Dungeon Sprint DCSS version 0.14-a0-1378-gf8e6a88 (webtiles) character file. 17 thfral the Cudgeler (level 3, -1/28 HPs) Began as a Formicid Abyssal Knight on Dec 8, 2013. Was a Follower of Lugonu. Slain by an ogre ... wielding a +0,+0 giant spiked club (21 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:26 (221 turns). thfral the Cudgeler (Formicid Abyssal Knight) Turns: 221, Time: 00:00:26 HP -1/28 AC 4 Str 17 XL: 3 Next: 2% MP 4/4 EV 10 Int 11 God: Lugonu [*.....] Gold 0 SH 0 Dex 10 Spells: 0 memorised, 2 levels left rFire . . . SeeInvis + a - +2 mace rCold . . . Clarity . b - +0 leather armour rNeg . . . Conserve . (no shield) rPois x rCorr . (helmet unavailable) rElec . rRot . (no cloak) SustAb . . Spirit . (no gloves) rMut . Warding . (no boots) Saprov . . . Stasis + (no amulet) (no ring) (no ring) @: slightly resistant to hostile enchantments, very unstealthy A: permanent stasis, dig shafts and tunnels, four strong arms, poison weakness, antennae 3, exoskeleton 1 a: Dig, Renounce Religion You were in the Dungeon. You worshipped Lugonu. Lugonu was aware of your devotion. You were not hungry. You visited 1 branch Inventory: Hand weapons a - a +2,+2 mace (weapon) Armour b - a +0 leather armour (worn) Comestibles c - a bread ration Potions d - a potion of curing e - a potion of heal wounds g - 2 potions of magic Skills: - Level 3.0 Fighting * Level 5.4 Maces & Flails - Level 2.4 Armour - Level 0.8 Dodging Level 2.1 Invocations You had 2 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations Your are under a permanent stasis effect. You can dig through walls and to a lower floor. Your four strong arms can wield any weapon, most with a shield. You are susceptible to poison. You have a pair of large antennae on your head (SInv). Your body is surrounded by an exoskeleton. (HP +5, AC +1) Message History You have reached level 2! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel stronger. You see here an orcish dagger. You start resting. You start resting. You open the door. An ogre comes into view. It is wielding a giant spiked club. The ogre shouts! There is an open door here. You hit the ogre. The ogre is lightly wounded. The ogre closely misses you. You sock the ogre! The ogre is heavily wounded. The ogre hits you with a giant spiked club! Ouch! That really hurt! You die... ########## #<<#..@O.# { #<.').#..+ #..#####+# #..# #..# #..# #⌠⌠# #### You could see an ogre. Vanquished Creatures Ijyb (D) 1 creature vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | thfral, the Formicid Abyssal Knight, began the quest for the Orb. 0 | D | Reached XP level 1. HP: 19/19 MP: 1/1 1 | D | Noticed Ijyb 15 | D | Killed Ijyb 15 | D | Reached skill level 5 in Maces & Flails 15 | D | Reached XP level 2. HP: 1/24 MP: 2/2 15 | D | Reached XP level 3. HP: 1/28 MP: 4/4 219 | D | Noticed an ogre 221 | D | Slain by an ogre Action || total -------------------------++------- Melee: Mace || 15