tuca1 the Dungeon (0, 50, D) the cursed +0 hunting sling of the Madman {venom, rC+ rN+ Int-4 Dex+6} It poisons the ammo it fires. It affects your intelligence (-4). It affects your dexterity (+6). It protects you from cold. It protects you from negative energy. It has a curse placed upon it. (0, 51, D) a +1 plate armour of positive energy (0, 52, D) the cursed +0 short sword "Anoahoq" {vorpal, Str+8 Dex+4} It inflicts extra damage upon your enemies. It affects your strength (+8). It affects your dexterity (+4). It has a curse placed upon it. (1, 32, D) a +1 chain mail of willpower (1, 34, D) a +4 chain mail of fire resistance (1, 50, D) a condenser vane (1, 51, D) the cursed +1 ring mail of the Orcish Mines {rPois rC+ Str-3} It affects your strength (-3). It protects you from cold. It protects you from poison. It has a curse placed upon it. (1, 52, D) a manual of Earth Magic (2, 14, D) a +0 long sword (2, 15, D) a +0 long sword (2, 16, D) a +0 rapier (2, 33, D) a +1 dagger of venom (2, 50, D) a +2 whip of venom (2, 51, D) a +0 dire flail (2, 52, D) a +3 antimagic flail (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (3, 14, D) a +1 shortbow of flaming (3, 15, D) a +0 long sword (3, 18, D) a +1 long sword of holy wrath (still there?) a +0 ring mail (still there?) (3, 19, D) a +0 long sword (still there?) the cursed +1 leather armour "Setumae" {Rampage Int+2} (still there?) It affects your intelligence (+2). It bestows one free step when moving towards enemies. It has a curse placed upon it. (3, 32, D) an uncursed staff of conjuration (3, 33, D) a +2 hunting sling of flaming (3, 34, D) an uncursed staff of earth (3, 50, D) a +2 rapier of venom (3, 51, D) a phial of floods (3, 52, D) a condenser vane (3, 57, D) a +0 long sword (still there?) the +7 arbalest of the Hungering Spider {vorpal, *Slow rElec rC+} (still there?) Any bolt fired from it inflicts extra damage. It protects you from cold. It insulates you from electricity. It may slow you when you take damage. a +1 cloak (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a manual of Stealth (4, 15, D) an uncursed staff of air (4, 19, D) a +0 long sword (still there?) a +0 leather armour (still there?) a +4 ring of evasion (still there?) (4, 20, D) the +7 scimitar "Nacker" {holy, rN+} (still there?) It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from negative energy. a +3 rapier of speed (still there?) a +0 ring mail (still there?) (4, 32, D) a cursed -4 ring of protection (4, 33, D) a +1 pair of gloves of archery (4, 34, D) a +2 flail of protection (4, 50, D) a +0 flail (4, 51, D) a tin of tremorstones (2/2) (4, 52, D) a +0 long sword (4, 56, D) a cursed -3 war axe (still there?) a scroll of fog (still there?) (4, 57, D) a +0 halberd (still there?) a +2 halberd of venom (still there?) (4, 58, D) a +0 war axe (still there?) a cursed -2 glaive (still there?) (5, 18, D) a +0 long sword a +0 scale mail (5, 25, D) 2 arrows (5, 32, D) a +4 vorpal quarterstaff (5, 33, D) an uncursed ring of stealth (5, 34, D) a +0 trident of freezing (5, 50, D) a +2 robe of cold resistance (5, 52, D) a book of Conjurations (5, 58, D) a cursed -1 short sword (unseen) (6, 14, D) an uncursed staff of fire (6, 15, D) a +0 vorpal hunting sling (6, 16, D) a +0 long sword (6, 17, D) a +2 vampiric dagger (still there?) a +0 scale mail (still there?) (6, 18, D) a +0 short sword (still there?) the +6 hand axe "Demonspawn's Bane" {holy, rElec Str+4 SInv} (still there?) It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+4). It insulates you from electricity. It lets you see invisible. (6, 19, D) a +0 long sword (6, 20, D) a +0 rapier a +0 dagger an uncursed ring of see invisible (6, 25, D) an arrow (6, 26, D) an arrow (6, 34, D) a +1 lajatang of speed (6, 39, D) (unseen) (6, 50, D) a +0 trident (6, 52, D) a +0 hunting sling of flaming (6, 55, D) a +2 trident of venom (unseen) (6, 56, D) a +0 long sword (unseen) (6, 57, D) a +4 battleaxe of flaming (unseen) (7, 6, D) a scroll of holy word (7, 17, D) a +2 short sword of distortion (still there?) a +0 leather armour (still there?) a potion of might (still there?) (7, 18, D) a +0 long sword (7, 19, D) a +0 longbow (still there?) a +0 leather armour (still there?) a +0 longbow (still there?) 91 arrows (still there?) a +0 leather armour (still there?) (7, 21, D) a +0 rapier (still there?) a +0 rapier (still there?) the cursed +0 plate armour of Peuqul {Will+ Str+5} (still there?) It affects your strength (+5). It affects your willpower, your defense against some magical effects. It has a curse placed upon it. a +0 short sword (still there?) a +0 short sword (still there?) a cursed +0 leather armour (still there?) (7, 22, D) a +1 vorpal mace (still there?) a +0 rapier of venom (still there?) a +0 rapier of venom (still there?) a +0 leather armour (still there?) a scroll of brand weapon (still there?) (7, 23, D) a +2 battleaxe of electrocution 12 arrows (7, 24, D) 10 arrows (7, 32, D) the cursed +1 plate armour of Valour {Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It has a curse placed upon it. (7, 33, D) a phial of floods (7, 34, D) an uncursed amulet of magic regeneration (7, 51, D) a +0 dagger (7, 52, D) a phial of floods (7, 56, D) a +0 scimitar (still there?) a +0 cloak (still there?) a +4 halberd of venom (still there?) a +1 cloak (still there?) (7, 57, D) a +0 dire flail (7, 58, D) a +0 glaive (still there?) 