thethe the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 8, D) +5 storm dragon scales +5 ice dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 24, D) the Catalogue of Frigorific Bewitchment Spells Type Level Known a - Cause Fear Hexes 4 yes b - Silence Hexes/Air 5 yes c - Simulacrum Ice/Necromancy 6 no (49, 36, D) a +1 vorpal mace (49, 37, D) the cursed +1 executioner's axe of the Four Friends {flame, rPois MP-9 Int+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+3). It protects you from poison. It affects your magic capacity (-9). It has a curse placed upon it. (50, 24, D) an uncursed staff of earth (50, 25, D) a book of Unlife (50, 36, D) an uncursed staff of air (50, 37, D) a +1 vorpal scythe (51, 24, D) an uncursed amulet of magic regeneration (51, 25, D) the ring "Tyxal" {+Blink rC+ Stlth+} [ring of stealth] It protects you from cold. It lets you blink. It makes you more stealthy. (51, 36, D) the +6 scale mail of Valiance {Int+4} It affects your intelligence (+4). (51, 37, D) the amulet "Vaosch" {Faith rPois rF- rN+} [amulet of faith] It allows you to gain divine favour quickly. It makes you vulnerable to fire. It protects you from poison. It protects you from negative energy. (51, 38, D) a +3 battleaxe a +0 plate armour (51, 43, D) a Young Poisoner's Handbook (52, 24, D) a +1 dagger of speed (52, 25, D) a tin of tremorstones (3/3) (52, 33, D) Sif Muna's Reference Book on the Supportive Birds Spells Type Level Known a - Lightning Bolt Conjuration/Air 5 no b - Summon Forest Summoning/Translocation 5 no c - Freezing Cloud Conjuration/Ice/Air 6 no d - Shadow Creatures Summoning 6 no e - Malign Gateway Summoning/Translocation 7 no (52, 37, D) a +1 buckler of protection (52, 38, D) a +0 antimagic demon trident (52, 40, D) a cursed +2 great sword of freezing (still there?) a +0 robe (still there?) an uncursed ring of flight (still there?) (53, 24, D) an uncursed staff of earth (53, 25, D) the +12 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder when it wounds a living foe. (53, 36, D) a +0 robe of cold resistance (54, 24, D) the ring of Elyvilon's Scorn {rN+ MR+ Str+4 Dex+6} [ring of dexterity] It affects your strength (+4). It affects your dexterity (+6). It protects you from negative energy. It affects your resistance to hostile enchantments. (54, 25, D) a +2 demon whip of flaming (54, 28, D) a moth of wrath corpse (54, 36, D) an uncursed staff of energy (55, 24, D) a +2 great sword of draining (59, 27, D) a +0 dagger (still there?) a +0 robe of magic resistance (still there?) (59, 37, D) a +0 war axe of electrocution (60, 36, D) a tin of tremorstones (3/3) (60, 37, D) the cursed +0 war axe of the Chickpea {freeze, rN++ MR- Int+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). It greatly protects you from negative energy. It affects your resistance to hostile enchantments. It has a curse placed upon it. (61, 0, D) an uncursed staff of conjuration (61, 4, D) a porcupine corpse (skeletalised by now) (61, 8, D) the cursed +0 hunting sling of the Wraith {flame, rPois rC++ Dex+6} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+6). It greatly protects you from cold. It protects you from poison. It has a curse placed upon it. (61, 16, D) an uncursed staff of energy (61, 36, D) the +8 trident of the Octopus King {venom, rElec rPois MR+} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (61, 37, D) a +2 longbow of freezing (62, 3, D) an iguana corpse (skeletalised by now) (62, 4, D) a porcupine corpse (skeletalised by now) (still there?) a porcupine corpse (skeletalised by now) (still there?) (62, 8, D) an uncursed amulet of faith a ball python corpse (skeletalised by now) (62, 9, D) a +0 halberd a lightning rod (4/4) (62, 17, D) the +4 mace of Dadidd {venom, rElec} It poisons the flesh of those it strikes. It insulates you from electricity. (62, 26, D) a +0 dagger a +0 robe an orc corpse (62, 28, D) a +4 falchion of protection a +0 dagger a +0 scale mail (62, 36, D) an uncursed ring of protection from fire (62, 38, D) a +5 falchion (still there?) a cursed +0 robe (still there?) (63, 0, D) a +1 hunting sling of flaming (63, 8, D) an uncursed ring of ice (63, 16, D) a +2 ring mail of fire resistance (63, 17, D) an uncursed ring of protection from cold (still there?) a +0 hand axe (still there?) 4 scrolls of enchant weapon (still there?) a Young Poisoner's Handbook (still there?) a draconian corpse (still there?) a white draconian corpse (still there?) (63, 18, D) a +0 halberd (still there?) a white draconian corpse (still there?) (63, 19, D) the cursed +2 lajatang of the Bear {venom, rF+ rN+ Str+4} It poisons the flesh of those it strikes. It affects your strength (+4). It protects you from fire. It protects you from negative energy. It has a curse placed upon it. (63, 25, D) a +4 hand axe of flaming a +0 robe (63, 26, D) a +3 great sword of electrocution (still there?) a +0 hand crossbow of flaming (still there?) an orc corpse (still there?) (63, 27, D) a +0 dagger (still there?) a +0 robe (still there?) an uncursed amulet of guardian spirit (still there?) an orc corpse (still there?) (63, 36, D) a phial of floods (63, 37, D) a +3 battleaxe of draining (64, 16, D) a +0 flail (still there?) a +0 dagger (still there?) a draconian corpse (still there?) (64, 17, D) a +0 short sword (still there?) a draconian corpse (still there?) (64, 26, D) a +0 dagger (64, 28, D) a +0 dagger (still there?) a +0 robe (still there?) an orc corpse (still there?) (65, 26, D) a +0 falchion (67, 0, D) an uncursed staff of death (67, 4, D) a +0 long sword (still there?) a +0 buckler (still there?) an elf corpse (skeletalised by now) (still there?) (68, 4, D) a +2 long sword of holy wrath (69, 11, D) a +0 trident (70, 8, D) a lightning rod (4/4) (70, 11, D) a +0 trident a +0 vorpal hunting sling a merfolk corpse (70, 36, D) 5 large rocks a cyclops corpse (70, 37, D) a +0 shortbow 25 arrows a +2 plate armour of poison resistance (71, 10, D) a +0 trident (still there?) a throwing net (still there?) an uncursed ring of wizardry (still there?) a merfolk corpse (still there?) (71, 11, D) a +0 trident (71, 16, D) a potion of might (71, 17, D) a +3 leather armour of cold resistance (71, 27, D) a +3 scale mail of cold resistance (71, 36, D) a +0 trident (still there?) the +10 fustibalus of Moderation {vorpal, rN+ Int-4 Dex+3 SInv} (still there?) Any stone fired from it inflicts extra damage. It affects your intelligence (-4). It affects your dexterity (+3). It protects you from negative energy. It lets you see invisible. a merfolk corpse (still there?) a hippogriff corpse (still there?) (71, 37, D) a +2 falchion of freezing (72, 9, D) an uncursed ring of flight (72, 11, D) a +0 trident (still there?) a merfolk corpse (still there?) (72, 16, D) an uncursed staff of poison (72, 21, D) a komodo dragon corpse a porcupine corpse (72, 36, D) a +0 shortbow (still there?) 11 arrows (still there?) a +3 chain mail of cold resistance (still there?) (72, 37, D) a +2 vorpal falchion (73, 16, D) a +0 morningstar of protection (73, 17, D) a +0 morningstar of protection (73, 21, D) a komodo dragon corpse (73, 26, D) a potion of might (73, 27, D) an uncursed staff of air (73, 36, D) a +0 trident (still there?) a +2 vampiric scimitar (still there?) (73, 37, D) 6 large rocks (still there?) an uncursed staff of wizardry (still there?) a cyclops corpse (still there?) (73, 41, D) a +1 vampiric trident (still there?) 6 boomerangs (still there?)