int+3 Dex-3 SInv} It affects your intelligence (+3). It affects your dexterity (-3). It lets you see invisible. (52, 1, D) an uncursed staff of air (52, 12, D) a +5 executioner's axe (52, 13, D) a +0 chain mail of cold resistance (52, 24, D) a +0 trident (52, 25, D) a +2 amulet of reflection a +2 ring mail of cold resistance (52, 33, D) a +0 robe (52, 37, D) a cursed staff of cold (52, 48, D) a +0 hand axe of freezing (unseen) (52, 50, D) an uncursed ring of wizardry (53, 1, D) an uncursed staff of energy (53, 13, D) the cursed +1 flail of Bagody {freeze, Str+2 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). It makes you more stealthy. It has a curse placed upon it. (53, 15, D) an arrow (53, 32, D) a +0 longbow (still there?) 2 arrows (still there?) (53, 36, D) a lamp of fire (53, 44, D) a +0 club (unseen) (53, 50, D) a +0 shortbow of velocity (54, -1, D) an arrow (54, 0, D) a fan of gales (54, 1, D) a +0 short sword (54, 12, D) a +2 ring mail of poison resistance (54, 13, D) an uncursed ring of positive energy (54, 24, D) an uncursed staff of wizardry (54, 25, D) a +1 ring mail of positive energy (54, 33, D) a +2 war axe of draining a +2 crystal plate armour a +4 ring of intelligence (54, 42, D) a +0 club (unseen) (54, 44, D) a +0 scimitar (unseen) (54, 49, D) 2 potions of agility (54, 50, D) an uncursed staff of air (55, 0, D) a +1 shortbow of velocity (55, 1, D) the +1 rapier "Retseqi Waups" {venom, +Blink MR+} It poisons the flesh of those it strikes. It affects your resistance to hostile enchantments. It lets you blink. (55, 3, D) a +0 long sword (unseen) (55, 5, D) a +0 short sword (unseen) (55, 12, D) a book of Clouds (55, 13, D) a +6 halberd of protection (55, 16, D) a +4 hand axe of electrocution a +0 robe 3 potions of heal wounds (55, 21, D) a +0 longbow (unseen) (55, 24, D) the +6 scimitar of Forgiveness {holy, rElec rPois Stlth-} It has been blessed by the Shining One to cause great damage to the undead and demons. It insulates you from electricity. It protects you from poison. It makes you less stealthy. (55, 41, D) a cursed -2 flail (unseen) (55, 43, D) a +0 dire flail (56, 5, D) a +1 glaive of flaming (56, 6, D) a +2 scimitar of protection (unseen) (56, 8, D) a +0 short sword a +0 scale mail (56, 20, D) a +0 demon whip of pain (unseen) (56, 21, D) (unseen) (56, 29, D) a cursed -1 spear (56, 30, D) a +1 demon trident of draining a +0 robe (57, 2, D) a +0 short sword (57, 3, D) a +4 war axe of freezing (still there?) a +2 long sword of holy wrath (still there?) (57, 4, D) a +0 longbow (unseen) (57, 6, D) a +2 short sword of draining (57, 20, D) a +0 quarterstaff a +0 animal skin a +1 rapier of speed a +0 robe a +0 buckler (57, 30, D) a +0 spear 6 silver javelins a +0 leather armour of positive energy a +0 demon trident of pain the +5 fustibalus of Corporal Punishment {velocity, +Inv rF++ Dex-5} Any stone fired from it inflicts extra damage. It affects your dexterity (-5). It greatly protects you from fire. It lets you turn invisible. a +0 robe (57, 31, D) a +0 trident of venom a +0 robe of cold resistance (57, 33, D) 4 silver javelins (59, 36, D) a +2 mace of draining (59, 37, D) an uncursed staff of conjuration (59, 47, D) a +0 helmet of see invisible (59, 48, D) a +4 quick blade (59, 49, D) a +3 quarterstaff of protection (60, 36, D) a +1 naga barding of stealth (60, 39, D) a +3 rapier of freezing (unseen) (60, 47, D) a crystal ball of energy (60, 48, D) a lightning rod (4/4) (60, 49, D) the +3 quarterstaff "Beiqadd" {crush, rF++} It inflicts extra damage upon your enemies. It greatly protects you from