tstststs the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +2 quarterstaff of Instinct {crush, Str+6} It inflicts extra damage upon your enemies. It affects your strength (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) a crystal ball of energy (11, 1, D) the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +9 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (36, 1, D) the Disquisition on Flight and Necromancy Spells Type Level a - Shock Conjuration/Air 1 b - Dispel Undead Necromancy 5 c - Simulacrum Ice/Necromancy 6 d - Death Channel Necromancy 6 (37, 1, D) a book of Necromancy (38, 1, D) a +2 rapier of protection (39, 1, D) 3 royal jellies (40, 1, D) an uncursed staff of energy (41, 1, D) a lamp of fire (42, 1, D) an uncursed ring of stealth (48, 12, D) an uncursed ring of protection from cold a +7 iron rod (9/9) an uncursed ring of stealth a +5 iron rod (9/9) a +6 ring of strength a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity a +4 lightning rod (10/10) (49, 0, D) a +3 hand axe of venom (49, 1, D) a fan of gales (49, 12, D) a sack of spiders (49, 24, D) a scroll of brand weapon (49, 36, D) an uncursed staff of cold (49, 37, D) a +2 great sword of pain (50, 0, D) a +5 spear of venom (50, 1, D) the cursed +2 longbow "Killer Klown's Curse" {freeze, rF+ rN+ MP-9 Str+7} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+7). It protects you from fire. It protects you from negative energy. It affects your magic capacity (-9). It has a curse placed upon it. (50, 13, D) a +1 pair of gloves of archery (50, 25, D) an uncursed staff of power (50, 36, D) a book of Frost (50, 37, D) a +2 pair of gloves of dexterity (50, 39, D) a book of Annihilations a +6 scythe of freezing (51, 0, D) a +0 short sword of venom (51, 1, D) an uncursed staff of power (51, 13, D) the Incunabulum of Boosting Air Spells Type Level a - Infusion Charms 1 b - Swiftness Charms/Air 2 c - Song of Slaying Charms 2 d - Regeneration Charms/Necromancy 3 e - Mephitic Cloud Conjuration/Poison/Air 3 f - Spectral Weapon Hexes/Charms 3 g - Airstrike Air 4 (51, 24, D) a manual of Stealth (51, 25, D) a +0 war axe a +0 robe a book of Battle (51, 36, D) a +1 robe of cold resistance (52, 1, D) a +2 trident of flaming (52, 12, D) a phial of floods (52, 13, D) the +9 falchion of Dishonesty {freeze, *Rage rF+ Str+3 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It protects you from fire. It may make you go berserk in combat. It makes you more stealthy. (52, 24, D) a +3 ring of slaying (52, 25, D) a box of beasts (52, 27, D) a +3 scythe of slicing (52, 28, D) a +1 antimagic scythe (52, 36, D) a lamp of fire (52, 37, D) a +0 battleaxe of chopping (53, 0, D) the Collected Works on Sinister Transmigration Spells Type Level a - Ice Form Ice/Transmutation 4 b - Control Undead Necromancy 4 c - Petrify Transmutation/Earth 4 d - Excruciating Wounds Charms/Necromancy 5 (53, 1, D) the amulet "Ophymu Icka" {Spirit rPois Str+4} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your strength (+4). It protects you from poison. (53, 12, D) an uncursed staff of cold (53, 13, D) a +5 rod of ignition (9/9) (53, 24, D) a book of Fire (53, 25, D) a +2 great mace of draining (53, 37, D) a +3 giant club (54, 0, D) an uncursed staff of summoning (54, 1, D) a book of Summonings (54, 12, D) a +2 vampiric whip (54, 13, D) an uncursed staff of fire (54, 24, D) a lamp of fire (54, 25, D) the ring "Vufrui" {AC+6 Str+2} [ring of protection] It affects your AC (+6). It affects your strength (+2). (54, 38, D) a +3 ring of intelligence a +0 trident (55, 0, D) the cursed +0 hand crossbow of the Turnip {velocity, +Fly rC+} Any bolt fired from it inflicts extra damage. It protects you from cold. It lets you fly. It has a curse placed upon it. (55, 1, D) the cursed +2 mace "Qoqe" {drain, *Rage rF+ rN+ Str+3} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+3). It protects you from fire. It protects you from negative energy. It may make you go berserk in combat. It has a curse placed upon it. (55, 13, D) a +1 glaive of chopping a +0 shortbow of freezing (55, 24, D) a +4 rod of shadows (12/12) (59, 36, D) an uncursed staff of air (59, 37, D) a +0 leather armour (60, 11, D) a +0 dagger a +0 robe (60, 37, D) a disc of storms (60, 39, D) the cursed +0 falchion of Sunlight {slice, +Rage rElec rC- Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It makes you vulnerable to cold. It insulates you from electricity. It lets you go berserk. It has a curse placed upon it. (61, 0, D) a +0 trident (61, 11, D) an uncursed staff of death a +0 robe (61, 16, D) a +0 short sword (61, 26, D) the +8 war axe of Etrow {drain, rElec Dex+4} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+4). It insulates you from electricity. (61, 37, D) a +0 scimitar (still there?) a +0 rapier (still there?) (62, 0, D) a +0 club (62, 1, D) a +0 trident (62, 9, D) a crystal ball of energy (62, 11, D) a +0 dagger a +0 robe (62, 16, D) a +0 scale mail of magic resistance (62, 17, D) a +0 long sword (62, 23, D) a +0 morningstar of protection a +0 leather armour (62, 27, D) a +4 giant club (62, 36, D) a +0 long sword a +0 scale mail a +0 buckler a +1 demon whip of electrocution (62, 37, D) a +0 rapier (still there?) Asmodeus's Guide on Flames (still there?) Spells Type Level a - Ignite Poison Fire/Transmutation/Poison 3 b - Fireball Conjuration/Fire 5 c - Ring of Flames Charms/Fire 7 (62, 39, D) a cursed -2 short sword (62, 42, D) a +0 rapier (unseen) (63, 3, D) a +1 battleaxe of chopping an uncursed staff of power (63, 8, D) a +0 dagger (63, 10, D) an uncursed ring of stealth (63, 16, D) a +0 rapier (63, 17, D) a +0 leather armour (63, 19, D) a +0 short sword (63, 21, D) a +4 flail of draining (63, 22, D) a +7 flail of draining (63, 26, D) a phial of floods (63, 27, D) a lamp of fire (63, 30, D) a +0 dagger a +0 robe a +0 rapier a +0 robe (63, 31, D) a +0 spear (63, 36, D) the Collected Works on the Unholy Mountains Spells Type Level a - Sublimation of Blood Necromancy 2 b - Animate Dead Necromancy 4 c - Lee's Rapid Deconstruction Earth 5 d - Shatter Earth 9 (63, 37, D) a book of the Dragon (64, 4, D) a +2 long sword of distortion (64, 20, D) a +3 long sword of holy wrath (64, 23, D) a +0 longbow 22 arrows (64, 27, D) a book of Cantrips (64, 31, D) a +0 spear (64, 38, D) a +0 short sword (66, 26, D) 20 stones (67, 0, D) a box of beasts (69, 0, D) a +1 flail of pain (69, 31, D) the +5 arbalest "Riony" {penet, rPois Int+5} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your intelligence (+5). It protects you from poison. (69, 36, D) an uncursed staff of earth (69, 38, D) a +0 mace (70, 8, D) a +0 chain mail of poison resistance (70, 9, D) a cursed -2 ring of protection (70, 37, D) an uncursed amulet of the gourmand (71, 8, D) a crystal ball of energy (71, 16, D) a +0 club (71, 17, D) an uncursed staff of wizardry (71, 27, D) the +8 Wrath of Trog {antimagic, *Rage} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It may make you go berserk in combat. (71, 36, D) a +4 ring mail of fire resistance (71, 37, D) the cursed +0 pair of boots "Goecuiro" {rElec rCorr} It insulates you from electricity. It protects you from acid and corrosion. It has a curse placed upon it. (71, 38, D) a +0 dagger a +6 fustibalus a +0 falchion (71, 40, D) a +0 halberd a +0 glaive of venom a +0 dire flail (72, 8, D) a crystal ball of energy (72, 9, D) a +0 great sword of holy wrath (72, 16, D) a +0 dagger the Grimoire of the Frostbite and Sinister Magic Spells Type Level a - Regeneration Charms/Necromancy 3 b - Metabolic Englaciation Hexes/Ice 5 c - Simulacrum Ice/Necromancy 6 d - Death Channel Necromancy 6 (72, 17, D) a +0 dagger a +0 robe an uncursed staff of poison (72, 19, D) a +0 falchion (72, 26, D) a fan of gales (72, 36, D) a disc of storms (72, 38, D) a +0 short sword (73, 19, D) a +2 ring of evasion (73, 21, D) a +0 war axe a +0 plate armour (73, 26, D) the +3 great sword "Cuunuhu" {drain, Str+2 Stlth+} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+2). It makes you more stealthy. (73, 27, D) the +1 hand axe of the Seven Dreams {flame, Str-3 Int+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (-3). It affects your intelligence (+3). (73, 36, D) a sack of spiders (73, 37, D) a +0 mace (73, 38, D) a +0 club (74, 18, D) a +0 glaive a +0 chain mail