tuca1 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 kite shield a +3 tower shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 fire dragon scales a +5 plate armour (5, 18, D) a glowing shapeshifter corpse (5, 20, D) a glowing shapeshifter corpse (6, 22, D) a glowing shapeshifter corpse (7, 6, D) a scroll of holy word (7, 19, D) a glowing shapeshifter corpse (still there?) a glowing shapeshifter corpse (still there?) (7, 20, D) a glowing shapeshifter corpse (7, 23, D) a glowing shapeshifter corpse (8, 18, D) a shapeshifter corpse (still there?) a glowing shapeshifter corpse (still there?) (8, 20, D) a glowing shapeshifter corpse (9, 20, D) a glowing shapeshifter corpse (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} (still there?) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} (still there?) Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} (still there?) It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (still there?) It insulates you from electricity. It affects your willpower, your defense against some magical effects. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ Will+ EV-5} (still there?) It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your willpower, your defense against some magical effects. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} (still there?) It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, 0, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (12, 18, D) a shapeshifter corpse (17, 6, D) a javelin (17, 8, D) 2 javelins (17, 9, D) a javelin (17, 21, D) a +1 long sword of electrocution (still there?) a +0 cloak (still there?) the amulet of the Harvest {Spirit rF+ rC+ MP-9} (still there?) [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It protects you from fire. It protects you from cold. It affects your magic capacity (-9). (17, 22, D) a +0 battleaxe (still there?) a yellow draconian skeleton (still there?) (18, 10, D) a +0 arbalest of freezing (still there?) an uncursed staff of earth (still there?) a +0 arbalest (still there?) 42 bolts (still there?) (18, 13, D) a javelin (18, 20, D) a +0 scimitar the +5 battleaxe "Eplegy" {chaos, +Fly} Each time it hits an enemy it has a different, random effect. It lets you fly. a +0 scimitar a white draconian skeleton a black draconian skeleton (18, 21, D) a +0 cloak (19, 1, D) a box of beasts (19, 9, D) a +0 arbalest 19 bolts (19, 11, D) a large rock a bolt (19, 12, D) a bolt (19, 16, D) a +2 chain mail of positive energy (19, 17, D) a tin of tremorstones (2/2) (19, 20, D) a +0 battleaxe a white draconian skeleton (19, 21, D) a +0 war axe (still there?) a white draconian skeleton (still there?) (19, 22, D) a cursed -3 long sword (still there?) a red draconian skeleton (still there?) (19, 33, D) a condenser vane (20, 5, D) a javelin (20, 12, D) 2 arrows (20, 13, D) 2 javelins (20, 16, D) +2 ice dragon scales (20, 17, D) a box of beasts (20, 19, D) a +1 rapier of venom (still there?) a yellow draconian skeleton (still there?) (20, 20, D) a cursed +0 cloak a +0 flail (20, 21, D) the +7 morningstar of Xaaf {pain, +Inv rElec rPois Dex+4} (still there?) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+4). It insulates you from electricity. It protects you from poison. It lets you turn invisible. a black draconian skeleton (still there?) (20, 22, D) a +0 rapier (still there?) a +0 cloak (still there?) (20, 32, D) a tin of tremorstones (2/2) (20, 33, D) a +3 eveningstar of draining (21, 0, D) a +0 leather armour (21, 1, D) the cursed +0 pair of boots of Disappointment {rElec rF- Str+4 Dex-3} It affects your strength (+4). It affects your dexterity (-3). It makes you vulnerable to fire. It insulates you from electricity. It has a curse placed upon it. (21, 8, D) a +0 arbalest a +2 morningstar of protection 16 bolts (21, 9, D) an uncursed staff of poison a +0 arbalest 13 bolts a +0 shortbow 20 arrows (21, 11, D) a +0 longbow 46 arrows a +0 leather armour (21, 16, D) an uncursed staff of conjuration (21, 17, D) a +3 vorpal fustibalus (21, 23, D) a +0 rapier (still there?) a +0 cloak (still there?) the +8 war axe of Saltpetre {drain, Int+2} (still there?) A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+2). a black draconian skeleton (still there?) (21, 24, D) the +4 halberd "Bamokepa" {speed, rElec rC- Int+3} (still there?) Attacks with this weapon are significantly faster. It affects your intelligence (+3). It makes you vulnerable to cold. It insulates you from electricity. a purple draconian skeleton (still there?) (21, 33, D) the +10 hand axe of Bankruptcy {antimagic, rF- Str+10 Stlth-} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+10). It makes you vulnerable to fire. It makes you less stealthy. (21, 34, D) an uncursed staff of conjuration (22, 0, D) a cursed amulet of inaccuracy (22, 8, D) a +0 spear of flaming (still there?) a +2 leather armour of fire resistance (still there?) 6 large rocks (still there?) (22, 9, D) a +0 longbow 45 arrows a +0 leather armour 2 large rocks (22, 10, D) 3 large rocks (22, 11, D) an arrow (22, 21, D) a +0 long sword (still there?) an uncursed ring of stealth (still there?) (22, 22, D) a +0 scimitar (still there?) the macabre finger necklace {rN+} (still there?) [amulet of nothing] It protects you from negative energy. (22, 25, D) a +0 hand axe (22, 32, D) a +1 buckler of protection (22, 33, D) the +11 glaive of Deheecac {vorpal, rPois Str+4 Dex+3 Stlth+} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your dexterity (+3). It protects you from poison. It makes you more stealthy. (22, 34, D) an uncursed staff of cold (22, 44, D) a jumping spider corpse (23, 1, D) the +5 hunting sling of the Tundras {flame, Str+5 Int+3} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+5). It affects your intelligence (+3). (23, 4, D) a +0 arbalest (still there?) 23 bolts (still there?) (23, 10, D) an arrow (23, 11, D) an uncursed staff of cold (still there?) a +0 arbalest (still there?) 8 bolts (still there?) (23, 16, D) a +0 short sword (23, 17, D) a +0 mace (23, 18, D) a book of Spatial Translocations (23, 23, D) a +0 flail of pain (still there?) a purple draconian skeleton (still there?) (23, 24, D) a +4 short sword of protection (still there?) a +0 cloak (still there?) a purple draconian skeleton (still there?) (23, 32, D) the cursed +0 helmet of Modern Happiness {rC+ Regen+} It protects you from cold. It increases your rate of regeneration. It has a curse placed upon it. (23, 33, D) the +3 morningstar of Truncation {drain, +Inv} A truly terrible weapon, it drains the life of those it strikes. It lets you turn invisible. (23, 34, D) an uncursed ring of protection from cold (23, 37, D) a tarantella corpse (still there?) a hornet corpse (still there?) (23, 38, D) a hornet corpse (23, 40, D) a redback corpse a tarantella corpse (23, 41, D) a hornet corpse (23, 42, D) a hornet corpse (24, 0, D) a phantom mirror (24, 7, D) a +3 arbalest of flaming (still there?) 17 bolts (still there?) (24, 10, D) 6 bolts 6 arrows 4 large rocks (24, 11, D) an arrow (still there?) 2 javelins (still there?) a large rock (still there?) (24, 16, D) a cursed staff of fire (24, 18, D) a +0 hand axe (24, 23, D) a +0 trident (still there?) a white draconian skeleton (still there?) (24, 26, D) an uncursed staff of conjuration (still there?) a +0 cloak (still there?) (24, 32, D) a +1 robe (24, 33, D) an uncursed staff of death (24, 34, D) the +6 falchion of Pyxzias {vorpal, *Drain Int+6} It inflicts extra damage upon your enemies. It affects your intelligence (+6). It causes draining when unequipped. (24, 37, D) a hornet corpse (24, 38, D) a redback corpse (24, 41, D) a wolf spider corpse (25, 0, D) a +0 arbalest (25, 4, D) a +0 shortbow (still there?) 19 arrows (still there?) (25, 5, D) a javelin (25, 8, D) a cursed -3 spear (still there?) 12 javelins (still there?) a +0 leather armour (still there?) (25, 9, D) an arrow (25, 10, D) a +0 shortbow (still there?) 7 arrows (still there?) 3 bolts (still there?) a large rock (still there?) (25, 11, D) a large rock (still there?) 2 bolts (still there?) (25, 16, D) a +0 mace (25, 18, D) a box of beasts (25, 27, D) a +2 rapier of venom (still there?) a +0 cloak (still there?) a red draconian skeleton (still there?) (25, 32, D) an uncursed staff of earth (25, 33, D) an uncursed staff of conjuration (25, 34, D) a +2 robe of willpower (25, 38, D) a tarantella corpse (25, 40, D) a tarantella corpse (26, 0, D) a +0 arbalest (26, 1, D) a lightning rod (4/4) (26, 6, D) a +0 arbalest (still there?) an uncursed staff of earth (still there?) 