tuca1 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade a +5 rapier (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield a +3 kite shield (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (6, 7, D) a +6 ring of intelligence a +0 club a +6 ring of strength a +6 ring of strength a +6 ring of intelligence an uncursed ring of flight (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} (still there?) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} (still there?) Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} (still there?) It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (still there?) It insulates you from electricity. It affects your willpower, your defense against some magical effects. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ Will+ EV-5} (still there?) It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your willpower, your defense against some magical effects. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} (still there?) It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (47, 11, D) 2 large rocks (47, 13, D) 2 large rocks 2 bolts (47, 14, D) a +0 arbalest (still there?) 8 bolts (still there?) a +0 great mace (still there?) a +0 chain mail (still there?) a yaktaur corpse (still there?) (47, 19, D) a +0 great sword (still there?) a +0 plate armour (still there?) (48, 14, D) a large rock (49, 12, D) an uncursed staff of fire (49, 24, D) a +5 whip of freezing (49, 36, D) a lightning rod (4/4) (49, 37, D) an uncursed staff of death (50, 12, D) a book of Flames (50, 13, D) the +10 ice dragon scales "Ytimy" {rPois rF- rC++ Int+3 Dex+5 Slay-2} It affects your intelligence (+3). It affects your dexterity (+5). It affects your accuracy and damage with ranged weapons and melee attacks (-2). It makes you vulnerable to fire. It greatly protects you from cold. It protects you from poison. (50, 14, D) a bolt (50, 17, D) a +0 dire flail (still there?) a +0 chain mail (still there?) 2 large rocks (still there?) a human corpse (still there?) a stone giant corpse (still there?) (50, 24, D) the +1 pair of boots of Focus {Dex+2} It affects your dexterity (+2). (50, 25, D) the +2 hand axe of Xilaufo {vorpal, *Drain Will+ Str+7 Stlth+} It inflicts extra damage upon your enemies. It affects your strength (+7). It affects your willpower, your defense against some magical effects. It causes draining when unequipped. It makes you more stealthy. (50, 27, D) a +0 hand axe (still there?) a +0 ring mail (still there?) the human corpse of Terence (still there?) (51, 13, D) the +0 ring mail of Eptas {Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). (51, 17, D) a large rock (52, 12, D) a book of Power (52, 13, D) a book of Changes (52, 16, D) the +8 autumn katana {vorpal, Clar} (still there?) It inflicts extra damage upon your enemies. It protects you against confusion. a +0 chain mail (still there?) a +0 tower shield (still there?) a +0 arbalest (still there?) an uncursed staff of fire (still there?) 10 bolts (still there?) (52, 18, D) a large rock (52, 19, D) a large rock (52, 24, D) a lightning rod (4/4) (52, 25, D) an uncursed staff of air (52, 30, D) a +6 morningstar of protection a +0 chain mail a +0 tower shield (52, 37, D) a +0 tower shield of reflection (53, 12, D) a +2 plate armour of poison resistance (53, 13, D) a +6 ring of strength (53, 16, D) a +2 great sword of draining (still there?) a +0 chain mail (still there?) a human corpse (still there?) (53, 25, D) a +5 dagger of speed (53, 26, D) a +1 spectral quarterstaff (still there?) a +0 hunting sling (still there?) 