ymhsbmbesitwf Level 1 of the Dungeon (0, 0, D:1) a +0 short sword Level 2 of the Dungeon [Shop] Itwulupp's Antique Weapon Shoppe a +0 club (26 gold) a +0 hand axe (78 gold) a +0 sling (39 gold) the +6 longbow "Huquf" {flame, Stlth+} (1339 gold) Any ammunition fired from it burns those it strikes, dealing additional fire damage. Stlth: It makes you more stealthy. a +0 mace (78 gold) a +0 club (26 gold) a +2 triple sword of protection (624 gold) (0, 0, D:2) a +0 chain mail a +0 dagger (4, -23, D:2) a +0 falchion (5, -15, D:2) a +0 hand axe (5, -12, D:2) a +0 ring mail (7, -7, D:2) a +0 dagger (18, -34, D:2) a +0 buckler (24, -12, D:2) a +0 robe (27, -12, D:2) a +2 dagger of electrocution (28, -32, D:2) a +0 dagger (32, -7, D:2) an orb of guile Level 3 of the Dungeon (0, 0, D:3) a +0 flail a +0 ring mail (28, -9, D:3) a +0 short sword (36, -19, D:3) a +0 club (38, 9, D:3) a +0 club (52, 9, D:3) a +4 chain mail Level 4 of the Dungeon [Shop] Uhoil's Book Shoppe a book of Death (528 gold) a book of Spectacle (384 gold) a Trismegistus Codex (336 gold) a book of the Earth (432 gold) a manual of Unarmed Combat (960 gold) an Inescapable Atlas (408 gold) a book of Minor Magic (216 gold) a book of Callings (240 gold) (21, -9, D:4) the +8 mace "Xom's Full Attention" {freeze, Contam Will++ rCorr} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Contam: It causes magical contamination when unequipped. rCorr: It protects you from acid and corrosion. Will: It greatly increases your willpower. (31, -4, D:4) a +0 war axe (39, -38, D:4) a +1 war axe of electrocution Level 5 of the Dungeon (0, 0, D:5) a +0 plate armour (9, 14, D:5) a +2 flail of holy wrath a +0 hand axe a +0 robe a +0 dagger (9, 21, D:5) an Inescapable Atlas (9, 23, D:5) a +0 spear (13, 3, D:5) a +0 ring mail a +0 dagger a +0 flail (13, 5, D:5) a +0 ring mail a +0 whip (31, 4, D:5) a +0 rapier (37, 26, D:5) a +0 giant club (43, 12, D:5) a +0 short sword Level 6 of the Dungeon (0, 0, D:6) a necrophage corpse (7, -1, D:6) an adder corpse (21, -20, D:6) a scroll of enchant armour (21, -12, D:6) a book of Callings (21, -11, D:6) an adder corpse (21, 1, D:6) a +0 pair of gloves (23, -20, D:6) a potion of lignification (24, -49, D:6) a +0 quarterstaff (28, -49, D:6) a +0 hand axe (30, -16, D:6) a +0 spear (35, -46, D:6) an adder corpse (skeletalised by now) Level 7 of the Dungeon (0, 0, D:7) a +0 club a +0 robe a scroll of enchant armour (2, 4, D:7) a book of Burglary (5, 4, D:7) a scroll of enchant armour (6, 5, D:7) the ring "Qeanoam" {Contam rCorr EV+4 Str+2 SInv} [ring of evasion] EV: It affects your evasion (+4). Str: It affects your strength (+2). SInv: It lets you see invisible. Contam: It causes magical contamination when unequipped. rCorr: It protects you from acid and corrosion. (unseen) (10, -7, D:7) a potion of heal wounds (10, 10, D:7) 13 gold pieces (16, 11, D:7) 2 stones (22, 10, D:7) a scroll of identify the Ecumenical Temple