fire. (61, 8, D) an uncursed staff of conjuration (61, 47, D) a +1 pair of boots of flying (61, 48, D) the +8 hand axe "Tumipruv" {vamp, MR+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your resistance to hostile enchantments. (61, 49, D) a sack of spiders (62, 8, D) an uncursed staff of summoning (62, 9, D) a crystal ball of energy (62, 16, D) a +6 ring of intelligence (62, 26, D) a +4 dagger of draining (62, 27, D) a lightning rod (4/4) (62, 36, D) a +6 ring of dexterity a +3 hand crossbow of flaming 1000 bolts an uncursed ring of resist corrosion a +5 hand crossbow (62, 37, D) a +0 trident (62, 47, D) a +3 ring of protection (62, 48, D) an uncursed staff of energy (62, 49, D) a +3 ring mail of magic resistance (63, 0, D) a +1 morningstar of protection (63, 13, D) an arrow (63, 16, D) a +2 long sword of slicing (63, 17, D) a +3 rapier (63, 26, D) a +0 scale mail of poison resistance (63, 27, D) a +3 falchion of flaming (63, 41, D) a +0 trident a throwing net (63, 42, D) a +0 trident of holy wrath (unseen) (63, 47, D) a phantom mirror (63, 48, D) a +5 vampiric spear (63, 49, D) a sack of spiders (63, 50, D) an uncursed staff of cold (64, 16, D) a +2 bardiche of venom (64, 17, D) a +1 flail of draining (64, 26, D) a +1 leather armour of fire resistance (64, 27, D) the +4 plate armour "Umuk" {rF++ Regen+ Stlth+} It greatly protects you from fire. It increases your rate of regeneration. It makes you more stealthy. (64, 41, D) a +1 trident of protection a +0 leather armour (64, 42, D) the +9 staff of Olgreb {rPois} It protects you from poison. a +0 leather armour (64, 44, D) a +4 rapier of speed (unseen) (64, 47, D) a lightning rod (4/4) (64, 48, D) a +2 glaive of venom (64, 49, D) the +10 rapier of Karma {freeze, *Corrode Int+2 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+2). It may corrode you when you take damage. It makes you more stealthy. (64, 50, D) the +6 trident "Uhu Laic" {vamp, rC+ Dex+3 Stlth+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your dexterity (+3). It protects you from cold. It makes you more stealthy. (65, 13, D) a +0 short sword (unseen) (65, 26, D) a +0 flail of venom (65, 47, D) an uncursed staff of earth (65, 48, D) a cursed staff of wizardry (65, 49, D) an uncursed ring of flight (65, 50, D) the +10 dagger "Ball" {freeze, Str+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). (66, 11, D) a cursed -3 short sword a cursed +0 leather armour (66, 12, D) a +0 short sword a +0 shortbow 21 arrows a +0 leather armour (66, 49, D) an uncursed ring of magical power (66, 50, D) the cursed +0 glaive "Tifikafo" {protect, rPois rC+ Str+2 Int+8} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your strength (+2). It affects your intelligence (+8). It protects you from cold. It protects you from poison. It has a curse placed upon it. (66, 51, D) a +3 leather armour of cold resistance (66, 53, D) an apocalypse crab corpse (67, 0, D) a +2 chain mail of fire resistance (67, 47, D) a +0 ring mail of fire resistance (67, 48, D) a +4 ring of dexterity (67, 50, D) a +1 ring mail of positive energy (68, 0, D) a +2 morningstar of venom (68, 47, D) an uncursed amulet of regeneration (68, 48, D) a book of Cantrips (68, 49, D) a +3 short sword of venom (68, 50, D) an uncursed staff of wizardry (still there?) the +4 moon troll leather armour {Spirit, Regen++ MP+5} (still there?) It affects your magic capacity (+5). It increases your rate of regeneration. (69, 0, D) a +2 short sword of electrocution (69, 36, D) a +1 ring mail of positive energy (69, 47, D) an uncursed amulet of magic regeneration (69, 