yrara Level 1 of the Dungeon (0, 0, D:1) a +0 club (3, 4, D:1) 30 stones (7, 5, D:1) a +0 whip (17, 36, D:1) a +0 mace (27, 5, D:1) a +0 hand axe (32, 17, D:1) a +0 dagger (33, 40, D:1) a +0 spear (38, 16, D:1) 20 stones (40, 18, D:1) a +0 ring mail Level 2 of the Dungeon (7, 6, D:2) a +0 scythe a +0 robe (8, -13, D:2) a +0 short sword a +0 scale mail (12, -2, D:2) a +0 hunting sling (13, -3, D:2) 12 stones (16, 16, D:2) a +0 club (17, -14, D:2) 3 needles of confusion (21, 7, D:2) a stone (21, 20, D:2) a +0 cloak (22, -12, D:2) a cursed -1 club (22, 4, D:2) 2 stones (22, 6, D:2) a stone (22, 11, D:2) a wand of flame (0/48) (24, 2, D:2) a stone (27, -7, D:2) a +0 club (30, -8, D:2) a throwing net (31, 10, D:2) a +0 club (33, 17, D:2) a +0 mace (35, 18, D:2) a +3 quarterstaff of chaos a +0 flail a +2 cloak (44, 18, D:2) a +0 mace Level 3 of the Dungeon (12, -46, D:3) a +0 short sword a +0 leather armour (12, -41, D:3) a poisoned needle (12, -39, D:3) a +0 club a +0 blowgun 9 poisoned needles (13, -46, D:3) a +0 hand axe (13, -45, D:3) a poisoned needle (13, -43, D:3) a poisoned needle (16, -37, D:3) a stone (17, -43, D:3) a +0 club (17, -41, D:3) a +0 trident a +0 leather armour 19 stones (24, -13, D:3) a +0 dagger (31, -14, D:3) 20 stones (32, -39, D:3) a +0 short sword (35, -39, D:3) a +0 dagger a +0 robe a +0 rapier (36, -19, D:3) a +0 ring mail (36, -17, D:3) a +0 club (42, -25, D:3) a +0 club (44, -12, D:3) a cursed -1 dagger (47, -39, D:3) a +0 dagger (48, -16, D:3) a +0 club (57, -16, D:3) 13 stones Level 4 of the Dungeon [Shop] Giemyuqa's Book Boutique a book of Frost (455 gold) a book of Conjurations (390 gold) the Guide on Poison and Arcane Weapons (1060 gold) Spells Type Level a - Ignite Poison Fire/Transmutation/Poison 3 b - Lightning Bolt Conjuration/Air 5 c - Freezing Cloud Conjuration/Ice/Air 6 a book of Necromancy (390 gold) a manual of Shields (1435 gold) a book of Geomancy (455 gold) a book of Frost (455 gold) a book of Battle (520 gold) a Young Poisoner's Handbook (520 gold) a book of Enchantments (650 gold) a book of Misfortune (260 gold) (0, 0, D:4) a potion of mutation 2 potions of degeneration (12, 6, D:4) a +0 pair of gloves (14, 36, D:4) a +0 giant club (42, 4, D:4) 17 stones (49, 34, D:4) a +0 flail (50, 40, D:4) a +0 short sword Level 5 of the Dungeon (0, 0, D:5) 9 poisoned needles (10, 48, D:5) a +0 quarterstaff (12, 12, D:5) 28 stones (32, 16, D:5) 19 poisoned needles (43, 34, D:5) a -2 mace Level 6 of the Dungeon (0, 0, D:6) a +7 hand axe of flaming a +0 robe (21, 33, D:6) a +0 hunting sling (23, 29, D:6) a +0 robe (25, 31, D:6) 29 stones (27, 32, D:6) a +0 war axe (35, 2, D:6) a +0 trident (36, -4, D:6) 16 poisoned needles (38, -2, D:6) a potion of mutation (43, 4, D:6) a +0 shortbow (46, 8, D:6) a potion of degeneration (47, 19, D:6) a scroll of immolation (59, 40, D:6) a +0 flail (68, 6, D:6) a scroll of noise Level 7 of the Dungeon (0, 0, D:7) a +0 chain mail a +0 dagger (2, -13, D:7) a +0 ring mail (3, -27, D:7) a +6 quarterstaff a +0 hunting sling 39 sling bullets a +1 leather armour of cold resistance (13, -34, D:7) a cursed -3 giant club (14, -24, D:7) a +0 robe (23, -33, D:7) a +0 giant club (33, 1, D:7) a +0 robe (36, -28, D:7) a +0 dagger Level 8 of the Dungeon (0, 0, D:8) a +0 quarterstaff (12, -9, D:8) a +0 ring mail (12, 1, D:8) 19 stones (17, -2, D:8) a +1 scimitar of flaming a +0 robe a wand of acid (0/15) (17, 0, D:8) a tomahawk a +0 falchion (17, 2, D:8) a +0 falchion (18, 2, D:8) a +0 short sword a +1 hand axe of electrocution (18, 5, D:8) a tomahawk (18, 12, D:8) a +0 pair of boots (22, -4, D:8) a cursed -2 short sword (22, 8, D:8) 30 stones (24, -14, D:8) 22 stones (37, 1, D:8) a +0 club a +0 leather armour (38, -17, D:8) a cursed -2 mace (39, -5, D:8) a +0 war axe (39, 18, D:8) a +0 giant club (47, -9, D:8) a +0 mace a +0 leather armour a +0 flail a +0 mace (48, -10, D:8) a +0 leather armour a +0 club (51, -3, D:8) a +0 mace (54, -7, D:8) a +0 club Level 9 of the Dungeon [Shop] Mataril's Armour Emporium a +2 robe (190 gold) a +2 chain mail of fire resistance (322 gold) a +2 robe of magic resistance (265 gold) a +1 leather armour of poison resistance (165 gold) a +1 helmet of see invisible (247 gold) a +1 scale mail of poison resistance (195 gold) the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} (1611 gold) It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +3 buckler of True Grit {rF+ rN+} (565 gold) It protects you from fire. It protects you from negative energy. a +2 robe of magic resistance (265 gold) a +2 leather armour of cold resistance (285 gold) +1 swamp dragon scales (855 gold) (0, 0, D:9) 7 gold pieces (2, 12, D:9) a wand of lightning (10/15) (4, -14, D:9) 11 gold pieces (6, 15, D:9) 14 gold pieces a +0 giant spiked club (7, 17, D:9) 15 gold pieces (9, -6, D:9) a +0 dagger a +0 robe (9, 6, D:9) a +0 short sword a +0 leather armour (9, 7, D:9) a crystal ball of energy (10, -7, D:9) a +0 whip (10, -6, D:9) a +0 halberd a +0 chain mail (10, 7, D:9) a +0 war axe 6 tomahawks a +0 chain mail (11, -6, D:9) a +0 club (11, 6, D:9) a cursed +0 giant club (11, 7, D:9) a +0 dagger a +1 robe of magic resistance a +0 whip a +0 leather armour (20, 20, D:9) a +0 falchion (24, 13, D:9) a +0 troll leather armour (24, 17, D:9) a +0 ring mail (25, 10, D:9) 18 sling bullets (28, -6, D:9) a +0 flail a +0 chain mail a +0 short sword (29, -5, D:9) a +0 trident (30, -10, D:9) a +0 halberd the Ecumenical Temple