uri Level 1 of the Dungeon (0, 0, D:1) 6 curare-tipped needles (13, 6, D:1) 22 stones (-27, 14, D:1) a +0,+0 club (-5, 16, D:1) a +0,+0 club (3, 18, D:1) 6 stones (-8, 20, D:1) 16 stones (4, 20, D:1) 11 exploding sling bullets (-14, 21, D:1) a +0,+0 club a +0,+0 spear (1, 23, D:1) 19 arrows (-15, 29, D:1) 21 sling bullets (-10, 31, D:1) 20 arrows Level 2 of the Dungeon (0, 0, D:2) 10 bolts (-36, 5, D:2) a +0,+0 club (4, 14, D:2) a +0 leather armour (-34, 23, D:2) 2 stones (3, 26, D:2) a +0 scale mail (-36, 27, D:2) a +0,+0 club a +0,+0 sling 18 stones (-20, 27, D:2) a +0 ring mail (-39, 34, D:2) a +0,+0 hand axe (-14, 34, D:2) a +1,+0 whip of draining (-3, 34, D:2) a +0,+0 club (-10, 46, D:2) a +0,+0 club (-52, 47, D:2) a +0,+0 short sword (0, 48, D:2) a +0,+0 club (-23, 51, D:2) 14 stones Level 3 of the Dungeon (0, 0, D:3) 13 poisoned needles (-8, 1, D:3) 15 stones (10, 2, D:3) a +0,+0 sling (5, 4, D:3) a +2,+2 dagger a +0 robe (-49, 5, D:3) 11 arrows of frost (-45, 6, D:3) a +0,+0 club (4, 6, D:3) a +0,+0 war axe a +0 chain mail (-45, 7, D:3) a +0,+0 club (-45, 8, D:3) a +0,+0 club (-26, 11, D:3) a +0,+0 flail a cursed +0,-3 mace a +0 ring mail a +0,+0 club a +0,+0 club a +0 leather armour (-10, 11, D:3) a +2 blowgun a +0,+0 whip 15 poisoned needles (-15, 12, D:3) a cursed -1 ring mail (-43, 13, D:3) 13 stones (-27, 14, D:3) a +0,+0 mace (-12, 14, D:3) a poisoned needle (-4, 19, D:3) a +0 ring mail (-20, 22, D:3) 27 stones (-6, 31, D:3) a cursed -2,-1 club (-34, 36, D:3) 20 stones (0, 39, D:3) 4 arrows of frost (10, 39, D:3) 17 stones (12, 48, D:3) a +0,+0 dagger a +0 robe (13, 50, D:3) a cursed -1,-2 dagger a +0 robe Level 4 of the Dungeon [Shop] Wathaaq's Antique Weapon Shoppe a +3,+0 cutlass of protection (100 gold) a +0,+0 dagger (50 gold) the +7,+6 Sceptre of Torment (3000 gold) a +2,+4 antimagic falchion (75 gold) a +0,+0 mace (75 gold) a cursed -2,+0 dire flail (100 gold) the +7,+7 battleaxe of Thiomeo {flame, +Fly} (287 gold) It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It lets you fly. a +4 blowgun (62 gold) a +1,+2 flail (87 gold) a +0,+0 whip (62 gold) (0, 0, D:4) a +0,+0 falchion a +2 scale mail a +0,+0 mace (-2, 1, D:4) a +0,+0 hand axe a +0 chain mail (-40, 3, D:4) a +0,+0 club (-26, 6, D:4) a +0 robe a +0,+0 dagger (-25, 6, D:4) a +0,+0 giant club (-24, 6, D:4) a cursed +0,-3 club (-23, 6, D:4) a +2,+1 flail of crushing (-13, 8, D:4) 7 arrows (4, 14, D:4) a +0 robe (-12, 19, D:4) 14 stones (-34, 23, D:4) a +0,+0 club (-10, 24, D:4) a +0,+0 dagger (-10, 25, D:4) a +0,+1 whip (-9, 25, D:4) 2 stones (-11, 27, D:4) 17 stones (-41, 32, D:4) a +0,+0 club 4 stones (-41, 39, D:4) a +0,+0 spear (-36, 44, D:4) a +0 cloak Level 5 of the Dungeon (0, 0, D:5) a +0,+0 shortbow (1, 6, D:5) a +2 robe a +0,+0 scythe (28, 7, D:5) a +0 robe a +0,+0 dagger (-2, 18, D:5) a +2,+2 long sword of freezing (14, 21, D:5) a +0,+0 giant club (-10, 25, D:5) a +0,+0 club a +0 leather armour a cursed +0,-1 short sword (-10, 26, D:5) 2 silver tomahawks a +0,+0 flail (-12, 27, D:5) a +0,+0 dagger (-15, 28, D:5) 2 silver tomahawks (-13, 28, D:5) a silver tomahawk (7, 32, D:5) a +2,+4 short sword of protection (8, 32, D:5) a +0,+0 flail (21, 40, D:5) 25 stones (32, 41, D:5) a -3 ring of evasion (37, 41, D:5) a +0,+1 quarterstaff Level 6 of the Dungeon (0, 0, D:6) a potion of mutation (-15, 1, D:6) 14 stones (-7, 10, D:6) the +6,+8 trident of Trial by Ordeal {venom, rElec} It poisons the flesh of those it strikes. It insulates you from electricity. (5, 20, D:6) an arrow (0, 21, D:6) 29 stones (5, 21, D:6) 2 arrows (-8, 22, D:6) a +0 leather armour (-48, 23, D:6) a +0,+0 short sword (-37, 24, D:6) a +1,+0 long sword of freezing (-48, 25, D:6) a +0,+0 falchion (9, 26, D:6) 