3 potions of haste (still there?) a +2 vorpal glaive (still there?) (8, 14, D) an uncursed staff of earth (8, 16, D) a +0 short sword (8, 17, D) a +0 rapier of venom (unseen) (8, 18, D) a +2 short sword of electrocution (still there?) a +0 leather armour (still there?) (8, 19, D) a +0 vampiric lajatang (still there?) a +0 longbow (still there?) 24 arrows (still there?) a +0 leather armour (still there?) (8, 21, D) a +0 longbow (still there?) 26 arrows (still there?) a +0 scale mail of cold resistance (still there?) (8, 22, D) an arrow (still there?) a +0 rapier (still there?) a +0 rapier (still there?) a +0 leather armour (still there?) (8, 24, D) an arrow (8, 32, D) an uncursed staff of poison (8, 33, D) a book of Burglary (8, 34, D) a phantom mirror (8, 50, D) the +2 robe of Vines {NoPotionHeal Regen+7} It increases your rate of regeneration. (8, 51, D) a +1 chain mail of willpower (8, 56, D) a +1 vorpal battleaxe (still there?) 3 potions of haste (still there?) (8, 57, D) a +0 glaive (still there?) an uncursed ring of fire (still there?) (8, 58, D) the +8 autumn katana {vorpal, Clar} (still there?) It inflicts extra damage upon your enemies. It protects you against confusion. the +12 long sword of Sorul {elec, rPois Dex+4 Stlth+} (still there?) Occasionally, upon striking a foe, it can discharge electrical energy and cause terrible harm. It affects your dexterity (+4). It protects you from poison. It makes you more stealthy. a +6 ring of dexterity (still there?) a +0 halberd (still there?) (8, 59, D) a +0 trident (still there?) the ring "Bizu" {rElec Will+++ Int-4 Slay+3 Stlth+} (still there?) [ring of stealth] It affects your intelligence (-4). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It insulates you from electricity. It affects your willpower, your defense against some magical effects. It makes you more stealthy. (8, 60, D) +0 storm dragon scales (still there?) a +0 rapier (still there?) a +0 cloak (still there?) (9, 14, D) a +0 war axe of flaming (9, 18, D) a cursed +0 longbow (still there?) 17 arrows (still there?) a +0 leather armour (still there?) an uncursed ring of poison resistance (still there?) a +1 glaive of freezing (still there?) (9, 32, D) a +3 ring mail of willpower (9, 33, D) a +1 pair of boots of stealth (9, 34, D) an uncursed ring of positive energy (9, 50, D) a +1 pair of boots of running (9, 51, D) a box of beasts (9, 52, D) an uncursed staff of conjuration (9, 57, D) a +0 battleaxe (still there?) a cursed +0 short sword (still there?) (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} (still there?) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} (still there?) Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} (still there?) It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (still there?) It insulates you from electricity. It affects your willpower, your defense against some magical effects. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ Will+ EV-5} (still there?) It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your willpower, your defense against some magical effects. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} (still there?) It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a +0 leather armour a +0 flail a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight 3 throwing nets (10, 14, D) a +0 short sword (10, 15, D) a phial of floods (10, 19, D) a +0 longbow (still there?) 45 arrows (still there?) a +0 ring mail of positive energy (still there?) (10, 32, D) a +2 pair of gloves of dexterity (10, 33, D) an uncursed staff of death (10, 34, D) an uncursed staff of conjuration (10, 51, D) a book of Fire (10, 58, D) a +3 spear of venom (still there?) a +0 war axe (still there?) (11, 0, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 14, D) a +0 dagger (11, 15, D) a +0 leather armour (11, 16, D) a +0 dagger (11, 32, D) an uncursed amulet of regeneration (11, 33, D) the ring "Puod" {rElec Dex+3 Stlth+} [ring of stealth] It affects your dexterity (+3). It insulates you from electricity. It makes you more stealthy. (11, 34, D) the cursed +1 hunting sling "Cuzxas" {speed, +Blink Int-3 SInv} Attacks with this weapon are significantly faster. It affects your intelligence (-3). It lets you see invisible. It lets you blink. It has a curse placed upon it. (11, 50, D) the Collected Works on Moulding and the Entourage Spells Type Level Known a - Wereblood Transmutation 2 yes b - Blade Hands Transmutation 5 yes c - Hydra Form Transmutation 6 yes d - Summon Hydra Summoning 7 yes (11, 52, D) a +0 short sword (12, 15, D) an uncursed staff of conjuration (12, 16, D) a +0 leather armour (12, 18, D) a +0 longbow (still there?) a +1 glaive of distortion (still there?) 