wheals Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (2, -30, D:1) a +0 scale mail (2, -23, D:1) 20 stones (3, -8, D:1) a +0 whip (4, 9, D:1) a +0 robe (5, 5, D:1) 13 stones (7, -22, D:1) a +0 short sword (7, -6, D:1) a +0 club (17, -26, D:1) a +0 robe a +0 dagger a +0 short sword (17, -24, D:1) a +0 short sword (18, -12, D:1) a +0 leather armour (18, -9, D:1) 12 stones (22, -17, D:1) 11 stones (30, -8, D:1) a +0 short sword (31, 0, D:1) 8 stones (36, -2, D:1) a +0 club (36, 12, D:1) 14 arrows (37, -17, D:1) 17 arrows (37, -2, D:1) a +0 dagger a stone (39, -1, D:1) a +0 club (40, 7, D:1) a +0 short sword (43, 10, D:1) a +0 short sword Level 2 of the Dungeon (3, -15, D:2) 27 stones (3, -12, D:2) a staff of conjuration (10, 8, D:2) a +0 mace (13, -12, D:2) a +0 dagger (17, 11, D:2) a +0 dagger (26, 4, D:2) a +0 robe (33, -19, D:2) 17 stones (34, -17, D:2) 18 stones (38, -17, D:2) a +0 short sword (42, -17, D:2) a +0 short sword Level 3 of the Dungeon (0, 0, D:3) 29 bolts (6, 14, D:3) 20 stones (9, 16, D:3) Sif Muna's Guide on Battle Magic Spells Type Level Known a - Foxfire Conjuration/Fire 1 no (10, 16, D:3) Sif Muna's Volume of Attacks Spells Type Level Known a - Shock Conjuration/Air 1 no (11, 16, D:3) Sif Muna's Volume of Transmigration Spells Type Level Known a - Sting Transmutation/Poison 1 no (18, -8, D:3) a +0 club a +0 short sword a +0 hand axe a +0 dagger (19, -6, D:3) a +0 short sword (21, -3, D:3) 16 stones a +0 dagger a +0 hunting sling (31, -9, D:3) 21 bolts (33, 13, D:3) a +0 whip (33, 14, D:3) a +2 vorpal flail (33, 15, D:3) a +0 spear (59, -6, D:3) a +0 club Level 4 of the Dungeon [Shop] Vist's Armour Shop a +0 robe (7 gold) a +1 scale mail of poison resistance (130 gold) a +1 scale mail of willpower (160 gold) a +0 ring mail of fire resistance (110 gold) a +0 scale mail (40 gold) a +0 robe (7 gold) (0, 0, D:4) a +0 flail (3, -40, D:4) the +1 pair of boots of Daixetaf {rF+++ rC- Str+4 Int-3} Str: It affects your strength (+4). Int: It affects your intelligence (-3). rF: It renders you almost immune to fire. rC: It makes you vulnerable to cold. (4, -12, D:4) a +0 leather armour a +0 rapier (5, 0, D:4) a +0 giant spiked club (6, -16, D:4) a +0 club (9, -53, D:4) a +1 flail of draining a +0 leather armour (9, -46, D:4) 34 stones (10, -38, D:4) a +0 short sword (11, -53, D:4) a +0 robe (13, -37, D:4) a +0 dagger (13, -16, D:4) a +0 ring mail (17, -58, D:4) 43 stones (24, -18, D:4) a +0 club (27, -21, D:4) a +2 dagger of draining (29, -17, D:4) an adder corpse (skeletalised by now) (31, -45, D:4) a +0 trident a +0 plate armour (33, -60, D:4) 25 stones (35, -15, D:4) a +0 pair of boots (37, -38, D:4) 17 bolts (42, -3, D:4) a +0 spear (44, -35, D:4) a +0 whip of venom (44, -18, D:4) a +0 robe a +0 whip (46, -62, D:4) 18 sling bullets (48, -59, D:4) a +0 short sword a +0 hand crossbow 19 bolts (52, -36, D:4) 9 stones (52, -15, D:4) a +0 giant club an ogre corpse (skeletalised by now) Level 5 of the Dungeon (0, 0, D:5) a +0 dagger