13 arrows (unseen) (-46, 27, D:6) a +1,+2 hand axe (-36, 29, D:6) 24 bolts (-45, 30, D:6) a +0,+0 club (-42, 32, D:6) a +0,+0 dagger (-40, 32, D:6) 3 large rocks (-22, 32, D:6) 11 arrows (11, 32, D:6) a stone (-39, 33, D:6) a +0,+0 flail a +0 leather armour a +2,+2 dagger a +2 robe (10, 41, D:6) 28 stones (-43, 46, D:6) a +0,+1 long sword (-22, 50, D:6) a scroll of enchant weapon I Level 7 of the Dungeon (0, 0, D:7) a scroll of enchant weapon II (1, 0, D:7) a cursed +0 scale mail (24, 3, D:7) a +0 ring mail (15, 5, D:7) a cursed -2,-3 club (24, 10, D:7) a +0,+0 giant spiked club (28, 10, D:7) a +0,+0 dagger (29, 10, D:7) a +0,+0 giant spiked club (39, 12, D:7) a +0,+0 hand axe a +0 animal skin (27, 13, D:7) a +0 naga barding (2, 24, D:7) a stone (8, 24, D:7) a stone (9, 24, D:7) a cursed -2,+0 short sword 2 stones (10, 24, D:7) a +0,+0 whip 5 stones (42, 26, D:7) 23 stones (58, 26, D:7) a +3,+5 falchion of holy wrath a +0 leather armour (39, 30, D:7) a +0,+0 hand axe (2, 35, D:7) a +2,+1 dagger a +1,+2 dagger of speed a +2 robe (47, 35, D:7) 10 stones (2, 36, D:7) a +0,+0 hand axe a +0 leather armour (18, 36, D:7) a +0,+0 club (33, 36, D:7) a +0,+0 club (1, 37, D:7) a +0,+0 dagger a +0 robe (31, 48, D:7) a scroll of enchant weapon II (19, 51, D:7) 21 stones (32, 52, D:7) 16 poisoned needles (52, 54, D:7) a +0,+2 flail of protection Level 8 of the Dungeon (52, 0, D:8) a +0 pair of gloves (-7, 2, D:8) 22 sling bullets (13, 2, D:8) a +0,+0 dagger a +0,+2 dagger a +0 robe (3, 6, D:8) an uncursed staff of death (13, 6, D:8) a +1 leather armour (57, 6, D:8) a +0,+0 club (-6, 13, D:8) a +0 ring mail (53, 13, D:8) 21 bolts (25, 14, D:8) a potion of confusion (0, 23, D:8) a +0,+0 giant club (21, 23, D:8) a +0,+1 short sword of venom (58, 25, D:8) 16 silver sling bullets (58, 30, D:8) a +0,+0 dagger (28, 31, D:8) a +0,+0 quarterstaff a +1 robe (61, 31, D:8) a +0,+0 hand axe (57, 32, D:8) 13 stones a +0,+0 club (58, 32, D:8) a +0 leather armour a +0,+0 sling 29 sling bullets a +0,+0 dagger (59, 32, D:8) a +0,+0 quarterstaff a +0 scale mail a +0,+0 mace a +0 robe (60, 32, D:8) a sling bullet a stone (62, 32, D:8) 4 stones (-1, 38, D:8) 2 arrows of flame (1, 38, D:8) an arrow of flame (22, 38, D:8) a +0,+0 flail (-4, 39, D:8) 4 tomahawks (-3, 39, D:8) a +0,+0 shortbow 11 arrows of flame a +0 ring mail (18, 39, D:8) a +0,+0 shortbow 3 arrows of dispersal (25, 39, D:8) a +0,+0 giant spiked club (55, 45, D:8) 10 poisoned sling bullets (51, 46, D:8) a +0,+0 mace the Ecumenical Temple Level 1 of the Lair of Beasts (-47, 2, Lair:1) a rotting hippogriff corpse (-30, 4, Lair:1) a rotting quokka corpse (-9, 13, Lair:1) a jackal corpse (skeletalised by now) (-29, 17, Lair:1) a +0 scale mail (-11, 18, Lair:1) 24 arrows (-37, 21, Lair:1) the +9,+4 falchion of the Scorpion {speed, rPois} Attacks with this weapon are significantly faster. It protects you from poison. (-34, 23, Lair:1) 14 stones (-56, 27, Lair:1) 8 bolts (-3, 36, Lair:1) a +0 cloak Level 2 of the Lair of Beasts (0, 0, Lair:2) a jackal corpse (-3, 8, Lair:2) a +0,+0 trident (-9, 12, Lair:2) 4 fruits (-7, 12, Lair:2) 2 fruits (-2, 12, Lair:2) 4 fruits (-5, 13, Lair:2) 5 fruits (-6, 14, Lair:2) 4 fruits (-1, 14, Lair:2) 2 fruits (-2, 16, Lair:2) 10 stones (-5, 17, Lair:2) 4 fruits (-10, 18, Lair:2) a fruit (-7, 18, Lair:2) 2 fruits (9, 18, Lair:2) a green rat corpse (rotten by now) (-8, 19, Lair:2) a +2,+3 glaive of distortion (-13, 20, Lair:2) 5 fruits (-4, 20, Lair:2) 13 gold pieces (18, 20, Lair:2) a spiny frog corpse (rotten by now) (-7, 24, Lair:2) 3 fruits (8, 24, Lair:2) a green rat corpse (rotten by now) (17, 29, Lair:2) a jackal corpse (rotten by now) (19, 29, Lair:2) a jackal skeleton (-5, 50, Lair:2) 15 stones