48, D) a +2 shield of fire resistance (69, 49, D) a +0 trident (still there?) a potion of agility (still there?) (69, 50, D) a +1 ring mail of cold resistance (70, 8, D) an uncursed ring of wizardry an uncursed ring of wizardry (70, 36, D) a large rock (70, 37, D) the cursed +0 leather armour of Action {rF++} It greatly protects you from fire. It has a curse placed upon it. (70, 38, D) a large rock (70, 39, D) a large rock (unseen) (70, 47, D) an uncursed staff of earth (70, 48, D) the +7 hunting sling "Opnapp" {flame, rElec rF+ Str+4 Int-3} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It affects your intelligence (-3). It protects you from fire. It insulates you from electricity. (70, 49, D) an uncursed staff of air (71, 8, D) a +2 arbalest of flaming (71, 16, D) an uncursed staff of death (71, 17, D) the +1 scale mail "Iseusm" {Str+4} It affects your strength (+4). (71, 26, D) the +6 trident "Sarcophage" {pierce, +Rage MR+} It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. It lets you go berserk. (71, 37, D) the cursed +1 plate armour "Soegget" {rC- Dex+5} It affects your dexterity (+5). It makes you vulnerable to cold. It has a curse placed upon it. (71, 38, D) a +0 arbalest (still there?) a bolt (still there?) (71, 39, D) a +0 arbalest (unseen) (71, 47, D) an uncursed staff of fire (71, 48, D) an uncursed ring of ice (71, 49, D) an uncursed staff of conjuration (72, 9, D) a +3 antimagic glaive (72, 26, D) a +2 war axe of flaming (72, 36, D) the +2 robe of Vines {NoPotionHeal Regen+7} It increases your rate of regeneration. +5 storm dragon scales +5 shadow dragon scales a +3 large shield an arrow the +11 hand crossbow of Ylof {venom, MR++} It poisons the ammo it fires. It affects your resistance to hostile enchantments. (72, 39, D) 3 large rocks (72, 43, D) an arrow (72, 48, D) the +2 arbalest of Roudib {velocity, rF- MR+++ Int+4 Dex+3} (still there?) Any bolt fired from it inflicts extra damage. It affects your intelligence (+4). It affects your dexterity (+3). It makes you vulnerable to fire. It affects your resistance to hostile enchantments. +0 shadow dragon scales (still there?) (72, 49, D) the +10 hand axe of Zojaddyuti {venom, MR+ Int+3} It poisons the flesh of those it strikes. It affects your intelligence (+3). It affects your resistance to hostile enchantments. (73, 1, D) a +5 giant spiked club (73, 16, D) a +1 dire flail of holy wrath (73, 17, D) a crystal ball of energy (73, 27, D) a +5 triple crossbow a +3 shield a +3 buckler a +6 ring of dexterity a +0 robe the Almanac of Attacks and Transmigration Spells Type Level Known a - Static Discharge Conjuration/Air 3 no b - Conjure Flame Conjuration/Fire 3 yes c - Force Lance Conjuration/Translocation 4 no d - Fireball Conjuration/Fire 5 yes e - Alistair's Intoxication Transmutation/Poison 5 yes (73, 36, D) an arrow (still there?) a lightning rod (4/4) (still there?) (73, 37, D) 2 arrows (73, 38, D) a +0 shortbow (unseen) (73, 43, D) a large rock (73, 48, D) an uncursed staff of air (73, 49, D) an uncursed staff of power (74, 39, D) 2 large rocks (74, 43, D) an arrow (74, 47, D) an uncursed staff of wizardry (74, 48, D) a +0 hunting sling of freezing (74, 49, D) Qoqiuq's Almanac of Flight and Calling Spells Type Level Known a - Poisonous Vapours Poison/Air 2 yes b - Call Imp Summoning 2 yes c - Mephitic Cloud Conjuration/Poison/Air 3 yes d - Summon Ice Beast Ice/Summoning 4 yes e - Dragon's Call Summoning 9 no (75, 1, D) a +3 antimagic quarterstaff (75, 36, D) an arrow (75, 39, D) a +0 shortbow (unseen) (75, 40, D) a +0 shortbow (unseen) (75, 43, D) an arrow