wvc Level 1 of the Dungeon (0, 0, D:1) a +2,+2 sling (0, 18, D:1) a +0 scale mail (5, 21, D:1) 16 stones (13, 23, D:1) a +0 scale mail (5, 33, D:1) a +1,+0 sling (23, 35, D:1) a +0,+0 club (28, 52, D:1) a +0,+0 club Level 2 of the Dungeon (0, 0, D:2) 18 arrows (-37, 12, D:2) a dart (-36, 12, D:2) a dart (-5, 12, D:2) 19 arrows (-34, 13, D:2) a +0,+0 orcish flail a dart (12, 14, D:2) a +0 elven robe (1, 17, D:2) a +0,+0 short sword (6, 19, D:2) a +0,+0 short sword (-4, 26, D:2) 19 stones (11, 28, D:2) 27 stones (12, 28, D:2) a cursed +0,+1 orcish whip (10, 32, D:2) a dart (-18, 33, D:2) 16 darts (9, 33, D:2) a dart (12, 37, D:2) a +0 robe (4, 38, D:2) 10 darts of dispersal (-27, 40, D:2) a +0,+0 orcish club (-4, 46, D:2) a +1,+0 dagger (20, 52, D:2) a +2,+1 whip Level 3 of the Dungeon (0, 0, D:3) 10 stones (-12, 4, D:3) 17 sling bullets (24, 7, D:3) a +0,+0 club (9, 18, D:3) a +1 robe (36, 19, D:3) a +0,+0 dagger (-6, 24, D:3) a +0,+0 short sword (27, 28, D:3) a +0,+2 war axe (20, 29, D:3) a -1,+1 orcish club (-8, 33, D:3) a rotting bat corpse (-3, 33, D:3) a -1,+1 orcish club (32, 34, D:3) a +0 chain mail (37, 34, D:3) 26 stones (-16, 47, D:3) 22 stones (-3, 47, D:3) a +0,+1 orcish dagger (11, 47, D:3) 27 darts Level 4 of the Dungeon [Shop] Phefuc's Antique Weapon Emporium a +0,+0 dagger (60 gold) a +0,+0 bow (93 gold) a -1,+0 orcish spear (75 gold) a +6,+2 morningstar of protection (120 gold) a +0,+2 short sword (96 gold) a +0,+0 spear (96 gold) a +1,+1 hand axe of flaming (84 gold) a +0,+0 war axe (120 gold) the +9,+4 hand axe "Hyem" {flame, +Blink rC- Dex+3} (234 gold) It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+3). It makes you vulnerable to cold. It lets you blink. a +2,+2 bow of evasion (93 gold) the +4,+8 short sword of Remymiqu {drain, +Inv Dex+3 Stlth+} (246 gold) A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+3). It lets you turn invisible. It makes you much more stealthy. a +0,+0 mace (90 gold) a +0,+2 elven short sword (114 gold) a +0,+0 hand axe (84 gold) the +10,+4 trident of the Octopus King {venom, rElec rPois MR+} (3927 gold) It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (0, 0, D:4) a -1,+1 orcish mace a +0 orcish leather armour (0, 1, D:4) a +0,+0 orcish club (-3, 3, D:4) a scroll of magic mapping (7, 10, D:4) a quokka corpse a +0,+0 orcish club (13, 14, D:4) a +0 ring mail