23 arrows (still there?) a +0 leather armour (still there?) (12, 32, D) a scroll of brand weapon (12, 33, D) +2 fire dragon scales (12, 34, D) a +3 vorpal halberd (12, 50, D) a phial of floods (12, 51, D) a book of Minor Magic (12, 52, D) a +0 trident (13, 32, D) the +2 ring mail of Charity {Will+ Str+4} It affects your strength (+4). It affects your willpower, your defense against some magical effects. (13, 33, D) the ring of Xyza {rPois Int+4 Dex+5} [ring of poison resistance] It affects your intelligence (+4). It affects your dexterity (+5). It protects you from poison. (13, 50, D) an uncursed staff of earth (13, 51, D) an uncursed staff of air (13, 52, D) a +2 vorpal shortbow (14, 50, D) a lightning rod (4/4) (14, 51, D) a lightning rod (4/4) (14, 52, D) a +3 plate armour of cold resistance (17, 44, D) 4 scrolls of enchant armour (18, 48, D) a +0 vorpal flail (19, 0, D) an uncursed staff of air (19, 1, D) the Collected Works on Entrancing Feathers Spells Type Level Known a - Shock Conjuration/Air 1 yes b - Static Discharge Conjuration/Air 3 no c - Mephitic Cloud Conjuration/Poison/Air 3 yes d - Inner Flame Hexes/Fire 3 yes e - Silence Hexes/Air 5 yes f - Metabolic Englaciation Hexes/Ice 5 yes (19, 16, D) the +11 broad axe of the Apocalypse {pain, rF+ rC++ Int-5 Stlth+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (-5). It protects you from fire. It greatly protects you from cold. It makes you more stealthy. (19, 17, D) an uncursed staff of death (19, 32, D) a lightning rod (4/4) (19, 44, D) a scroll of brand weapon (19, 50, D) a +1 dagger of venom (20, 0, D) a tin of tremorstones (2/2) (20, 16, D) an uncursed staff of conjuration (20, 33, D) the ring of the Mage {Wiz Will++ Int+3} [ring of wizardry] It improves your spell success rate. It affects your intelligence (+3). It affects your willpower, your defense against some magical effects. (20, 48, D) a +1 demon whip of draining (20, 49, D) an uncursed staff of conjuration (20, 50, D) a cursed staff of poison (21, 0, D) a +2 morningstar of venom (21, 1, D) a box of beasts (21, 17, D) a +0 glaive of venom (21, 32, D) +2 gold dragon scales (21, 38, D) a +3 vorpal longbow (21, 48, D) an uncursed staff of conjuration (21, 49, D) a +2 leather armour of fire resistance (21, 50, D) a box of beasts (22, 0, D) a +2 falchion of holy wrath (22, 1, D) a +4 mace of protection (22, 6, D) +0 swamp dragon scales (unseen) (22, 23, D) a +0 quarterstaff (still there?) a +0 robe (still there?) an uncursed ring of flight (still there?) (22, 33, D) a +0 kite shield of protection (22, 34, D) a +3 trident of freezing (22, 37, D) a +1 bardiche of freezing (22, 48, D) a condenser vane (22, 50, D) an uncursed staff of cold (22, 53, D) a +2 antimagic demon trident (23, 0, D) the +8 quarterstaff of Dim Light {antimagic, Str-3 Int+10 Dex+8 SInv} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (-3). It affects your intelligence (+10). It affects your dexterity (+8). It lets you see invisible. (23, 1, D) a +2 halberd of freezing (23, 3, D) (unseen) (23, 16, D) a +0 long sword of holy wrath (23, 17, D) a +2 plate armour of cold resistance (23, 18, D) an uncursed staff of fire (23, 19, D) a +0 robe (still there?) an uncursed ring of willpower (still there?) (23, 20, D) a +0 dagger of speed (still there?) a +0 robe (still there?) (23, 33, D) a book of the Warp (23, 48, D) an uncursed staff of poison (23, 49, D) the +3 sling "Punk" {acid, rCorr} It provides partial protection from all sources of acid and corrosion. (23, 50, D) an uncursed ring of stealth (24, 0, D) an uncursed staff of cold (24, 1, D) a +5 glaive of venom (24, 6, D) +0 fire dragon scales (24, 16, D) a +0 war axe (24, 17, D) a +1 short sword of freezing (24, 21, D) a +1 mace of holy wrath a +0 animal skin (24, 22, D) a +1 spectral lajatang a +0 robe (24, 34, D) a +2 spectral giant spiked club (24, 50, D) an uncursed staff of conjuration (25, 0, D) a tin of tremorstones (2/2) (25, 1, D) a +2 arbalest of flaming (25, 4, D) +0 ice dragon scales (25, 6, D) +0 ice dragon scales (unseen) (25, 18, D) the ring "Oquit" {Int+6 Dex+4} [ring of intelligence] It affects your intelligence (+6). It affects your dexterity (+4). (25, 19, D) a +0 antimagic rapier (still there?) a +0 animal skin (still there?) an uncursed amulet of faith (still there?) (25, 33, D) a lightning rod (4/4) (25, 40, D) the +5 falchion "Lestiantio" {vorpal, +Fly rN+} (still there?) It inflicts extra damage upon your enemies. It protects you from negative energy. It lets you fly. a +1 ring mail of willpower (still there?) a cursed -4 ring of strength (still there?) (25, 48, D) a +1 broad axe of electrocution (25, 49, D) a condenser vane (25, 50, D) an uncursed ring of flight (25, 54, D) a +0 mace (still there?) an uncursed ring of fire (still there?) (26, 0, D) a +0 rapier of freezing (26, 16, D) an uncursed amulet of reflection (26, 17, D) a +0 pair of gloves of archery (26, 20, D) a +0 robe (26, 34, D) a