Dungeon Crawl Stone Soup version bcrawl-1.42 (webtiles) character file. Game seed: 14190987011827273319 548561 vomepaxiddei8334 the Eclecticist (level 16, -13/146 HPs) Began as a Djinni Reaver on Dec 31, 2024. Was the Champion of Vehumet. Mangled by a merfolk impaler ... wielding a +0 trident (22 damage) ... on level 2 of the Shoals. The game lasted 01:32:52 (27336 turns). vomepaxiddei8334 the Eclecticist (Djinni Reaver) Turns: 27336, Time: 01:32:53 Health: -13/146 AC: 10.0 Str: 13 XL: 16 Next: 98% Magic: 9/55 EV: 18.1 Int: 25 God: Vehumet [******] Gold: 1895 SH: 0.0 Dex: 9 Spells: 2/47 levels left rFire + . . GDR: 21% a - staff of power rCold . . . SeeInvis . (no shield) rNeg . . . Gourm . D - +1 robe {RegenMP} rPois + Faith + z - +0 Maxwell's etheric cage {RegenMP+ *Contam rElec Stlth-} rElec + Spirit . J - +2 cloak {rPois} rCorr . Reflect . x - +2 pair of gloves MR ++... Rnd*Rage + (boots unavailable) Stlth .......... u - amulet of faith HPRegen 0.34/turn k - +5 ring of evasion MPRegen 2.18/turn* q - ring of protection from magic @: flying A: never pass out, berserk 2, blink, blurry vision 2, fire resistance 1, high mp 2, wild magic 3, disrupted magic 1, MP-powered wands, floating a: Blink, Renounce Religion You were on level 2 of the Shoals. You worshipped Vehumet. Vehumet was exalted by your worship. You were not hungry. You visited 5 branches of the dungeon, and saw 23 of its levels. You also visited: Sewer and Ice Cave. You collected 3064 gold pieces. You spent 1169 gold pieces at shops. Inventory: Hand Weapons b - the +7 dagger of Triumph {venom, +Inv rN+ Dex+4} (You found it on level 6 of the Dungeon) It poisons the flesh of those it strikes. It affects your dexterity (+4). It protects you from negative energy. It lets you turn invisible. Missiles s - 2738 bolts w - 3 throwing nets {=f} Armour x - a +2 pair of gloves (worn) z - the +0 Maxwell's etheric cage (worn) {RegenMP+ *Contam rElec Stlth-} (You bought it in a shop on level 8 of the Dungeon) It insulates you from electricity. It causes magical contamination when unequipped. It makes you less stealthy. D - a +1 robe of magic recovery (worn) J - a +2 cloak of poison resistance (worn) Q - the +0 mask of the Dragon {MR+ Slay+3 SInv} (You found it in an ice cave) It affects your accuracy and damage with ranged weapons and melee attacks (+3). It affects your resistance to hostile enchantments. It lets you see invisible. Magical Staves a - an uncursed staff of power (weapon) Jewellery k - a +5 ring of evasion (left hand) q - a ring of protection from magic (right hand) u - an amulet of faith (around neck) B - an uncursed ring of stealth H - an uncursed ring of magical power R - a cursed amulet of magic regeneration {unknown} V - the ring "Xisi" {rF++ rN+ Dex-2, unknown} (You found it on level 10 of the Dungeon) [ring of positive energy] It affects your dexterity (-2). It greatly protects you from fire. It protects you from negative energy. Z - the amulet "Ateocuh" {Inacc rElec, unknown} (You found it on level 2 of the Snake Pit) [amulet of inaccuracy] It reduces the accuracy of all your attacks. It insulates you from electricity. Wands g - a wand of acid (8) n - a wand of disintegration (39) v - a wand of polymorph (21) A - a wand of paralysis (30) K - a wand of iceblast (4) L - a wand of flame (65) Y - a wand of digging (2) Scrolls d - 3 scrolls of immolation h - 9 scrolls of fear i - 2 scrolls of identify l - a scroll of amnesia m - 5 scrolls of blinking o - 7 scrolls of fog r - 17 scrolls of remove curse t - 15 scrolls of teleportation y - 4 scrolls of revelation C - a scroll of torment {unknown} O - a scroll of vulnerability S - a scroll of summoning X - a scroll of silence {unknown} Potions c - 3 potions of haste f - 2 potions of mutation j - 6 potions of curing p - 4 potions of brilliance E - 3 potions of berserk