tuca1 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade a +5 rapier (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield a +3 kite shield (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} (still there?) It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} (still there?) Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} (still there?) It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (still there?) rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +18 shield of the Gong {rElec rN+ Will+ EV-5} (still there?) It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rElec: It insulates you from electricity. rN: It protects you from negative energy. Will: It increases your willpower. the +14 obsidian axe {vorpal, Drain Fly SInv} (still there?) It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} (still there?) It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} (still there?) It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} (still there?) A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} (still there?) It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} (still there?) Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} (still there?) It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} (still there?) Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 37, D) a +5 war axe of freezing (50, 37, D) a +3 short sword of protection (50, 42, D) a ball python corpse (51, 37, D) a +1 cloak of poison resistance (52, 37, D) the +8 morningstar of the Kidney {vorpal, Str+4 Int+3 Stlth+} It inflicts extra damage upon your enemies. Str: It affects your strength (+4). Int: It affects your intelligence (+3). Stlth: It makes you more stealthy. (53, 37, D) a +4 ring of protection (53, 38, D) a +0 hand axe (still there?) a +0 robe (still there?) (59, 37, D) a +4 hand axe of venom (59, 39, D) a +0 shortbow (still there?) a staff of conjuration (still there?) 16 arrows (still there?) a +0 spear of flaming (still there?) 8 silver javelins (still there?) a +0 leather armour (still there?) a merfolk corpse (still there?) (60, 37, D) a +0 cloak of poison resistance (60, 39, D) a +0 longbow (still there?) 15 arrows (still there?) a +0 leather armour (still there?) (61, 0, D) a +2 plate armour of fire resistance (61, 16, D) a ring of flight (61, 26, D) a staff of conjuration (61, 37, D) a +0 spectral quarterstaff (61, 40, D) 5 large rocks (still there?) a staff of conjuration (still there?) a +0 arbalest (still there?) 17 bolts (still there?) a yaktaur corpse (still there?) (61, 43, D) 4 large rocks (62, 9, D) a staff of earth (62, 17, D) a +1 war axe of freezing (62, 26, D) a staff of death (62, 36, D) a +0 leather armour of fire resistance (62, 37, D) a +3 spear of freezing (62, 38, D) a +0 arbalest 12 bolts (63, 0, D) a +0 glaive of flaming (63, 8, D) a lightning rod (3/4) (63, 16, D) a +1 whip of venom (63, 17, D) a +1 vorpal longbow (63, 20, D) a +2 scimitar of flaming (63, 27, D) a +0 glaive a +0 robe a +4 scale mail of willpower (63, 28, D) a +0 halberd (unseen) (63, 35, D) a +0 shortbow (still there?) 26 arrows (still there?) a centaur corpse (still there?) (63, 38, D) a +0 arbalest (still there?) a +5 antimagic mace (still there?) 22 bolts (still there?) 5 large rocks (still there?) (64, 16, D) a +2 scale mail of poison resistance (64, 17, D) a tin of tremorstones (1/2) (64, 26, D) a staff of earth (64, 28, D) a +0 dire flail (still there?) a +0 robe (still there?) (65, 26, D) a +0 hand crossbow of flaming (70, 0, D) a +6 ring of strength a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity a ring of flight an amulet of guardian spirit a +0 robe (70, 8, D) a +1 dagger of venom (70, 9, D) a +4 vampiric scythe (70, 36, D) a piece from Xom's chessboard (15/15) (71, 16, D) a +2 hunting sling of freezing (71, 17, D) the +11 falchion of Hotoutud {drain, Str+4} A truly terrible weapon, it drains the life of any living foe it strikes. Str: It affects your strength (+4). (71, 36, D) a +3 plate armour of willpower (71, 37, D) a staff of conjuration (72, 8, D) a +0 rapier of venom (72, 27, D) the +2 leather armour of the Sailor {rF+ Int+5} Int: It affects your intelligence (+5). rF: It protects you from fire. (73, 16, D) a ring of positive energy (73, 36, D) a +1 ring mail of positive energy (73, 37, D) a ring of magical power (75, 1, D) a +1 mace of protection