Dungeon Crawl Stone Soup version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 58969403722990362 46 woodworker the Magician (level 3, -11/27 HPs) Began as a Djinni Fire Elementalist on Dec 2, 2023. Mangled by Terence ... wielding a +2 heavy flail (17 damage) ... on level 2 of the Dungeon. The game lasted 00:03:13 (980 turns). woodworker the Magician (Djinni Fire Elementalist) Turns: 980, Time: 00:03:14 Health: -11/27 AC: 2 Str: 7 XL: 3 Next: 92% Gold: 137 EV: 12 Int: 18 God: SH: 0 Dex: 19 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... j - amulet of the acrobat Stlth ++ h - +6 ring of dexterity HPRegen 0.24/turn (no ring) MPRegen 0.00/turn %: acrobat, infuse magic (-12 HP) @: brilliant, flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 137 gold pieces. Inventory: Armour a - a +0 robe (worn) Magical Staves p - a staff of cold Jewellery h - a +6 ring of dexterity (left hand) j - an amulet of the acrobat (around neck) Scrolls b - 2 scrolls of identify {unknown} f - a scroll of magic mapping {unknown} m - a scroll of enchant armour {unknown} o - a scroll of immolation {unknown} Potions d - 2 potions of haste {unknown} e - a potion of lignification {unknown} g - a potion of resistance {unknown} i - a potion of attraction {unknown} k - 2 potions of curing {unknown} l - 2 potions of flight {unknown} n - a potion of berserk rage Skills: + Level 1.5 Fighting - Level 2.1 Dodging - Level 1.5 Stealth * Level 3.2 Spellcasting You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 88% 2x1d8 4% 1 b - Scorch Fire 44% 2d6 6% 2 c - Volatile Blastmotes Fire/Tloc 44% 2d13 13% 3 d - Inner Flame Hex/Fire 22% N/A 13% 3 e - Flame Wave Conj/Fire 22% 2d8 38% 4 f - Summon Small Mammal Summ 88% N/A 4% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The foxfire hits Terence but does no damage. Terence is lightly wounded. Your foxfire dissipates! Terence drinks a potion. Terence goes berserk! Terence rages. You conjure some foxfire! Terence barely misses you. Your foxfire dissipates! The foxfire hits Terence but does no damage. Terence is lightly wounded. Terence rages. Terence completely misses you. Terence attacks as you move away! Terence closely misses you. You conjure some foxfire! Terence hits you with a +2 heavy flail! Ouch! That really hurt! You are too injured to fight recklessly! Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits Terence. Terence is moderately wounded. The foxfire hits Terence. Terence is moderately wounded. Terence hits you with a +2 heavy flail. * * * LOW HITPOINT WARNING * * * It was a potion of brilliance. You feel clever all of a sudden. The foxfire hits Terence but does no damage. Terence is moderately wounded. The foxfire hits Terence but does no damage. Terence is moderately wounded. Terence barely misses you. You are too injured to fight recklessly! Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You miscast Foxfire. You are very lightly contaminated with residual magic. Nothing appears to happen. * * * LOW HITPOINT WARNING * * * Terence hits you with a +2 heavy flail! Ouch! That really hurt! You die... #.# ##.###.# #.####.###.# #.......##.. #.# #.####<..... #.# #.# #.###.# #.# #.# #.# #.# #.# #.####.###.# #.# ##############..........# #.# #.......@.......##.###### #.####.####.@.§......##.# #......# #.########.##.###### #.###### #.# #.##.#..... #.# #.# #.##.#.#### #.# #.########.##....... #.# #.......##.####.#### ##.## #######.# .# #.# # #...# .# #.# # You could see Terence (berserk). Vanquished Creatures 2 adders (D:2) 2 bats (D:2) 3 endoplasms 4 goblins (D:1) 4 hobgoblins 2 kobolds 3 ball pythons 3 frilled lizards 3 rats 26 creatures vanquished. Vanquished Creatures (others) 95 foxfires 95 creatures vanquished. Grand Total: 121 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | woodworker the Djinni Fire Elementalist began the quest for | the Orb. 0 | D:1 | woodworker set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 167 | D:1 | Reached XP level 2. HP: 20/22 MP: 0/0 522 | D:2 | Reached skill level 1 in Fighting 604 | D:2 | Reached XP level 3. HP: 27/27 MP: 0/0 604 | D:2 | Learned a level 1 spell: Summon Small Mammal 611 | D:2 | Reached skill level 3 in Spellcasting 962 | D:2 | Noticed Terence 980 | D:2 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_stone_temple_mockup, layout_rooms D:2: layout_loops_ring, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.5 Spellcasting | 3 | 3.2 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Cast: Foxfire || 55 Use: Potion || 1 Armour: Robe || 1 Dodge: Dodged || 11