tuca1 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade a +5 rapier (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield a +3 kite shield (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} It insulates you from electricity. It affects your willpower, your defense against some magical effects. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your willpower, your defense against some magical effects. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 5, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence an uncursed ring of flight a +0 club (59, 36, D) a +4 shortbow of freezing (59, 37, D) a +3 hand crossbow of flaming (60, 36, D) a +2 ring mail of fire resistance (60, 37, D) an uncursed staff of death (61, 0, D) an uncursed staff of fire (61, 8, D) a +0 helmet of see invisible (61, 9, D) a +0 short sword a +0 robe a +0 buckler (61, 19, D) a necrophage corpse (skeletalised by now) (61, 26, D) a phial of floods (61, 36, D) Elegg's Compendium of Congealing Weightlessness Spells Type Level Known a - Metabolic Englaciation Hexes/Ice 5 no b - Conjure Ball Lightning Conjuration/Air 6 no c - Freezing Cloud Conjuration/Ice/Air 6 yes (61, 37, D) an uncursed staff of poison (61, 39, D) a tarantella corpse (61, 40, D) a hornet corpse (61, 41, D) a hornet corpse (62, 0, D) an uncursed staff of conjuration (62, 8, D) a lightning rod (2/4) (62, 9, D) an uncursed staff of air (62, 12, D) a +0 dagger a +0 robe a +0 buckler of protection (62, 27, D) an uncursed staff of fire (62, 36, D) an uncursed staff of poison (62, 37, D) a lightning rod (2/4) (63, 0, D) a +1 dagger of draining (63, 8, D) a +3 battleaxe of electrocution (63, 16, D) a +1 vorpal glaive (63, 21, D) a necrophage corpse (skeletalised by now) (63, 27, D) an uncursed staff of conjuration (63, 36, D) a +5 dire flail of venom (63, 37, D) a book of the Earth (64, 16, D) the +7 glaive "Tuewomif" {speed, rN+ Dex+3} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It protects you from negative energy. (64, 17, D) a phial of floods (64, 19, D) a necrophage corpse (skeletalised by now) (64, 27, D) a phial of floods (64, 30, D) a +0 flail (65, 26, D) a +0 robe (67, 0, D) a +2 leather armour of cold resistance (68, 0, D) a +3 mace of protection (69, 0, D) the +2 leather armour of Mepodusko {Will+ Dex+3} It affects your dexterity (+3). It affects your willpower, your defense against some magical effects. (70, 8, D) an uncursed staff of conjuration (70, 36, D) a tin of tremorstones (2/2) (70, 37, D) a cursed +0 shortbow (still there?) a +6 long sword of holy wrath (still there?) 19 arrows (still there?) an uncursed staff of earth (still there?) (70, 38, D) a +0 shortbow (still there?) 10 arrows (still there?) (71, 16, D) an uncursed staff of conjuration (71, 17, D) an uncursed ring of protection from cold (71, 36, D) a condenser vane (71, 39, D) 3 large rocks a cyclops skeleton (71, 40, D) a wind drake skeleton (71, 41, D) a +0 trident a merfolk skeleton (71, 42, D) a wind drake skeleton (71, 43, D) 2 arrows (72, 8, D) the +3 leather armour "Qul Soih" {rF+ Will- Int+5} It affects your intelligence (+5). It protects you from fire. It affects your willpower, your defense against some magical effects. (72, 9, D) the cursed +1 scale mail of the Earth {*Slow rCorr Str+4 Stlth+} It affects your strength (+4). It provides partial protection from all sources of acid and corrosion. It may slow you when you take damage. It makes you more stealthy. It has a curse placed upon it. (72, 17, D) a lightning rod (2/4) (72, 19, D) a +3 war axe a cursed +0 robe a cursed -3 hand axe a +0 robe (72, 27, D) an uncursed ring of protection from cold (72, 29, D) a +0 rapier a +0 robe a +0 buckler (72, 36, D) the +9 rapier "Ybuggu Zoibo" {venom, Str+2} It poisons the flesh of those it strikes. It affects your strength (+2). (72, 37, D) a +3 leather armour of cold resistance (72, 40, D) a +1 quarterstaff of pain (still there?) a merfolk skeleton (still there?) (73, 1, D) a +4 vampiric long sword (unseen) (73, 17, D) a +0 scythe of venom (73, 29, D) a +0 short sword a +0 robe (73, 37, D) a +0 trident