wheals Level 1 of the Dungeon (0, 0, D:1) a +0 dagger a +0 club (0, 2, D:1) a +0 club (1, -9, D:1) a +0 whip (3, 10, D:1) a +0 club (13, 3, D:1) a cursed +0 dagger (13, 5, D:1) a +0 whip (16, 6, D:1) a +0 club (20, 7, D:1) a +0 club (25, 8, D:1) a +0 club (35, 10, D:1) a cursed -2 whip (35, 13, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 club (5, 7, D:2) a +0 leather armour (33, 18, D:2) a +0 club (34, 0, D:2) a +0 dagger (38, 2, D:2) a +0 falchion (43, -14, D:2) a +0 mace (44, 17, D:2) a +0 hand axe (46, 39, D:2) a +0 dagger a +0 robe (50, 43, D:2) a +0 club (60, 0, D:2) a +0 trident a +0 club (60, 1, D:2) a cursed +0 mace (60, 2, D:2) a +0 club (61, 1, D:2) a +0 club Level 3 of the Dungeon (3, -24, D:3) a +0 mace (8, 4, D:3) a +0 dagger (10, -24, D:3) a +0 short sword (11, -3, D:3) a +0 hand axe a +0 dagger a +0 club (12, -3, D:3) a +0 leather armour a +0 dagger (14, -13, D:3) a +0 leather armour (17, -27, D:3) a +0 short sword (17, -22, D:3) a cursed -2 club (18, -27, D:3) a +0 flail a +0 dagger a +0 robe (21, -5, D:3) a +0 whip (29, 2, D:3) a +0 club (30, 2, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) 22 sling bullets (4, -12, D:4) a +0 robe a +0 dagger a +0 war axe (5, -10, D:4) a +0 whip (6, -1, D:4) a +0 robe (7, -45, D:4) a +0 robe (12, -1, D:4) 23 bolts (19, -38, D:4) 2 potions of heal wounds (22, -22, D:4) a +0 scythe a +0 robe (22, -19, D:4) a +0 falchion a +0 leather armour (22, -18, D:4) a +0 leather armour (23, -18, D:4) a +0 dagger a +0 robe (34, -29, D:4) a +0 short sword (35, -26, D:4) a +0 hand axe (35, -20, D:4) a +0 short sword a +0 robe a +0 dagger (36, -22, D:4) a +0 scale mail a +0 dagger a +0 hand axe a +0 flail a +0 mace a +0 hand axe (36, -9, D:4) a +0 trident (44, -15, D:4) a +0 giant club (54, -27, D:4) 7 bolts Level 5 of the Dungeon [Shop] Cugockig's Weapon Emporium a +5 battleaxe of freezing (580 gold) a +0 war axe (52 gold) the cursed +3 mace of Righteous Anger {vorpal, +Rage rF+ Int-3} (415 gold) It inflicts extra damage upon your enemies. It affects your intelligence (-3). It protects you from fire. It lets you go berserk. It has a curse placed upon it. 21 sling bullets (157 gold) the +5 glaive "Ocint" {vorpal, rN+} (688 gold) It inflicts extra damage upon your enemies. It protects you from negative energy. a +0 dagger of draining (84 gold) 3 javelins (36 gold) a +0 dagger (30 gold) a +0 war axe (52 gold) 11 arrows (33 gold) a +1 rapier of speed (285 gold) a +0 long sword (52 gold) a +0 spear (45 gold) (12, 10, D:5) a +0 falchion (13, 8, D:5) a +0 ring mail (18, 27, D:5) an uncursed ring of poison resistance (20, -3, D:5) a +0 hand axe (25, 21, D:5) 12 arrows (26, 7, D:5) a +0 dagger a cursed +0 animal skin (29, 22, D:5) a +0 ring mail (33, 11, D:5) a +0 flail a +0 leather armour (35, 5, D:5) a +0 dagger (37, 29, D:5) a +0 falchion a +0 leather armour (38, 27, D:5) a +0 flail (44, 16, D:5) a +0 shortbow (45, -6, D:5) a +0 leather armour a +0 robe (47, -6, D:5) a +0 war axe (47, 21, D:5) 25 sling bullets (66, 21, D:5) a +0 giant club Level 6 of the Dungeon (11, -27, D:6) a +0 short sword (11, -25, D:6) a cursed +0 great sword a +0 robe (14, -32, D:6) a +3 falchion of freezing a +0 robe (14, -6, D:6) 17 sling bullets (16, -32, D:6) a +0 falchion a +0 robe (17, -33, D:6) a +0 mace a +0 robe (18, -36, D:6) a cursed +0 flail a +0 robe (18, -34, D:6) a cursed +0 robe (21, -19, D:6) a +0 trident (30, 1, D:6) 10 sling bullets (32, -23, D:6) a +0 leather armour (33, -21, D:6) 20 sling bullets (33, -17, D:6) a +0 dagger a +0 chain mail (34, -30, D:6) a +0 ring mail (45, -39, D:6) 18 bolts Level 7 of the Dungeon [Shop] Areergh's Book Shop a book of Power (585 gold) a book of Changes (325 gold) a book of Hexes (650 gold) a book of Conjurations (390 gold) a book of Maledictions (325 gold) a book of Frost (455 gold) a book of Burglary (975 gold) a book of Necromancy (390 gold) a book of Annihilations (1435 gold) a book of Clouds (585 gold) a manual of Dodging (1435 gold) [Shop] Usozxi Vivuf's Antique Weapon Shoppe a cursed -1 spear (2 gold) a +0 spear (81 gold) a +0 hunting sling of freezing (126 gold) a +0 hand crossbow (94 gold) a +0 quarterstaff (108 gold) a +3 dagger of holy wrath (556 gold) a +0 vorpal war axe (194 gold) a +4 morningstar of holy wrath (788 gold) a +0 dagger (54 gold) a +4 broad axe of freezing (788 gold) a +0 arbalest (121 gold) (12, -30, D:7) 22 sling bullets (13, -18, D:7) a +0 giant club (15, 18, D:7) a +0 shortbow 23 arrows (17, -39, D:7) 18 bolts (18, 20, D:7) an arrow (24, -19, D:7) a +0 scale mail (31, -4, D:7) a +0 robe (37, -36, D:7) a +0 chain mail (46, -25, D:7) a +0 rapier (46, 16, D:7) a +0 falchion a +0 robe (47, -10, D:7) a +0 giant club (47, 13, D:7) a cursed +0 war axe a cursed -1 robe (47, 14, D:7) a +0 spear a +0 robe (59, -38, D:7) a +0 helmet Level 8 of the Dungeon (0, 0, D:8) a +0 short sword (4, -22, D:8) a +3 falchion a +0 robe (4, -21, D:8) a +3 hand axe of freezing a +0 robe (4, -20, D:8) a cursed +0 dagger a +0 robe (4, -19, D:8) 240 stones a +0 short sword (4, -4, D:8) 22 stones a +0 long sword (5, -20, D:8) a +5 dagger a +0 short sword a +1 falchion of holy wrath a +0 ring mail a +0 flail a +0 short sword a +0 hand axe (6, -21, D:8) a +0 dagger (6, -20, D:8) a +0 mace (6, -2, D:8) 3 stones (7, -1, D:8) a +0 chain mail a +0 scimitar (7, 12, D:8) a +0 spear a +0 flail a +0 whip a +0 hat (8, 12, D:8) a +0 giant club a +0 giant spiked club (9, -20, D:8) an uncursed staff of death (10, -10, D:8) a +0 robe a cursed +4 scimitar a +0 shortbow a +1 battleaxe a +0 robe a +0 war axe a +0 robe 25 arrows (10, 13, D:8) a +0 robe a +0 dagger (11, -10, D:8) a cursed +0 robe a +0 spear (14, -3, D:8) an uncursed staff of earth (17, -1, D:8) the +6 hand crossbow of the Shore {flame, rElec Str+7 Int-4} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+7). It affects your intelligence (-4). It insulates you from electricity. (17, 0, D:8) the +2 long sword "Irphateu" {drain, +Blink rC- Str+5 Int+2 Stlth+} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+5). It affects your intelligence (+2). It makes you vulnerable to cold. It lets you blink. It makes you more stealthy. (17, 1, D:8) a box of beasts (18, 1, D:8) the +1 scimitar "Conservator" {flame, rC+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from cold. (21, -16, D:8) a +0 cloak (23, 12, D:8) 14 stones (23, 23, D:8) a +2 quarterstaff of chaos a +0 lajatang (24, 6, D:8) a cursed -2 mace (25, -10, D:8) a +0 dagger (25, -3, D:8) a +0 hat (25, 12, D:8) a +0 leather armour (26, -8, D:8) a potion of degeneration {!q} (26, 19, D:8) a +0 whip (26, 20, D:8) a +0 flail (27, 18, D:8) a potion of heal wounds (28, 18, D:8) a +0 flail +0 steam dragon scales (29, 1, D:8) a +0 halberd a +0 plate armour (30, -6, D:8) a cursed +0 leather armour (30, -1, D:8) a +0 dagger (32, -21, D:8) a +0 leather armour (40, -1, D:8) a +0 flail (40, 0, D:8) a +0 leather armour a +0 hand axe a +0 war axe a cursed -2 chain mail a +0 dagger a +0 robe Level 9 of the Dungeon (0, 0, D:9) 2 sling bullets (0, 1, D:9) a +0 quarterstaff a +0 hunting sling 14 sling bullets a +0 leather armour (2, 2, D:9) a sling bullet (4, -22, D:9) a +0 long sword (9, -16, D:9) a +0 dagger a +0 robe (10, -24, D:9) a +0 robe (10, -19, D:9) a +2 dagger of electrocution a +0 ring mail a +0 war axe a +0 scale mail a +0 falchion (11, -17, D:9) a +0 glaive a +0 chain mail (26, 12, D:9) 31 arrows (30, -22, D:9) a +0 dire flail a cursed -1 giant club (31, -26, D:9) 19 sling bullets (36, -20, D:9) a +0 giant club (36, 23, D:9) a +0 hand axe a +0 leather armour (36, 24, D:9) 2 stones (37, -23, D:9) a +0 war axe (37, 24, D:9) a +0 whip a +0 hand axe 20 stones a +0 dagger a cursed +0 robe (37, 25, D:9) a +0 short sword 10 stones (39, -14, D:9) a +0 robe (41, -21, D:9) 24 arrows (42, -10, D:9) a +0 giant spiked club (44, 1, D:9) a cursed -1 whip (44, 2, D:9) a +1 war axe of flaming a +0 chain mail a +0 whip a +0 leather armour (47, -20, D:9) 20 stones (48, 12, D:9) a +0 hand axe a +0 hand axe a +0 leather armour a +0 mace a +0 scale mail (49, -1, D:9) a +0 ring mail (56, -4, D:9) 18 stones Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 scale mail (1, 14, Lair:1) a +0 robe (9, 32, Lair:1) 22 stones (10, -10, Lair:1) a +0 robe (18, -6, Lair:1) a +0 arbalest (18, 7, Lair:1) a +0 great sword (21, -10, Lair:1) an uncursed staff of fire (42, -11, Lair:1) a potion of heal wounds (47, -4, Lair:1) a +2 robe of magic resistance the +8 demon blade "Leech" {vamp, *Rage +Rage rN+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from negative energy. It lets you go berserk. It may make you go berserk in combat. a +2 chain mail of cold resistance a +3 scale mail of cold resistance +0 steam dragon scales (49, -11, Lair:1) a +0 spear (50, -8, Lair:1) a +0 ring mail Level 2 of the Lair of Beasts (0, 0, Lair:2) a poisoned dart (0, 1, Lair:2) a poisoned dart (0, 4, Lair:2) a +2 vorpal spear (1, 0, Lair:2) a poisoned dart (2, 0, Lair:2) a poisoned dart (3, 0, Lair:2) a book of Callings (4, 0, Lair:2) a wolf corpse (6, 14, Lair:2) a +0 centaur barding (13, -19, Lair:2) an electric eel skeleton (17, -3, Lair:2) a +0 robe of positive energy (18, 10, Lair:2) a water moccasin corpse (20, 9, Lair:2) a cursed +0 helmet (29, -12, Lair:2) 25 sling bullets (29, 11, Lair:2) 28 sling bullets