manual of Staves (26, 48, D) a box of beasts (26, 49, D) a +1 great sword of protection (26, 51, D) a +0 trident the ring "Bueduff" {*Corrode rPois rN+ Str+6 Dex+3 Stlth+} [ring of strength] It affects your strength (+6). It affects your dexterity (+3). It protects you from poison. It protects you from negative energy. It may corrode you when you take damage. It makes you more stealthy. (26, 52, D) the +7 mace "Rutoph" {vorpal, Str+4 Int+4 Stlth+} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your intelligence (+4). It makes you more stealthy. a +2 hunting sling of flaming a +1 leather armour of cold resistance (27, 0, D) a cursed ring of attention (27, 1, D) the cursed +0 leather armour "Bistuda" {rCorr} It provides partial protection from all sources of acid and corrosion. It has a curse placed upon it. (27, 16, D) a +1 vampiric rapier (27, 17, D) an uncursed ring of fire (27, 21, D) a +0 robe (unseen) (27, 33, D) a tin of tremorstones (2/2) (27, 34, D) the Papyrus of Dark Transmigration Spells Type Level Known a - Beastly Appendage Transmutation 1 yes b - Spider Form Transmutation/Poison 3 yes c - Excruciating Wounds Necromancy 5 yes d - Blade Hands Transmutation 5 yes e - Simulacrum Ice/Necromancy 6 yes (27, 37, D) a +2 plate armour of fire resistance (27, 48, D) a condenser vane (27, 50, D) the +10 Black Knight's barding {ponderous, rPois rN+} It protects you from poison. It protects you from negative energy. (27, 54, D) a +0 giant club (unseen) (27, 56, D) a +1 scythe of pain (27, 58, D) a +0 scythe of venom (28, 0, D) a +2 dagger of holy wrath (28, 1, D) a +3 dagger of electrocution (28, 16, D) the +7 trident of Sudden Death {vorpal, Stlth+} It inflicts extra damage upon your enemies. It makes you more stealthy. (28, 33, D) a phial of floods (28, 49, D) a lightning rod (4/4) (28, 51, D) a +2 scale mail of positive energy a +2 trident of venom (28, 52, D) a +1 eveningstar of protection (still there?) the amulet "Zorom" {Spirit Str+3 Dex+4} (still there?) [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your strength (+3). It affects your dexterity (+4). (29, 0, D) a +1 war axe of electrocution (29, 1, D) a +0 flail of protection (29, 16, D) a tin of tremorstones (2/2) (29, 17, D) the cursed +1 glaive of Destiny {elec, *Noise +Blink +Fly rElec} Occasionally, upon striking a foe, it can discharge electrical energy and cause terrible harm. It insulates you from electricity. It lets you fly. It lets you blink. It may make noises in combat. It has a curse placed upon it. (29, 48, D) a +0 battleaxe (29, 50, D) a +1 cloak of preservation (29, 54, D) a +1 scythe of flaming (29, 55, D) a +2 scythe of flaming (29, 56, D) a +2 scythe of flaming (30, 48, D) a phantom mirror (30, 49, D) a manual of Short Blades (30, 54, D) a +0 giant club (31, 35, D) a +4 shortbow of freezing (31, 36, D) an uncursed staff of earth (31, 48, D) the ring of Quum Xie {EV+4 Str+4} [ring of evasion] It affects your evasion (+4). It affects your strength (+4). (31, 50, D) the ring "Bacakkor" {rC+ Will++ Str+5} [ring of protection from cold] It affects your strength (+5). It protects you from cold. It affects your willpower, your defense against some magical effects. (31, 54, D) a +2 scythe of protection (32, 48, D) a phantom mirror (32, 49, D) a box of beasts (32, 50, D) an uncursed staff of air (32, 52, D) the +6 flail of Eternal Harmony {vamp, +Rage rC- rN++ Dex+4} (still there?) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your dexterity (+4). It makes you vulnerable to cold. It greatly protects you from negative energy. It lets you go berserk. a +2 longbow (still there?) the ring "Heuny" {*Drain AC+4 Int+5 SInv} (still there?) [ring of protection] It affects your AC (+4). It affects your intelligence (+5). It lets you see invisible. It causes draining when unequipped. (33, 48, D) a +0 robe (33, 49, D) an uncursed staff of fire (33, 50, D) a phial of floods (34, 48, D) a +0 scythe of protection (34, 49, D) a +2 chain mail of willpower (34, 50, D) the +0 hunting sling of Mourning {speed, Str+6} Attacks with this weapon are significantly faster. It affects your strength (+6). (35, 0, D) a +4 chain mail of willpower (35, 14, D) an uncursed ring of protection from cold (35, 15, D) a phial of floods (35, 28, D) a cursed staff of air (35, 29, D) an uncursed ring of fire (36, 0, D) a +3 scimitar of holy wrath (36, 1, D) an uncursed ring of fire (36, 14, D) the +3 ring mail of the True Pharaoh {rPois rCorr Dex-4 Stlth-} It affects your dexterity (-4). It protects you from poison. It provides partial protection from all sources of acid and corrosion. It makes you less stealthy. (36, 15, D) a +3 broad axe of draining (36, 29, D) a +3 morningstar of holy wrath (37, 0, D) a phantom mirror (37, 1, D) a phantom mirror (37, 14, D) a +4 hand crossbow of freezing (37, 28, D) a +1 hunting sling of freezing (37, 29, D) a tin of tremorstones (2/2) (38, 0, D) an uncursed amulet of regeneration (38, 1, D) an uncursed amulet of reflection (38, 14, D) the +8 spear