Dungeon Crawl Stone Soup version 0.25.0-1-g7eea58d2a3 (console) character file. Game seed: 11606230213298879214 7 wheals the Skirmisher (level 1, -7/18 HPs) Began as a Demonspawn Abyssal Knight on June 14, 2020. Was a Follower of Lugonu. Mangled by a gnoll ... wielding a +0 flail (14 damage) ... on level 1 of the Dungeon. The game lasted 00:00:50 (260 turns). wheals the Skirmisher (Demonspawn Abyssal Knight) Turns: 260, Time: 00:00:51 Health: -7/18 AC: 3 Str: 12 XL: 1 Next: 83% Magic: 2/2 EV: 10 Int: 13 God: Lugonu [*.....] Gold: 9 SH: 3 Dex: 12 Spells: 0/0 levels left rFire . . . SeeInvis . a - +1 falchion rCold . . . Gourm . g - +0 buckler rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn e - ring of stealth MPRegen 0.08/turn (no ring) @: no status effects A: no striking features a: Depart the Abyss, Renounce Religion You were on level 1 of the Dungeon. You worshipped Lugonu. Lugonu was aware of your devotion. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You visited the Abyss 1 time. You collected 9 gold pieces. Inventory: Hand Weapons a - a +1 falchion (weapon) Missiles h - 6 boomerangs (quivered) Armour b - a +0 leather armour (worn) d - a cursed +0 helmet (You found it on level 1 of the Abyss) g - a +0 buckler (worn) (You found it on level 1 of the Dungeon) Jewellery e - a ring of stealth (left hand) (You found it on level 1 of the Abyss) Comestibles c - a ration f - a chunk of flesh Skills: - Level 3.0 Fighting + Level 2.4 Long Blades - Level 1.7 Armour - Level 0.8 Dodging - Level 2.4 Invocations You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History You barely miss the rat. The rat closely misses you. You completely miss the rat. The rat bites you. You hit the rat. You kill the rat! Lugonu accepts your kill. You hit the rat. You kill the rat! Lugonu accepts your kill. No target in view! No target in view! You see here a rat corpse. You butcher the rat corpse. f - 5 chunks of flesh (gained 1) You see here a rat skeleton. HP restored. A giant cockroach comes into view. The helpless giant cockroach fails to defend itself. You slash the giant cockroach! You kill the giant cockroach! Lugonu accepts your kill. No target in view! You open the door. Found a buckler and 21 stones. No target in view! There is an open door here. You see here a buckler. g - a buckler You start putting on your armour. You continue putting on your buckler. x4 You finish putting on your +0 buckler. You see here 21 stones. There is an open door here. You open the door. There is an open door here. You open the door. There is an open door here. You open the door. Found 6 boomerangs. There is an open door here. You see here 6 boomerangs. h - 6 boomerangs There is an open door here. You open the door. There is an open door here. You open the door. There is an open door here. You open the door. There is an open door here. You now have 7 gold pieces. You now have 9 gold pieces (gained 2). A giant cockroach comes into view. Found a scroll labeled JAPOXKATEP. You barely miss the giant cockroach. The giant cockroach bites you but does no damage. You block the giant cockroach's attack. You hit the giant cockroach. The giant cockroach is moderately wounded. The giant cockroach bites you but does no damage. You hit the giant cockroach. The giant cockroach is almost dead. The giant cockroach bites you. x2 You hit the giant cockroach but do no damage. The giant cockroach is severely wounded. The giant cockroach bites you. You hit the giant cockroach. You kill the giant cockroach! Lugonu accepts your kill. You start resting. HP restored. Some of the chunks of flesh in your inventory have rotted away. A gnoll comes into view. It is wielding a +0 flail. Throwing (i - inventory) h - 6 boomerangs (quivered) Aim: a gnoll, wielding a +0 flail (asleep) You throw a boomerang. The boomerang hits the gnoll. The gnoll shouts! The gnoll is moderately wounded. Throwing (i - inventory) h - 6 boomerangs (quivered) Aim: a gnoll, wielding a +0 flail (moderately wounded) You throw a boomerang. The boomerang hits the gnoll. The gnoll is heavily wounded. Throwing (i - inventory) h - 6 boomerangs (quivered) Aim: a gnoll, wielding a +0 flail (heavily wounded) You throw a boomerang. The boomerang hits the gnoll but does no damage. The gnoll is heavily wounded. You closely miss the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 flail. You hit the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * You hit the gnoll. The gnoll is almost dead. The gnoll closely misses you. Some of the chunks of flesh in your inventory have rotted away. You closely miss the gnoll. The gnoll is almost dead. The gnoll hits you with a +0 flail! Ouch! That really hurt! You die... #. .# #. .. #.###.# #..... #..... #...# #..g## #6?## ##...#### # #.......+ + ##...#### # #...## #...# #...######## ##.###.....##+# #.# #.###.##.# You could see a gnoll. Vanquished Creatures 4 giant cockroaches (D:1) 2 rats (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | wheals the Demonspawn Abyssal Knight began the quest for | the Orb. 0 | Abyss:1 | Reached XP level 1. HP: 18/18 MP: 2/2 25 | D:1 | Escaped the Abyss 260 | D:1 | Mangled by a gnoll Action || total -------------------------++------- Melee: Falchion || 17 Throw: Boomerang || 3 Stab: Sleeping || 1 Armor: Leather armour || 3 Dodge: Dodged || 5 Block: Buckler || 1 Rpst.: Falchion || 3 Levels and vault maps discovered: D:1: dpeg_arrival_prison, layout_loops_corners Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 26.2 | 41.2 | 130.0 Dungeon | 90.4 | 90.4 | 0.0 | 28.9 | 45.5 | 235.0 Abyss | 9.6 | 9.6 | 0.0 | 0.0 | 0.0 | 25.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 5.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 10.0 +-------+-------+-------+-------+-------+----------------------