rage F - 4 potions of heal wounds G - 6 potions of might I - a potion of cancellation M - 2 potions of magic N - 2 potions of lignification U - a potion of resistance {unknown} W - 2 potions of agility {unknown} Miscellaneous P - a lightning rod (4/4) T - a phial of floods Comestibles e - 37 rations {!d} Skills: + Level 14.2 Fighting Level 3.0 Axes - Level 6.0 Dodging - Level 16.0 Spellcasting - Level 16.0 Conjurations - Level 4.0 Hexes - Level 12.0 Ice Magic - Level 12.0 Air Magic - Level 14.0 Evocations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Lightning Bolt Conj/Air ######## 1% 4 None b - Freeze Ice ###### 1% 1 None d - Stone Arrow Conj/Erth ###### 1% 3 None g - Glaciate Conj/Ice/Air ########.. 41% 8 ######. i - Irradiate Conj/Tmut #######... 4% 5 None l - Chain Lightning Conj/Air ########.. 34% 8 ######. s - Fulminant Prism Conj/Hex #######... 1% 4 None x - Icicle Burst Conj/Ice ########.. 9% 7 ####... z - Iskenderun's Battles Conj/Chrm #######. 4% 5 None Your spell library contained the following spells: Spells Type Power Failure Level Hunger Lehudib's Crystal Spear Conj/Erth #######... 94% 8 ######. Magic Dart Conj #### 1% 1 None Searing Ray Conj ######## 1% 2 None Shock Conj/Air ####### 1% 2 None Static Discharge Air ###### 2% 1 None Swiftness Chrm/Air #######. 7% 2 None Corona Hex ######. 8% 1 None Shackle Hex ######.. 10% 2 None Iskenderun's Mystic Bla Conj ######## 1% 3 None Mephitic Cloud Conj/Pois/Air #######. 1% 3 None Dazzling Orbs Conj/Hex ####### 4% 3 None Inner Flame Hex/Fire N/A 5% 3 None Yara's Violent Unravell Hex/Tmut ######.... 12% 4 None Confuse Hex ######.. 13% 3 None Silence Hex/Air #######... 17% 5 None False Image Hex/Summ ######.. 21% 3 None Cause Fear Hex ######.... 24% 4 None Petrify Tmut/Erth #####..... 61% 4 None Blight Necr/Pois #####.... 100% 7 ####... Dungeon Overview and Level Annotations Branches: Dungeon (12/12) Temple (0/1) D:6 Lair (6/6) D:9 Shoals (2/3) Lair:4 Snake (2/3) Lair:4 Slime (0/5) Orc Orc (1/1) D:8 Elf (0/3) Lair:5 Vaults (0/3) D:11 Depths (0/5) D:12 Altars: Ashenzari Dithmenos Elyvilon Makhleb Okawaru Qazlal Ru Sif Muna Trog Uskayaw Xom Yredelemnul Jiyva Shops: D:8 :[ Orc :*?} Portals: Hell: Lair:6 Annotations: D:5 1 runed door D:7 2 transporters, Rinne's ghost, novice DsGl Snake:1 1 runed translucent door, Rinne's ghost, adept HuGl Snake:2 3 runed translucent doors, kosoiffoigrumme1174's ghost, adept DjFE Innate Abilities, Weirdness & Mutations You never pass out after going berserk. You often lose your temper in combat. You can translocate small distances at will. Scrolls take you longer to read. Your flesh is heat resistant. (rF+) You have a considerably increased reservoir of magic. (+20% MP) Your spells are much harder to cast, but much more powerful. Your casting is slightly disrupted. You expend magic power (3 MP) to strengthen your wands. Your body floats in the air. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - merfolk impaler Aim: a merfolk impaler, wielding a +0 trident and wearing a +0 robe (water, severely wounded) The stone arrow hits the merfolk impaler!! The merfolk impaler is almost dead. The merfolk impaler barely misses you. A water nymph comes into view. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast that spell. Unknown command. Unknown command. The merfolk impaler hits you from afar with a +0 trident! * * * LOW HITPOINT WARNING * * * The water nymph gestures at you. The water rises up and strikes you!! * * * LOW HITPOINT WARNING * * * The merfolk impaler hits you from afar with a +0 trident!! You die... .≈≈≈.†≈≈≈≈# ≈≈$.†≈≈≈≈≈# ..≈m≈≈≈≈≈≈# ..#≈.E≈≈≈≈# ......t≈≈≈# .....≈≈≈≈≈# ..# ##.......≈≈m≈≈# ... ##..≈....≈≈≈≈≈≈# ≈.. #...≈..≈≈≈≈≈@≈≈# ≈.. #...≈≈≈≈≈≈≈≈≈≈# ≈%. ##.≈≈≈≈≈≈≈≈≈≈≈# ≈$. ##.≈≈≈≈≈≈≈≈≈≈≈≈# ≈..##..≈≈≈≈≈≈≈≈≈≈≈≈# ≈P≈<.≈≈≈≈≈≈≈≈≈≈≈≈≈≈# ≈P...≈≈≈≈≈≈≈≈≈≈≈≈≈≈# P≈..≈P≈P≈≈≈≈≈≈≈≈≈≈≈# ≈≈