of the Ancient Mouths {freeze, +Rage rF+ Str-2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-2). It protects you from fire. It lets you go berserk. (38, 28, D) a +0 spectral giant spiked club (38, 29, D) an uncursed staff of conjuration (38, 49, D) a condenser vane (38, 50, D) a lightning rod (4/4) (39, 0, D) a cursed amulet of inaccuracy (39, 1, D) the cursed +1 hunting sling of Capital Punishment {venom, *Slow +Blink +Inv Stlth+} It poisons the ammo it fires. It lets you turn invisible. It lets you blink. It may slow you when you take damage. It makes you more stealthy. It has a curse placed upon it. (39, 15, D) an uncursed staff of death (39, 28, D) quicksilver dragon scales an uncursed ring of protection from fire +2 pearl dragon scales a +6 ring of strength the cursed +0 pair of gloves of Dice, Bag, and Bottle {rN+} It protects you from negative energy. It has a curse placed upon it. a +0 helmet the +4 robe of Augmentation {Str+4 Int+4 Dex+4} It affects your strength (+4). It affects your intelligence (+4). It affects your dexterity (+4). (39, 29, D) a phial of floods (39, 50, D) the +8 fire dragon scales of the Fiend {+Fly rF++ rC-} It greatly protects you from fire. It makes you vulnerable to cold. It lets you fly. (40, 0, D) a +2 dagger of venom (40, 1, D) an uncursed amulet of regeneration (40, 14, D) a condenser vane (40, 15, D) a +0 kite shield of positive energy (40, 21, D) a +2 demon trident of venom (40, 28, D) a lightning rod (4/4) (40, 29, D) a box of beasts (40, 48, D) a +0 long sword (40, 49, D) a tin of tremorstones (2/2) (41, 0, D) an uncursed staff of air (41, 1, D) an uncursed staff of air (41, 28, D) a +3 arbalest of flaming (41, 29, D) a box of beasts (41, 50, D) a phantom mirror (42, 0, D) a manual of Throwing (42, 1, D) a +0 robe of cold resistance (42, 15, D) an uncursed staff of poison (42, 29, D) a +1 leather armour of positive energy (42, 48, D) the cursed +1 fustibalus of Courage {freeze, MP+9 Str-4 Dex+6} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (-4). It affects your dexterity (+6). It affects your magic capacity (+9). It has a curse placed upon it. (42, 49, D) a +0 shortbow of flaming (42, 50, D) a tin of tremorstones (2/2) (43, 14, D) a tin of tremorstones (2/2) (43, 28, D) an uncursed amulet of magic regeneration (43, 50, D) a lightning rod (4/4) (44, 28, D) a +0 trident of venom (44, 51, D) a +0 hand axe (44, 57, D) a +0 flail (still there?) an uncursed ring of wizardry (still there?) (44, 58, D) a +0 glaive (unseen) (45, 50, D) a book of Power (45, 51, D) an uncursed staff of poison (46, 48, D) the +4 chain mail "Wur Gig" {*Slow Int+3 Dex+4} It affects your intelligence (+3). It affects your dexterity (+4). It may slow you when you take damage. (46, 49, D) the +0 chain mail of the Scribe {Rampage} It bestows one free step when moving towards enemies. (46, 50, D) a +0 long sword (46, 55, D) the +3 glaive of Jur Himu {freeze, Will+ Str+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It affects your willpower, your defense against some magical effects. (47, 48, D) a +2 spear of venom (47, 49, D) a condenser vane (47, 50, D) a tin of tremorstones (2/2) (47, 51, D) a +0 battleaxe a +0 cloak a +0 short sword a purple draconian skeleton (47, 60, D) the cursed +1 trident "Xerricown" {venom, Dex+4} (still there?) It poisons the flesh of those it strikes. It affects your dexterity (+4). It has a curse placed upon it. a +1 cloak (still there?) (47, 61, D) a +0 cloak (48, 53, D) a +0 long sword (still there?) a +1 buckler of fire resistance (still there?) a cursed -1 glaive (still there?) (48, 54, D) a +0 battleaxe (still there?) a red draconian skeleton (still there?) (48, 56, D) a +3 scimitar of holy wrath (48, 62, D) a +0 rapier (49, 0, D) a +5 spectral quarterstaff (49, 12, D) a +2 rapier of freezing (49, 24, D) a +0 war axe (49, 37, D) a +0 dagger (49, 39, D) a +0 dagger (49, 48, D) an uncursed staff of fire (49, 49, D) a +0 vorpal hunting sling (49, 53, D) a +0 short sword (still there?) a +0 cloak (still there?) a yellow draconian skeleton (still there?) (49, 54, D) a +0 short sword (still there?) a +0 cloak (still there?) a red draconian skeleton (still there?) (50, 1, D) an uncursed ring of positive energy (50, 13, D) an uncursed amulet of faith (50, 16, D) a +4 vampiric bardiche (still there?) the +1 ring mail of Sharp Happiness {rElec rPois rF+++ Will- Int-4} (still there?) It affects your intelligence (-4). It renders you almost immune to fire. It insulates you from electricity. It protects you from poison. It affects your willpower, your defense against some magical effects. a potion of brilliance (still there?) a +2 flail of protection (still there?) a +0 scale mail (still there?) (50, 24, D) a +0 dagger (50, 26, D) a +2 halberd of holy wrath (still there?) a +0 robe (still there?) a +0 arbalest (still there?) a +1 battleaxe of electrocution (still there?) 