tuca1 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 battleaxe (4, 7, D) a +3 tower shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) a scroll of holy word (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} It insulates you from electricity. It affects your willpower, your defense against some magical effects. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your willpower, your defense against some magical effects. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (62, 1, D) an uncursed staff of poison (62, 8, D) the +0 trident of Xeizosha {vorpal, +Rage +Inv Int+7 Dex-4} It inflicts extra damage upon your enemies. It affects your intelligence (+7). It affects your dexterity (-4). It lets you turn invisible. It lets you go berserk. (62, 12, D) a +0 morningstar a +0 ring mail (63, 0, D) a +2 ring mail of cold resistance (63, 12, D) a +2 long sword of draining (still there?) a +0 chain mail (still there?) a +0 kite shield (still there?) a human skeleton (still there?) (67, 0, D) a +0 vorpal hand crossbow (68, 0, D) an uncursed ring of ice (69, 0, D) a +1 long sword of protection (70, 8, D) a +2 battleaxe of electrocution (70, 9, D) the +10 chain mail of the Orb Guardian {Rampage *Slow +Blink rN++} It greatly protects you from negative energy. It lets you blink. It may slow you when you take damage. It bestows one free step when moving towards enemies. (71, 10, D) a scorpion corpse (71, 11, D) a scorpion corpse (71, 16, D) a +0 hand axe (71, 17, D) a +3 falchion of holy wrath (72, 8, D) an uncursed amulet of magic regeneration (72, 9, D) a scroll of holy word (72, 16, D) an uncursed staff of fire (72, 17, D) a +1 dagger of speed (73, 16, D) a +0 mace (75, 1, D) an uncursed staff of conjuration