26 sling bullets (still there?) a +0 leather armour (still there?) a wand of paralysis (3) (still there?) the human corpse of Joseph (still there?) (53, 29, D) a +6 ring of intelligence (53, 36, D) the +5 arbalest of Capital Punishment {flame, rPois rF- Stlth+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It makes you vulnerable to fire. It protects you from poison. It makes you more stealthy. (54, 12, D) a +0 long sword (54, 13, D) a lightning rod (4/4) (54, 18, D) a +0 great sword (still there?) a +0 plate armour (still there?) (54, 24, D) a +2 short sword of flaming (54, 25, D) a +3 quarterstaff of chaos a +0 cloak the gnoll corpse of Crazy Yiuf (54, 36, D) a +1 dagger of flaming (55, 12, D) an uncursed staff of poison (55, 13, D) an uncursed staff of poison (55, 24, D) a +0 rapier (55, 25, D) a +2 whip of venom a +0 leather armour (59, 36, D) a +5 falchion of electrocution (59, 37, D) a +2 dagger of speed (60, 36, D) the +6 halberd of Wenoc {freeze, rC+ Will+ Dex+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+2). It protects you from cold. It affects your willpower, your defense against some magical effects. (60, 37, D) the +1 leather armour of Wu Jian's Pride {rF+ Int+4} It affects your intelligence (+4). It protects you from fire. (61, 0, D) a +4 vorpal mace (61, 8, D) a +4 vorpal spear (61, 16, D) a +1 pair of boots of flying (61, 26, D) a +0 spear (still there?) a +0 rapier (still there?) a +0 robe (still there?) a +4 vampiric scimitar (still there?) (61, 28, D) a +5 trident of pain (still there?) a +2 robe of fire resistance (still there?) (61, 36, D) a +1 war axe of flaming (62, 1, D) an uncursed staff of fire (62, 17, D) the +3 flail of Haontusy {vorpal, Dex+6} It inflicts extra damage upon your enemies. It affects your dexterity (+6). (62, 26, D) a +0 dagger (still there?) a +0 robe (still there?) a +0 buckler (still there?) a +0 dagger (still there?) (62, 36, D) a lightning rod (4/4) (62, 37, D) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). (62, 43, D) a +0 flail (63, 16, D) a condenser vane (inert) (63, 17, D) a +4 trident of protection (63, 26, D) a +0 spear a +0 buckler a +0 short sword a +0 robe Sif Muna's Compendium of Clay and Confrontation Spells Type Level Known a - Shock Conjuration/Air 1 no b - Searing Ray Conjuration 2 no c - Fireball Conjuration/Fire 5 yes d - Conjure Ball Lightning Conjuration/Air 6 no e - Statue Form Transmutation/Earth 6 no (63, 36, D) an uncursed staff of poison (63, 37, D) a +0 triple crossbow of freezing (64, 16, D) an uncursed staff of fire (unseen) (64, 26, D) an uncursed staff of air (65, 26, D) a +2 plate armour of cold resistance (66, 27, D) a +0 short sword (still there?) a +1 robe of fire resistance (still there?) (67, 0, D) an uncursed staff of death (67, 4, D) a cursed -2 flail (68, 0, D) a +0 robe (68, 4, D) a +0 dagger (68, 5, D) the ring of Vude {EV+4 Int+6 Dex+3 Slay+3} [ring of evasion] It affects your evasion (+4). It affects your intelligence (+6). It affects your dexterity (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+3). (69, 4, D) a +0 club (69, 36, D) a +2 glaive of protection (70, 8, D) an uncursed staff of conjuration (70, 9, D) the +3 scale mail of the Catfish {rC+ Dex+2} It affects your dexterity (+2). It protects you from cold. (70, 10, D) a cursed +4 morningstar a +0 robe (70, 11, D) a cursed +0 hand axe a +0 robe (70, 36, D) a +0 eveningstar of protection (70, 37, D) a condenser vane (inert) (71, 8, D) a cursed amulet of inaccuracy (71, 16, D) an uncursed staff of conjuration (71, 17, D) a +6 ring of strength (unseen) (71, 27, D) an uncursed staff of conjuration (71, 36, D) an uncursed ring of stealth (71, 37, D) a +2 war axe of electrocution (72, 9, D) a +1 vorpal long sword (72, 16, D) a +3 leather armour of fire resistance (72, 17, D) a +2 vorpal scimitar (72, 26, D) a +4 broad axe of holy wrath (72, 27, D) the +1 troll leather armour of the Iron Devil {rF+ rC+ Regen+} It protects you from fire. It protects you from cold. It increases your rate of regeneration. (72, 36, D) an uncursed staff of death (72, 37, D) a +6 ring of intelligence (73, 1, D) an uncursed ring of flight (73, 16, D) a +4 vorpal fustibalus (73, 26, D) a +1 arbalest of flaming (73, 27, D) a cursed -2 dagger (still there?) a +0 robe (still there?) an uncursed staff of earth (still there?) (73, 36, D) an uncursed staff of conjuration