tuca1 the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 rapier (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield a +3 kite shield (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 6, D) a +0 club a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence an uncursed ring of flight (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} It insulates you from electricity. It affects your willpower, your defense against some magical effects. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your willpower, your defense against some magical effects. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (47, 24, D) 3 javelins (49, 12, D) an uncursed ring of stealth (49, 24, D) a +0 spear of pain (49, 26, D) a +3 rapier of electrocution (still there?) a +0 robe (still there?) (49, 36, D) a +2 plate armour of willpower (49, 40, D) a +0 giant spiked club (unseen) (50, 12, D) a +4 short sword of venom (50, 13, D) a manual of Polearms (50, 24, D) a +0 leather armour (50, 25, D) the +7 long sword of the Slashing Boar {drain, Dex+4 SInv} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+4). It lets you see invisible. (50, 28, D) a +2 trident of protection (still there?) a +0 robe (still there?) a scroll of brand weapon (still there?) (50, 29, D) the +12 glaive of Prune {vorpal} It inflicts extra damage upon your enemies. a +0 leather armour (50, 36, D) a phial of floods (inert) (50, 37, D) a phial of floods (inert) (50, 43, D) a cursed -1 giant spiked club (51, 13, D) a cursed -4 ring of strength (51, 20, D) 2 javelins (51, 21, D) 2 javelins (51, 24, D) an uncursed staff of poison (51, 25, D) a +2 long sword of freezing (51, 28, D) a +2 demon trident of venom a +3 ring mail of poison resistance a +0 spear 12 javelins a +0 leather armour a merfolk skeleton (51, 33, D) a javelin (51, 37, D) a +0 dagger (51, 39, D) a +0 trident a +0 plate armour a +3 morningstar of draining a +1 robe of positive energy (51, 40, D) a +0 trident 5 boomerangs a +0 plate armour (51, 41, D) a +0 war axe a cursed -2 halberd a +2 hand crossbow of flaming a +0 chain mail (51, 42, D) a +0 glaive a +0 chain mail (51, 43, D) a +1 long sword a +0 chain mail (52, 12, D) a +6 vorpal fustibalus (52, 13, D) a Necronomicon (52, 24, D) a phial of floods (inert) (52, 25, D) an uncursed staff of fire (52, 29, D) a manticore skeleton (52, 30, D) a +0 trident a +1 trident of venom a +0 leather armour a snapping turtle skeleton a merfolk skeleton (52, 33, D) 7 javelins (52, 43, D) a +0 great sword a +0 plate armour (53, 12, D) a +2 cloak of stealth (53, 13, D) a box of beasts (53, 20, D) a javelin (53, 24, D) an uncursed staff of poison (53, 29, D) a +4 trident of freezing (still there?) a +0 leather armour (still there?) a merfolk skeleton (still there?) (53, 33, D) a javelin (54, 12, D) a lightning rod (4/4) (54, 13, D) a +2 scimitar of protection (54, 25, D) an uncursed staff of death (54, 26, D) a sea snake skeleton (54, 36, D) an uncursed staff of fire (55, 12, D) a phantom mirror (55, 13, D) a +1 vampiric executioner's axe (55, 24, D) a phantom mirror (57, 31, D) 2 javelins (59, 37, D) an uncursed staff of air (60, 36, D) a +2 dagger of venom (60, 37, D) an uncursed staff of air (61, 0, D) a +2 broad axe of electrocution (61, 16, D) a lightning rod (4/4) (61, 36, D) the +0 scale mail of Submission {Str+4 Int+5} It affects your strength (+4). It affects your intelligence (+5). (61, 37, D) the +4 halberd of Yredelemnul's Esteem {drain, rElec rF+ Int+3} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+3). It protects you from fire. It insulates you from electricity. (62, 1, D) a +1 robe (62, 17, D) a +0 plate armour of willpower (62, 27, D) an uncursed ring of ice (62, 36, D) a +2 antimagic quarterstaff (62, 37, D) an uncursed staff of conjuration (63, 9, D) a +6 ring of dexterity (63, 17, D) an uncursed staff of earth (63, 20, D) a +0 vampiric glaive a +0 halberd (63, 21, D) a +0 spear (63, 27, D) a +2 robe of cold resistance (63, 31, D) a +0 spear (63, 36, D) a +0 crystal plate armour (63, 37, D) a +5 shortbow (64, 16, D) an uncursed ring of fire (64, 26, D) a +2 broad axe of freezing (64, 31, D) a +0 spear (unseen) (65, 30, D) a +0 dagger (still there?) a +4 triple crossbow of freezing (still there?) a +0 robe (still there?) (67, 0, D) a +3 plate armour of cold resistance (68, 0, D) a +2 vorpal long sword (69, 36, D) an uncursed staff of death (70, 8, D) an uncursed ring of resist corrosion (70, 9, D) an uncursed staff of air (70, 36, D) a +2 mace of protection (70, 37, D) a +3 rapier of speed (71, 8, D) a +2 fustibalus of freezing (71, 16, D) a +3 vorpal arbalest (71, 17, D) a +4 hunting sling (71, 27, D) an uncursed ring of positive energy (71, 28, D) a +0 hand axe (still there?) a +4 ring of evasion (still there?) (71, 30, D) a +0 club (71, 36, D) the +8 orange crystal plate armour {Archmagi, Int+3 Clar} It affects your intelligence (+3). It protects you against confusion. (71, 37, D) a +0 leather armour of fire resistance (72, 9, D) a +4 vorpal quarterstaff (72, 17, D) an uncursed ring of ice (72, 26, D) a +0 robe a +0 dagger (72, 27, D) an uncursed ring of flight (72, 28, D) a +0 hand axe (still there?) a +0 plate armour (still there?) (72, 36, D) a +2 vorpal hand crossbow (73, 16, D) an uncursed ring of ice (73, 17, D) a +0 hand axe of flaming (73, 27, D) an uncursed staff of conjuration (73, 28, D) a +0 flail a +0 leather armour a +0 war axe (73, 37, D) the +5 scimitar "Lifosonn" {drain, *Noise Str+3 Int+5} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+3). It affects your intelligence (+5). It may make noises in combat. (74, 2, D) a +0 war axe a +0 ring mail (75, 1, D) an uncursed ring of protection from fire