14 bolts (still there?) a +0 chain mail (still there?) (50, 28, D) a +0 hand axe (still there?) a +0 chain mail (still there?) (50, 37, D) an uncursed staff of conjuration (50, 39, D) a +0 dagger (still there?) a +0 shortbow (still there?) 24 arrows (still there?) a +0 leather armour (still there?) an uncursed amulet of magic regeneration (still there?) (50, 40, D) a +2 morningstar of holy wrath a +0 ring mail (50, 41, D) a +0 short sword a +0 ring mail a +0 buckler (50, 48, D) a +0 long sword (50, 54, D) a +0 war axe (50, 58, D) a +0 rapier (still there?) a +0 trident (still there?) 4 scrolls of enchant armour (still there?) a +0 cloak (still there?) a white draconian corpse (skeletalised by now) (still there?) (50, 60, D) a +0 hand axe (still there?) a +0 trident (still there?) a yellow draconian corpse (skeletalised by now) (still there?) (51, 0, D) an uncursed staff of death (51, 1, D) an uncursed amulet of faith (51, 12, D) an uncursed staff of fire (51, 26, D) a +0 giant spiked club (51, 28, D) a +0 mace a +0 plate armour (51, 36, D) a +1 short sword of speed (51, 38, D) a +0 long sword a +0 leather armour (51, 39, D) a +2 short sword of speed a +0 chain mail a +0 rapier a cursed +0 leather armour (51, 40, D) a +2 dagger of protection (51, 43, D) a +0 short sword a +0 short sword a +0 leather armour (51, 44, D) an arrow (51, 48, D) an uncursed staff of poison (still there?) an uncursed staff of cold (still there?) (51, 49, D) a +0 plate armour of fire resistance (still there?) a +0 flail (still there?) (51, 50, D) a +1 plate armour of fire resistance (still there?) a tin of tremorstones (2/2) (still there?) (51, 52, D) a +0 short sword (still there?) a yellow draconian skeleton (still there?) (51, 53, D) a +0 scimitar of electrocution (still there?) the ring of Imurotuo {rF- rN+ Dex+5} (still there?) [ring of positive energy] It affects your dexterity (+5). It makes you vulnerable to fire. It protects you from negative energy. a white draconian skeleton (still there?) (51, 55, D) a +0 scimitar (still there?) an uncursed ring of magical power (still there?) a +0 rapier (still there?) a +0 cloak (still there?) a white draconian skeleton (still there?) a white draconian skeleton (still there?) (52, 1, D) an uncursed staff of death (52, 12, D) a +0 chain mail (52, 13, D) a cursed staff of earth (52, 14, D) a +2 dagger of chaos a +2 robe of cold resistance (52, 16, D) 5 large rocks a cursed -1 dagger a +0 robe a +0 short sword a +0 chain mail (52, 19, D) a +0 broad axe a +0 plate armour a +0 kite shield of reflection (52, 20, D) a large rock (52, 21, D) a large rock (52, 24, D) a +0 tower shield a +1 war axe of freezing (52, 25, D) a +6 giant spiked club (52, 28, D) a +0 dire flail a +0 dire flail (52, 29, D) a +4 battleaxe of freezing a +0 chain mail (52, 32, D) 2 bolts (52, 33, D) a bolt (52, 36, D) a +0 short sword (52, 37, D) a +2 whip of venom (52, 40, D) a +0 shortbow (still there?) a +0 short sword (still there?) 16 arrows (still there?) a +0 leather armour of fire resistance (still there?) (52, 50, D) a +0 hand axe (52, 51, D) a +0 dire flail (52, 52, D) a +0 scimitar (still there?) the ring "Saru" {+Blink rPois rF+ Dex+6} (still there?) [ring of poison resistance] It affects your dexterity (+6). It protects you from fire. It protects you from poison. It lets you blink. a yellow draconian skeleton (still there?) (52, 53, D) a +0 hand axe (still there?) a scroll of brand weapon (still there?) a +0 hand axe (still there?) a +0 cloak (still there?) a cursed -4 ring of slaying (still there?) a red draconian skeleton (still there?) a green draconian skeleton (still there?) (52, 59, D) 4 scrolls of enchant weapon (still there?) a +0 battleaxe (still there?) a +0 flail (still there?) a +0 dire flail (still there?) the +7 hand axe "Hugiuw" {vamp, Str-4 Int+10} (still there?) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (-4). It affects your intelligence (+10). a white draconian corpse (skeletalised by now) (still there?) (52, 63, D) a +0 flail (53, 0, D) a +3 leather armour of willpower (53, 1, D) a +2 war axe of draining (53, 13, D) a manual of Shields (53, 15, D) a +0 dagger (still there?) a +0 robe (still there?) (53, 24, D) a +2 whip of electrocution (53, 25, D) a cursed staff of conjuration (53, 28, D) a +0 hand axe a +0 plate armour (53, 29, D) a +3 long sword of holy wrath a +0 plate armour (53, 47, D) a +2 leather armour of positive energy (53, 51, D) the +8 Wrath of Trog {antimagic, *Rage} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It may make you go berserk in combat. a white draconian skeleton (53, 53, D) a +0 dire flail (53, 58, D) a +0 short sword (still there?) a +6 ring of strength (still there?) a cursed -4 ring of intelligence (still there?) a cursed -2 long sword (still there?) the +3 warlock's mirror {reflect} (still there?) a +0 mace (still there?) a +2 cloak (still there?) a +5 mace (still there?) a green draconian corpse (skeletalised by now) (still there?) (53, 59, D) a +0 trident of protection (still there?) a +0 scimitar (still there?) a +0 glaive (still there?) a purple draconian corpse (skeletalised by