12 bolts (still there?) (26, 7, D) a javelin (still there?) a +0 arbalest (still there?) 25 bolts (still there?) an uncursed ring of resist corrosion (still there?) (26, 9, D) 2 javelins (26, 11, D) a large rock (still there?) a javelin (still there?) (26, 16, D) a +3 shortbow of freezing (26, 17, D) a +0 dagger (26, 32, D) +2 ice dragon scales (26, 33, D) a cursed amulet of inaccuracy (26, 34, D) a +1 war axe of freezing (27, 0, D) a +0 troll leather armour (27, 9, D) a bolt (27, 16, D) a +0 short sword (27, 33, D) a +4 ring of protection (27, 34, D) a +2 fustibalus of freezing (27, 37, D) an entropy weaver corpse (28, 16, D) a +1 arbalest of freezing (28, 17, D) a +0 hand axe (28, 32, D) the amulet of Cotruleh {RegenMP *Corrode *Slow +Blink rN++} [amulet of magic regeneration] It increases your magic regeneration. It greatly protects you from negative energy. It lets you blink. It may corrode you when you take damage. It may slow you when you take damage. (28, 33, D) a book of Party Tricks (29, 0, D) a +6 quarterstaff of pain (29, 1, D) a phial of floods (29, 16, D) +0 steam dragon scales (29, 17, D) a +0 short sword (29, 32, D) a +3 chain mail of willpower (29, 33, D) the amulet of the Air {Inacc +Fly rElec EV+5 RMsl} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your evasion (+5). It insulates you from electricity. It lets you fly. It protects you from missiles. an uncursed ring of ice an uncursed amulet of guardian spirit the ring "Vuixzutuyr" {Ice Dex+3} [ring of ice] It enhances your ice magic. It affects your dexterity (+3). It makes you vulnerable to fire. It protects you from cold. an uncursed ring of wizardry a +6 ring of strength a +0 leather armour (34, 28, D) a +1 arbalest of freezing (35, 0, D) a +1 spear of flaming (35, 14, D) a +0 dagger (35, 15, D) an uncursed staff of death (35, 19, D) a +2 vampiric morningstar (36, 0, D) a book of Annihilations (36, 1, D) a +1 vorpal mace (36, 15, D) a +0 short sword (36, 20, D) a +0 long sword of electrocution (unseen) (36, 28, D) an uncursed staff of death (36, 29, D) an uncursed staff of air (37, 1, D) a cursed staff of death (37, 19, D) a +3 vorpal halberd (unseen) (37, 28, D) the ring of Zexauhu {Fire Dex+10} [ring of fire] It enhances your fire magic. It affects your dexterity (+10). It protects you from fire. It makes you vulnerable to cold. (37, 29, D) a +0 helmet of see invisible (38, 0, D) an uncursed ring of ice (38, 1, D) a +2 hunting sling of flaming (38, 14, D) a +0 helmet of see invisible (38, 15, D) a +0 trident of flaming (38, 17, D) a +0 rapier (still there?) an uncursed ring of protection from fire (still there?) (38, 24, D) a +0 short sword a +0 leather armour (38, 28, D) an uncursed staff of earth (38, 29, D) an uncursed ring of poison resistance (39, 0, D) a +2 scale mail of cold resistance (39, 1, D) a +0 hat (39, 6, D) a +0 trident a +5 arbalest (39, 7, D) a +0 scythe of protection a +0 war axe (39, 15, D) an uncursed staff of fire (39, 17, D) a cursed -3 dagger (39, 18, D) a +0 short sword (still there?) a cursed +0 leather armour (still there?) a +3 trident of venom (still there?) (39, 21, D) a +0 rapier (still there?) a +0 rapier (still there?) a +0 leather armour (still there?) an uncursed ring of protection from fire (still there?) (39, 22, D) a +2 vorpal flail (still there?) a +2 battleaxe of electrocution (still there?) a +2 vorpal flail (still there?) a +6 hand axe of flaming (still there?) (39, 28, D) an uncursed staff of poison (39, 29, D) a lightning rod (4/4) (40, 4, D) a +3 great sword of freezing (still there?) a +0 robe (still there?) (40, 14, D) a condenser vane (40, 17, D) a +0 rapier (still there?) a +1 leather armour of cold resistance (still there?) (40, 19, D) a +0 longbow (still there?) 