tscho Level 1 of the Dungeon (2, 18, D:1) a +0 spear (7, 11, D:1) 15 stones (13, 29, D:1) 13 poisoned needles (14, -9, D:1) a +0 club (15, -13, D:1) 30 stones (15, -10, D:1) 23 poisoned needles (16, -10, D:1) 13 stones (20, -5, D:1) a +0 club (21, -14, D:1) a +0 dagger (22, 14, D:1) 2 stones (26, 10, D:1) a stone (26, 12, D:1) a +0 dagger 3 stones (26, 14, D:1) a +0 club (27, 14, D:1) a +0 dagger (31, -2, D:1) 26 stones (31, 12, D:1) a +0 club (31, 17, D:1) a +0 hand axe (33, 18, D:1) a cursed -2 dagger (37, -9, D:1) a +0 club (45, 0, D:1) a +0 club (54, -3, D:1) a +0 scale mail (57, -26, D:1) 18 sling bullets (60, 7, D:1) a +2 hand axe of flaming Level 2 of the Dungeon (6, 13, D:2) a +0 leather armour (7, -3, D:2) a cursed +0 dagger (7, 0, D:2) a +0 leather armour (8, -8, D:2) a stone (26, 0, D:2) 26 sling bullets (28, -10, D:2) a +0 hunting sling (28, 3, D:2) a +0 rapier (31, 2, D:2) a +0 club (33, -13, D:2) 23 stones (34, 16, D:2) a +0 mace (42, -1, D:2) a +0 dagger (42, 7, D:2) 17 stones Level 3 of the Dungeon (9, 15, D:3) 11 poisoned needles (15, -4, D:3) a poisoned needle (16, -4, D:3) 2 poisoned needles (16, 19, D:3) a +0 hand axe (18, -6, D:3) a poisoned needle (19, -6, D:3) a poisoned needle (21, -6, D:3) a +0 whip a +0 blowgun 3 poisoned needles (22, 0, D:3) a +0 long sword (22, 20, D:3) 28 sling bullets (39, 22, D:3) a cursed -1 club (44, 2, D:3) a +3 short sword of speed (45, -7, D:3) a +0 hand axe (45, -6, D:3) a +0 whip (55, 32, D:3) a +0 hand axe (61, 34, D:3) a +0 leather armour Level 4 of the Dungeon [Shop] Gozag's Platinum Reserve the cursed +0 hand axe of the Open Hand {flame, *Confuse +Blink rN+ Str+3} (2130 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+3). It protects you from negative energy. It lets you blink. It may confuse you when you take damage. It has a curse placed upon it. the ring of Tydgh {Wiz MR+ Dex+3 Slay+2} (5730 gold) [ring of wizardry] It improves your spell success rate. It affects your dexterity (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It affects your resistance to hostile enchantments. the ring of Summer {rElec rC+ Dex+3} (3670 gold) [ring of dexterity] It affects your dexterity (+3). It protects you from cold. It insulates you from electricity. the ring "Oveun" {rN+ Str+3} (2690 gold) [ring of strength] It affects your strength (+3). It protects you from negative energy. (0, 0, D:4) a +0 halberd (2, -1, D:4) a +0 dagger (5, 1, D:4) a +0 dagger (6, 4, D:4) a +0 ring mail (8, -18, D:4) a +0 robe (16, -29, D:4) 21 stones (20, -29, D:4) a +0 scale mail (23, -31, D:4) a +0 flail a +0 leather armour (25, -18, D:4) 25 stones (31, -35, D:4) a +0 hunting sling (43, -13, D:4) 13 poisoned needles (45, -29, D:4) a giant newt skeleton (51, -14, D:4) a +0 robe Level 5 of the Dungeon (0, 0, D:5) 13 poisoned needles (6, 7, D:5) an adder corpse (still there?) an iguana corpse (still there?) (7, 7, D:5) a +0 hand axe (unseen) (13, 8, D:5) a +1 cloak