now) (still there?) a yellow draconian corpse (skeletalised by now) (still there?) (53, 62, D) a +0 hand axe (still there?) a purple draconian corpse (skeletalised by now) (still there?) (54, 0, D) a condenser vane (54, 1, D) an uncursed staff of earth (54, 12, D) a +0 whip of venom (54, 13, D) a phantom mirror (54, 24, D) an uncursed staff of cold (54, 28, D) a +0 giant spiked club (still there?) a +0 giant spiked club (still there?) (54, 36, D) a +2 shortbow of freezing (54, 48, D) an uncursed staff of conjuration (54, 49, D) an uncursed staff of death (still there?) the +4 longbow of Ykhlenod {flame, *Slow Will+ Str+6} (still there?) It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+6). It affects your willpower, your defense against some magical effects. It may slow you when you take damage. a +2 robe of positive energy (still there?) (54, 50, D) a +0 short sword (54, 51, D) a +0 trident (54, 54, D) a +0 long sword (still there?) a +2 quarterstaff of holy wrath (still there?) a +0 mace (still there?) (54, 56, D) a +0 cloak (still there?) a +0 long sword (still there?) a scroll of brand weapon (still there?) a red draconian corpse (skeletalised by now) (still there?) a white draconian corpse (skeletalised by now) (still there?) (54, 58, D) a +0 dagger (still there?) a +0 cloak (still there?) a cursed -3 long sword (still there?) a white draconian corpse (skeletalised by now) (still there?) (54, 59, D) a +0 cloak (54, 60, D) a +0 battleaxe (still there?) 4 scrolls of enchant armour (still there?) (54, 61, D) a +0 short sword (still there?) a white draconian corpse (skeletalised by now) (still there?) (55, 0, D) an uncursed staff of conjuration (55, 1, D) an uncursed staff of fire (55, 56, D) a +0 mace of draining (55, 58, D) the +5 scythe "Finisher" {speed, eviscerate} (still there?) Attacks with this weapon are significantly faster. a green draconian corpse (skeletalised by now) (still there?) (55, 61, D) a +0 dire flail (still there?) a green draconian corpse (skeletalised by now) (still there?) (57, 13, D) a +0 falchion (still there?) a +0 leather armour (still there?) a wand of random effects (21) (still there?) (58, 47, D) a tin of tremorstones (2/2) (58, 48, D) a +1 leather armour of cold resistance (58, 49, D) a +1 cloak of stealth (59, 36, D) a +4 trident of flaming (59, 37, D) a +4 ring of protection (59, 47, D) a +2 scale mail of cold resistance (59, 48, D) an uncursed staff of conjuration (59, 49, D) a tin of tremorstones (2/2) (60, 36, D) a +2 hand axe of freezing (60, 37, D) a +2 morningstar of draining (60, 47, D) a phantom mirror (60, 48, D) a manual of Dodging (60, 49, D) a +5 broad axe of electrocution (61, 8, D) a +0 shortbow (still there?) 10 arrows (still there?) a +0 cloak of stealth (still there?) (61, 16, D) a book of Frost (61, 18, D) a +0 hand axe (61, 26, D) a +3 ring mail of cold resistance (61, 37, D) a manual of Bows (61, 47, D) the cursed +1 robe of Minor Irritation {*Contam rC+ rN+} It protects you from cold. It protects you from negative energy. It causes magical contamination when unequipped. It has a curse placed upon it. (61, 48, D) a +2 crystal plate armour (61, 49, D) a +1 hand axe of electrocution (62, 0, D) a +0 spectral quarterstaff (62, 3, D) a +0 chain mail a +4 halberd (62, 10, D) a +0 arbalest 20 bolts (62, 13, D) a bolt 5 arrows (62, 16, D) a tin of tremorstones (2/2) (62, 17, D) a +0 glaive of holy wrath (62, 18, D) a +0 flail (62, 22, D) a +0 long sword (62, 36, D) a +0 rapier (62, 37, D) +2 ice dragon scales (62, 40, D) (unseen) (62, 42, D) the cursed +2 falchion of the Morning {flame, +Inv Int+4 Dex+3} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+4). It affects your dexterity (+3). It lets you turn invisible. It has a curse placed upon it. a +0 animal skin (still there?) (62, 47, D) the Incunabulum of the Damaging Mountains Spells Type Level Known a - Stone Arrow Conjuration/Earth 3 yes b - Irradiate Conjuration/Transmutation 5 yes c - Lee's Rapid Deconstruction Earth 5 yes d - Starburst Conjuration/Fire 6 yes (62, 48, D) a +1 mace of protection (62, 49, D) a +2 great sword of holy wrath (62, 54, D) a hornet corpse (63, 0, D) an uncursed staff of air (63, 9, D) an uncursed staff of death (still there?) a +0 arbalest (still there?) 16 bolts (still there?) (63, 10, D) a +0 shortbow (still there?) 