40 arrows (still there?) a +0 leather armour (still there?) a +0 short sword (still there?) (40, 28, D) a lightning rod (4/4) (40, 29, D) an uncursed ring of see invisible (41, 0, D) a phial of floods (41, 1, D) an uncursed staff of cold (41, 15, D) a lightning rod (4/4) (41, 18, D) a +0 short sword (41, 28, D) the +5 arbalest of Bogue {penet, *Slow rN+++ Int-4 Stlth+} Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your intelligence (-4). It renders you almost immune to negative energy. It may slow you when you take damage. It makes you more stealthy. (41, 29, D) a +3 flail of protection (42, 14, D) an uncursed amulet of regeneration (42, 15, D) an uncursed staff of conjuration (42, 28, D) a +2 spectral quarterstaff (42, 29, D) a box of beasts (43, 14, D) a cursed staff of conjuration (43, 15, D) an uncursed staff of death (43, 28, D) a +1 quarterstaff of pain (43, 29, D) the cursed +0 executioner's axe "Wosaed" {flame, *Drain rF+ rC+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from fire. It protects you from cold. It causes draining when unequipped. It has a curse placed upon it. (44, 28, D) an uncursed staff of death (47, 42, D) a +3 whip of holy wrath a +0 robe (49, 0, D) a +2 scale mail of poison resistance (49, 12, D) a +2 demon whip of draining (49, 24, D) a +2 war axe of distortion (49, 37, D) a +0 great sword of freezing (50, 0, D) a +2 war axe of holy wrath (50, 1, D) a phantom mirror (50, 8, D) a +1 eveningstar (still there?) a +3 scale mail of positive energy (still there?) (50, 12, D) a box of beasts (50, 13, D) a +1 falchion of electrocution (50, 24, D) a +2 spectral giant spiked club (51, 4, D) a cursed -3 scythe (still there?) a +0 robe of cold resistance (still there?) an uncursed ring of protection from cold (still there?) (51, 7, D) a +1 antimagic demon trident (still there?) a +2 chain mail of poison resistance (still there?) a +0 tower shield (still there?) a +6 ring of dexterity (still there?) a potion of lignification (still there?) (51, 12, D) a phial of floods (51, 14, D) a +0 dagger (still there?) a +0 robe (still there?) a cursed ring of attention (still there?) (51, 24, D) a +3 quarterstaff of distortion (51, 30, D) an uncursed ring of magical power (51, 36, D) an uncursed staff of earth (51, 38, D) an uncursed staff of earth (52, 1, D) an uncursed staff of fire (52, 6, D) a -2 glaive of venom a +0 animal skin (52, 7, D) a +0 dagger a +0 robe a wand of digging (4) a scroll of brand weapon (52, 8, D) a +2 dagger of protection a +0 cloak (52, 9, D) a javelin (52, 12, D) the +0 pair of boots "Eluinai" {MP+9 Str+8 Slay-6} It affects your strength (+8). It affects your accuracy and damage with ranged weapons and melee attacks (-6). It affects your magic capacity (+9). (52, 15, D) a +2 halberd of freezing a +0 robe (52, 25, D) an uncursed staff of air (52, 36, D) an uncursed staff of air (52, 37, D) an uncursed staff of earth (53, 1, D) a +0 leather armour (53, 2, D) a +0 battleaxe (still there?) 4 throwing nets (still there?) a +0 scale mail (still there?) an uncursed amulet of faith (still there?) 2 potions of haste (still there?) (53, 7, D) a +2 whip of electrocution (still there?) a +0 robe (still there?) a +0 dagger (still there?) a +0 plate armour of cold resistance (still there?) a wand of flame (22) (still there?) (53, 9, D) 3 javelins (53, 12, D) a +2 robe of willpower (53, 24, D) a +0 halberd of protection (53, 37, D) a +6 vorpal mace (54, 0, D) a tin of tremorstones (2/2) (54, 1, D) an uncursed staff of air (54, 12, D) an uncursed staff of death (54, 24, D) an uncursed staff of fire (54, 36, D) an uncursed amulet of reflection (55, 0, D) a +6 spectral quarterstaff (55, 1, D) a +3 scimitar of electrocution (55, 13, D) the ring "Zaonuh" {rF+ rC+ Str+4} [ring of protection from fire] It affects your strength (+4). It protects you from fire. It protects you from cold. the ring of Ywitaly {Will+ rCorr} [ring of resist corrosion] It affects your willpower, your defense against some magical effects. It provides partial protection from all sources of acid and corrosion. the cursed +0 cloak of Xewe {rElec rF+++ Will+ Str-3} It affects your strength (-3). It renders you almost immune to fire. It insulates you from electricity. It affects your willpower, your defense against some magical effects. It has a curse placed upon it. an uncursed ring of fire the amulet "Sumih" {Reflect +Fly rF- Int+9 SH+5 Stlth+} [amulet of reflection] It shields you and reflects attacks. It affects your intelligence (+9). It makes you vulnerable to fire. It lets you fly. It affects your SH (+5). It makes you more stealthy. the