Dungeon Crawl Stone Soup version 0.26-a0-1101-g8f9f7f7418 (webtiles) character file. Game seed: 13645541143564914692 91 veneficus the Chiller (level 4, 0/30 HPs) Began as a Merfolk Ice Elementalist on Dec 15, 2020. Slain by an adder (1 damage) ... on level 2 of the Dungeon. The game lasted 00:06:15 (1967 turns). veneficus the Chiller (Merfolk Ice Elementalist) Turns: 1967, Time: 00:06:16 Health: 0/30 AC: 3 Str: 8 XL: 4 Next: 59% Magic: 7/7 EV: 13 Int: 15 God: Gold: 147 SH: 0 Dex: 14 Spells: 4/8 levels left rFire . . . SeeInvis . d - +0 halberd rCold . . . Faith . (shield currently unavailable) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . i - +0 pair of gloves Will ..... (no boots) Stlth ++........ g - amulet of inaccuracy (curse) HPRegen 0.10/turn (no ring) MPRegen 0.10/turn (no ring) @: lethally poisoned (0 -> -2), slowed, very slow A: change form in water, swift swim, stealthy swim a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 147 gold pieces. Skills: + Level 3.0 Dodging - Level 2.1 Stealth - Level 2.6 Spellcasting - Level 6.0 Ice Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level r - Frozen Ramparts Ice ###... 5% 3 z - Freeze Ice ###. 1% 1 Your spell library contained the following spells: Spells Type Power Failure Level Ozocubu's Armour Ice ###..... 5% 3 Hailstorm Conj/Ice ##...... 52% 4 Summon Ice Beast Ice/Summ ##...... 52% 4 Inventory: Hand Weapons d - a +0 halberd (weapon) l - a +3 spear Armour a - a +0 robe (worn) i - a +0 pair of gloves (worn) k - a +0 helmet Jewellery g - a cursed amulet of inaccuracy (around neck) Scrolls c - 2 scrolls of fear {unknown} e - a scroll of magic mapping {unknown} f - a scroll of identify {@r1} j - a scroll of enchant weapon {unknown} Potions b - 2 potions of might Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund #..#.#)#..#.....###.. #.#..#.#÷#..#.......#.. #.#..#.<.#..#.......#.. #.#..#####..#.......#.. #.#......#..#.#........ #.#......#..#.#........ #.########....#........ #...........#####'##### #...gS@...........# #.################# #.# # #†# #. #g# #.. ##+#)###### #... #..()....... ....( +........... #.....#........... You could see an adder and a hobgoblin. Message History Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Natasha Aim: Natasha (severely wounded) You freeze Natasha. You kill Natasha! Natasha growls in agony! The shadow imp disappears in a puff of smoke! The adder barely misses you. Training target 6.0 for Ice Magic reached! Your Ice Magic skill increases to level 6! You need to enable at least one skill for training. Your Dodging skill increases to level 3! The hobgoblin shouts! The adder bites you. * * * LOW HITPOINT WARNING * * * You are poisoned. The adder poisons you! You feel sick. The adder closely misses you. You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * The adder barely misses you. You feel sick. The adder completely misses you. The adder bites you. * * * LOW HITPOINT WARNING * * * It was a potion of magic. Magic courses through your body. * * * LOW HITPOINT WARNING * * * You feel sick. The adder bites you. You die... Skill XL: | 1 2 3 4 | ---------------+-------------+----- Ice Magic | 5 6 | 6.0 Dodging | 3 | 3.0 Stealth | | 2.1 Spellcasting | | 2.6 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 3 | || 3 Halberd | 23 | 4 || 27 Cast: Freeze | 30 | 2 || 32 Frozen Ramparts | 4 | 1 || 5 Use: Scroll | 1 | || 1 Potion | | 1 || 1 Stab: Sleeping | 2 | || 2 Armor: Robe | 10 | 3 || 13 Dodge: Dodged | 36 | 8 || 44 Levels and vault maps discovered: D:1: lightli_arrival_windingriver, layout_loops_ring, serial_co_window_serial, co_window_of_opportunity_a, co_window_corner_a, co_window_paths_a, co_window_corner_a, co_window_paths_a, co_window_corner_a, co_window_paths_a, co_window_paths_a, co_window_of_opportunity_a, co_window_unsneaky_path_d, co_window_corner_b, co_window_cross_4, co_window_paths_c, co_window_4corner_a, glass_columns_c, glass_columns_a, glass_columns_a, glass_columns_c, glass_columns_a D:2: layout_basic, zin_treasury, uniq_robin, uniq_natasha, uniq_sigmund Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | veneficus the Merfolk Ice Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 405 | D:1 | Reached XP level 2. HP: 8/19 MP: 0/5 1037 | D:1 | Reached skill level 5 in Ice Magic 1433 | D:2 | Reached XP level 3. HP: 24/24 MP: 4/6 1463 | D:2 | Noticed Robin 1488 | D:2 | Learned a level 3 spell: Frozen Ramparts 1658 | D:2 | Noticed Sigmund 1784 | D:2 | Killed Robin 1930 | D:2 | Reached XP level 4. HP: 30/30 MP: 2/7 1943 | D:2 | Noticed Natasha 1959 | D:2 | Killed Natasha 1960 | D:2 | Reached skill level 6 in Ice Magic 1960 | D:2 | Reached skill level 3 in Dodging 1966 | D:2 | HP: 2/30 [adder (3)] 1967 | D:2 | Slain by an adder Vanquished Creatures Natasha (D:2) Robin (D:2) An adder (D:2) A gnoll (D:1) A worm (D:2) 4 giant cockroaches 10 goblins 2 hobgoblins 3 jackals A kobold (D:2) 2 bats (D:1) A frilled lizard (D:2) 5 rats 33 creatures vanquished. Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1984 | 1847 | 137 | 0 | 1488 | 2 | 992.0 | Dungeon | 1984 | 1847 | 137 | 0 | 1488 | 2 | 992.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1498 daAuts D:2: 486 daAuts Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 72 | 59 | 45.0 | 26 | 7 | 21.2 +---------+---------+-------+---------+---------+------- D:1 | 32 | 0 | 0.0 | 12 | 0 | 0.0 D:2 | 40 | 59 | 59.6 | 14 | 7 | 33.3 +---------+---------+-------+---------+---------+-------