thethe the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 8, D) +5 shadow dragon scales +5 ice dragon scales a +5 plate armour (10, 0, D) the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 0, D) a phantom mirror (49, 1, D) a phantom mirror (49, 12, D) an uncursed ring of protection from magic (49, 21, D) 2 large rocks (49, 24, D) a +2 dagger of venom (49, 37, D) a +0 hand axe (still there?) 4 potions of heal wounds (still there?) (50, 0, D) a scroll of brand weapon (50, 1, D) a +0 rapier of speed (50, 12, D) the +8 falchion "Beemef" {flame, Int+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+3). (50, 13, D) a +0 giant club (still there?) a +0 whip of distortion (still there?) (50, 19, D) a +0 giant club (unseen) (50, 24, D) a +4 ring mail of fire resistance (50, 25, D) an uncursed staff of air (50, 36, D) a +4 hand crossbow of flaming (50, 37, D) a +2 scale mail of positive energy (50, 39, D) 4 large rocks (50, 40, D) a large rock (51, 0, D) a +1 scimitar of venom (51, 1, D) an uncursed staff of fire (51, 12, D) a +0 great mace a cursed +0 giant club an uncursed staff of conjuration (51, 13, D) a +3 vorpal mace (51, 14, D) a cursed +0 giant club (51, 18, D) a +0 giant club (unseen) (51, 25, D) the +2 plate armour "Patzaroru" {Slay+4} It affects your accuracy and damage with ranged weapons and melee attacks (+4). (51, 27, D) an ugly thing corpse (51, 36, D) a +2 great mace a +0 plate armour an uncursed ring of poison resistance an orc corpse (51, 37, D) a phial of floods (51, 39, D) 2 large rocks a stone giant corpse (51, 40, D) a large rock (51, 41, D) a warg skeleton (51, 42, D) a large rock (51, 43, D) a large rock (52, 0, D) an uncursed amulet of reflection (52, 1, D) an uncursed staff of conjuration (52, 12, D) a +0 giant club a +0 giant club a +3 spear of pain a two-headed ogre corpse (52, 13, D) an uncursed ring of magical power (52, 24, D) the +5 double sword "Doarod" {vorpal, *Rage +Blink Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It lets you blink. It may make you go berserk in combat. (52, 25, D) an uncursed ring of magical power (52, 26, D) an ugly thing corpse (52, 31, D) Kecvain's Guide on the Glacial Mountains (still there?) Spells Type Level Known a - Ozocubu's Armour Charms/Ice 3 yes b - Leda's Liquefaction Hexes/Earth 4 no c - Simulacrum Ice/Necromancy 6 yes Kecvain's Guide on the Glacial Mountains (still there?) Spells Type Level Known a - Ozocubu's Armour Charms/Ice 3 yes b - Leda's Liquefaction Hexes/Earth 4 no c - Simulacrum Ice/Necromancy 6 yes Sif Muna's Guide on Hexes (still there?) Spells Type Level Known a - Dazzling Flash Conjuration/Hexes 3 yes b - Summon Guardian Golem Hexes/Summoning 3 no c - Fulminant Prism Conjuration/Hexes 4 yes d - Cause Fear Hexes 4 yes (52, 36, D) a +0 trident (still there?) a manual of Unarmed Combat (still there?) (52, 37, D) an uncursed staff of air (52, 38, D) a +0 dagger (unseen) (52, 39, D) a +0 dire flail (unseen) (53, 0, D) the cursed +0 robe "Sirghi" {rF++ MR+} It greatly protects you from fire. It affects your resistance to hostile enchantments. It has a curse placed upon it. (53, 1, D) an uncursed staff of summoning (53, 12, D) a +4 ring of protection (53, 13, D) a +6 ring of dexterity a +6 ring of strength a +4 ring of evasion 4 large rocks the +27 Lear's hauberk (53, 14, D) a +0 giant club a +0 giant spiked club a two-headed ogre corpse (53, 24, D) a +0 trident of venom a shapeshifter corpse (53, 25, D) a lightning rod (3/4) (53, 36, D) a +2 antimagic halberd (still there?) a +0 dagger (still there?) (53, 37, D) a +0 war axe of electrocution (53, 38, D) an uncursed staff of conjuration (unseen) (54, 0, D) a +2 vorpal dire flail (54, 1, D) a phial of floods (54, 12, D) a cursed ring of attention (54, 14, D) a +0 battleaxe of freezing (54, 24, D) a tin of tremorstones (3/3) (54, 25, D) an uncursed staff of energy (54, 36, D) a +0 chain mail (55, 0, D) an uncursed ring of protection from cold (55, 1, D) an uncursed staff of fire (55, 12, D) a +2 great sword of holy wrath (55, 13, D) a +1 great sword of draining (55, 24, D) the cursed +0 ring mail "Rerino" {Stlth+} It makes you more stealthy. It has a curse placed upon it. (56, 14, D) 2 large rocks (59, 36, D) an uncursed ring of magical power (60, 36, D) a +3 vampiric battleaxe (60, 37, D) a cursed amulet of inaccuracy (61, 0, D) a +4 ring mail of fire resistance (61, 26, D) a +2 robe of resistance (61, 43, D) Sif Muna's Catalogue of Vitriolic Flight Spells Type Level Known a - Corpse Rot Necromancy/Air 2 yes b - Poisonous Vapours Poison/Air 2 yes c - Spider Form Transmutation/Poison 3 no d - Olgreb's Toxic Radiance Poison 4 yes e - Summon Lightning Spire Summoning/Air 4 no f - Eringya's Noxious Bog Transmutation/Poison 6 yes (62, 0, D) a +4 great mace of draining (62, 8, D) a cursed ring of attention (62, 17, D) a +1 hunting sling of freezing (62, 27, D) an uncursed staff of poison (62, 36, D) a +3 leather armour of magic resistance (62, 37, D) a +6 rapier of speed (63, 17, D) an uncursed ring of stealth +5 storm dragon scales a +3 buckler a +6 ring of strength a +0 robe (63, 26, D) a +0 scimitar of protection (63, 36, D) a +1 great sword of holy wrath (64, 17, D) a lightning rod (3/4) (64, 26, D) a +4 dagger of venom (64, 27, D) a +6 ring of dexterity (64, 31, D) a +0 battleaxe (65, 26, D) a +0 ring mail of fire resistance (65, 30, D) a +0 battleaxe (66, 23, D) a +0 dagger a +0 robe a +0 buckler (66, 33, D) a +1 dire flail of distortion (unseen) (68, 39, D) a +6 trident of venom (69, 39, D) a +0 flail (70, 9, D) a +2 great mace of protection (70, 37, D) a +0 flail (71, 8, D) the cursed +0 ring mail "Bucseg" {MR+} It affects your resistance to hostile enchantments. It has a curse placed upon it. (71, 16, D) an uncursed staff of fire (71, 26, D) a +3 glaive of venom (71, 36, D) a +0 long sword (71, 37, D) a +11 giant club (71, 38, D) a cursed -3 flail (71, 41, D) a +0 mace (72, 16, D) a +3 chain mail of magic resistance (72, 17, D) an uncursed staff of fire (72, 22, D) an uncursed staff of fire (72, 27, D) a +2 plate armour of cold resistance (72, 36, D) a phial of floods (72, 38, D) the +8 great mace "Grim" {freeze, Fragile rC++ Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It greatly protects you from cold. It will be destroyed if unequipped. It makes you more stealthy. (73, 1, D) a phantom mirror (73, 16, D) a +2 trident of holy wrath (73, 27, D) a +2 falchion of distortion (73, 37, D) a lightning rod (3/4) (73, 38, D) a cursed -3 club (74, 2, D) a +0 trident 6 boomerangs a +0 trident 7 silver boomerangs (74, 36, D) a +0 hat a manual of Long Blades a tin of tremorstones (3/3) a +6 ring of dexterity 5 potions of stabbing 3 potions of berserk rage (74, 40, D) a +0 dagger (75, 1, D) an uncursed ring of ice