cursed +1 morningstar of the Eternal Warrior {protect, rF+++ rC- Will- Stlth+} It grants its wielder temporary protection when it strikes (+7 to AC). It renders you almost immune to fire. It makes you vulnerable to cold. It affects your willpower, your defense against some magical effects. It makes you more stealthy. It has a curse placed upon it. a scarf of harm the amulet "Beguk" {Spirit rF+ rN+} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It protects you from fire. It protects you from negative energy. an uncursed amulet of magic regeneration a +6 ring of strength a +0 helmet (55, 24, D) the +12 scythe of Impermanence {venom, Int+5 SInv Stlth-} It poisons the flesh of those it strikes. It affects your intelligence (+5). It lets you see invisible. It makes you less stealthy. (59, 37, D) an uncursed staff of death (60, 36, D) a +0 dagger (60, 37, D) a +0 shortbow (still there?) a +4 scimitar of holy wrath (still there?) 6 arrows (still there?) a +0 leather armour (still there?) a +0 dagger (still there?) (61, 16, D) a +2 vorpal flail (61, 26, D) an uncursed ring of flight (61, 37, D) a +0 rapier (61, 39, D) a +0 long sword a +5 great sword of venom (61, 40, D) a +0 short sword a +0 short sword a +0 leather armour (61, 41, D) a +0 scimitar (61, 42, D) 2 arrows (61, 43, D) 3 arrows the +3 rapier of Success {vorpal, *Noise rElec rF+ Dex+9} It inflicts extra damage upon your enemies. It affects your dexterity (+9). It protects you from fire. It insulates you from electricity. It may make noises in combat. (61, 44, D) 9 arrows (62, 1, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight a +2 leather armour of cold resistance (62, 8, D) a +2 vorpal hunting sling (62, 16, D) a +3 chain mail of fire resistance (62, 17, D) an uncursed amulet of reflection (62, 29, D) a +0 morningstar a +0 scale mail (62, 37, D) the +5 scimitar "Noosm" {vamp, rC+ Str+4} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+4). It protects you from cold. (62, 38, D) a +0 longbow (still there?) a +0 scimitar (still there?) a +0 longbow (still there?) 55 arrows (still there?) a +0 leather armour (still there?) (63, 16, D) a +2 scimitar of pain (63, 17, D) an uncursed staff of cold (63, 20, D) a +1 scimitar of flaming (63, 26, D) an uncursed staff of fire (63, 28, D) a +2 vorpal arbalest (still there?) an uncursed staff of earth (still there?) 21 bolts (still there?) (63, 30, D) the cursed +0 rapier "Demonspawn's Doom" {vorpal, rPois Int+3} (still there?) It inflicts extra damage upon your enemies. It affects your intelligence (+3). It protects you from poison. It has a curse placed upon it. a +0 arbalest (still there?) 15 bolts (still there?) (63, 31, D) a +0 great sword (still there?) a +0 chain mail (still there?) a large rock (still there?) (63, 33, D) a bolt 2 large rocks (63, 37, D) an uncursed staff of poison (63, 41, D) a +0 rapier (unseen) (64, 16, D) a +6 ring of intelligence (64, 17, D) an uncursed ring of flight (64, 20, D) a +0 scimitar of flaming (69, 0, D) a lightning rod (4/4) (69, 36, D) an uncursed staff of poison (70, 8, D) a lightning rod (4/4) (70, 36, D) the +4 dagger "Morg" {pain, Will+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your willpower, your defense against some magical effects. (70, 37, D) an uncursed staff of earth (unseen) (71, 16, D) the +8 broad axe "Glorpo" {vorpal, rElec Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It insulates you from electricity. (71, 17, D) a cursed staff of air (71, 26, D) a +1 dagger of venom (71, 29, D) a +0 giant club (71, 37, D) a cursed amulet of inaccuracy (72, 16, D) a +3 dagger of speed (72, 17, D) a +0 spear of flaming (72, 27, D) an uncursed staff of fire (72, 29, D) a +0 giant club (72, 32, D) a +0 giant club a +0 giant club (72, 33, D) a +0 giant spiked club (still there?) a +0 giant club (still there?) a large rock (still there?) (72, 36, D) a +1 plate armour of fire resistance (73, 26, D) the cursed +0 arbalest of Karma {vorpal, Int+5} Any bolt fired from it inflicts extra damage. It affects your intelligence (+5). It has a curse placed upon it. (73, 27, D) an uncursed staff of death (73, 33, D) a large rock (73, 36, D) a +3 plate armour of willpower (73, 37, D) a +1 great sword of freezing