8 arrows (still there?) (63, 16, D) a +3 ring mail of cold resistance (63, 20, D) a +0 glaive (63, 28, D) a +5 rapier of venom (63, 36, D) a +1 antimagic hand axe (still there?) a +0 animal skin (still there?) an uncursed staff of cold (still there?) (63, 37, D) an uncursed staff of earth (63, 47, D) a phantom mirror (63, 48, D) a manual of Slings (63, 49, D) an uncursed staff of cold (63, 50, D) a +3 vorpal hand axe (63, 52, D) an orb spider corpse (64, 16, D) a +0 dagger (64, 17, D) a +3 scale mail of cold resistance (64, 18, D) an uncursed staff of earth (64, 22, D) a +0 mace (64, 27, D) the +8 scimitar of Diust {protect, Dex+4} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your dexterity (+4). (64, 31, D) an uncursed staff of earth (64, 47, D) a Fen Folio (64, 48, D) a box of beasts (64, 49, D) the Reference Book on Flamy Necromancy Spells Type Level Known a - Foxfire Conjuration/Fire 1 yes b - Inner Flame Hexes/Fire 3 yes c - Bolt of Magma Conjuration/Fire/Earth 5 yes d - Agony Necromancy 5 no (64, 50, D) a +2 falchion of electrocution (64, 52, D) a wolf spider corpse (64, 53, D) a hornet corpse (65, 47, D) a manual of Translocations (65, 48, D) a +2 spectral giant spiked club (65, 49, D) an uncursed amulet of the acrobat (65, 50, D) an uncursed amulet of magic regeneration (65, 53, D) a moth of wrath corpse (still there?) a redback corpse (still there?) (65, 54, D) a demonic crawler corpse (65, 55, D) a redback corpse (65, 57, D) a demonic crawler corpse (65, 58, D) a wolf spider corpse (66, 48, D) an uncursed staff of poison (66, 49, D) the cursed +0 spear "Lybaemol" {drain, Int+5 Dex+6 Stlth-} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+5). It affects your dexterity (+6). It makes you less stealthy. It has a curse placed upon it. (66, 50, D) a box of beasts (66, 51, D) the +8 hand axe of the Endless March {flame, rN+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from negative energy. (66, 53, D) a hornet corpse (66, 54, D) a demonic crawler corpse (66, 57, D) a demonic crawler corpse (67, 47, D) a lightning rod (4/4) (67, 48, D) the +0 ring mail "Vuugerph" {rC+ Dex+2} It affects your dexterity (+2). It protects you from cold. (67, 49, D) the cursed +1 robe of Decompression {*Corrode rElec Int-4 Dex+5} It affects your intelligence (-4). It affects your dexterity (+5). It insulates you from electricity. It may corrode you when you take damage. It has a curse placed upon it. (67, 50, D) a +1 pair of boots of flying (67, 52, D) a tarantella corpse (still there?) a redback corpse (still there?) a redback corpse (still there?) (67, 53, D) a demonic crawler corpse (still there?) a wolf spider corpse (still there?) (68, 47, D) a phantom mirror (68, 48, D) an uncursed staff of air (68, 49, D) a book of Annihilations (68, 50, D) the +12 glaive of Prune {vorpal} It inflicts extra damage upon your enemies. (68, 52, D) a jumping spider corpse (still there?) a jumping spider corpse (still there?) a redback corpse (still there?) (68, 53, D) a moth of wrath corpse (68, 56, D) a jumping spider corpse (69, 36, D) a +5 hunting sling of freezing (69, 47, D) a +0 vampiric short sword (69, 48, D) a book of Burglary (69, 49, D) a +0 leather armour of willpower (69, 53, D) an entropy weaver corpse (70, 37, D) a +6 battleaxe of distortion (70, 47, D) the ring "Corytass" {Ice *Slow rElec rPois} [ring of ice] It enhances your ice magic. It makes you vulnerable to fire. It protects you from cold. It insulates you from electricity. It protects you from poison. It may slow you when you take damage. (70, 48, D) an uncursed staff of air (70, 49, D) the +6 great sword of Dim Light {antimagic, +Fly rF+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from fire. It lets you fly. (70, 52, D) a jumping spider corpse (70, 55, D) a tarantella corpse (71, 26, D) a +2 war axe of venom (71, 27, D) a tin of tremorstones (2/2) (71, 36, D) the +1 robe of the Kangaroo {rElec rPois} It insulates you from electricity. It protects you from poison. (71, 37, D) a +2 antimagic morningstar (71, 47, D) an uncursed staff of poison (71, 48, D) a +2 lajatang of speed (71, 49, D) a condenser vane (71, 52, D) an orb spider corpse (72, 8, D) a cursed ring of attention (72, 9, D) a lightning rod (4/4) (72, 16, D) a +6 ring of intelligence (72, 18, D) an uncursed staff of poison (72, 26, D) a +3 hunting sling of freezing (72, 36, D) a +4 ring of evasion (72, 37, D) a +0 falchion of flaming (72, 47, D) the +2 helmet of Cextidghu {Harm +Inv rCorr Stlth-} It lets you turn invisible. It provides partial protection from all sources of acid and corrosion. It increases damage dealt and taken. It makes you less stealthy. (72, 48, D) a +4 vampiric broad axe (72, 49, D) a box of beasts (73, 17, D) an uncursed amulet of faith (73, 26, D) an uncursed ring of willpower (73, 27, D) a +4 vorpal longbow (73, 37, D) a +1 antimagic spear (73, 47, D) a phantom mirror (73, 48, D) a phantom mirror (73, 49, D) the Catalogue of the Battered Priests Spells Type Level Known a - Slow Hexes 2 yes b - Portal Projectile Hexes/Translocation 3 yes c - Cause Fear Hexes 4 yes d - Yara's Violent Unravelling Hexes/Transmutation 5 yes e - Invisibility Hexes 6 no (74, 47, D) the ring "Ulaeghutz" {Wiz Int+4 Dex+7} [ring of wizardry] It improves your spell success rate. It affects your intelligence (+4). It affects your dexterity (+7). (74, 48, D) a +6 hand crossbow (74, 49, D) Sif Muna's Almanac of Damaging Envenoming Spells Type Level Known a - Sting Transmutation/Poison 1 yes b - Conjure Flame Conjuration/Fire 3 yes c - Ignite Poison Fire/Transmutation/Poison 3 yes (75, 47, D) a +6 ring of intelligence (75, 48, D) a lightning rod (4/4) (75, 49, D) an uncursed staff of poison