yrara Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (11, -5, D:1) a +0 club a +0 club (17, -15, D:1) a +0 spear (19, -48, D:1) a +0 ring mail (23, -18, D:1) a +0 dagger a +0 whip (29, -42, D:1) a +0 short sword (32, -39, D:1) a +0 pair of gloves (34, -37, D:1) a +0 club (35, -20, D:1) a +0 club (38, -41, D:1) a +0 club (38, -31, D:1) 19 poisoned needles (42, -40, D:1) a cursed -3 club (43, -29, D:1) 24 stones (45, -43, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) a +0 club (14, 8, D:2) a +0 scythe a +2 robe of magic resistance (19, -26, D:2) a +0 dagger (22, -27, D:2) a stone (27, -38, D:2) a +0 scale mail a potion of mutation 3 potions of degeneration (28, -37, D:2) a +1 short sword of venom (28, -31, D:2) a +0 spear (28, -16, D:2) a +0 dagger (30, -36, D:2) a +0 hunting sling (33, -8, D:2) a +0 helmet (33, -6, D:2) a +0 club (37, -36, D:2) 26 sling bullets (37, -2, D:2) a +0 club (38, -3, D:2) a cursed -1 falchion a +0 animal skin (38, -1, D:2) a +0 dagger a +0 dagger a +0 club a +0 dagger a +0 dagger a +0 dagger of protection (39, -2, D:2) a +0 club (53, -15, D:2) a +0 leather armour Level 3 of the Dungeon (3, 4, D:3) a +1 long sword of draining (5, -5, D:3) 16 bolts (6, -17, D:3) 21 sling bullets (8, -15, D:3) a +0 club (12, 3, D:3) a stone (12, 4, D:3) a stone (15, -3, D:3) a +0 dagger of venom (17, 17, D:3) a +0 leather armour (20, -8, D:3) 17 stones (26, 0, D:3) a +0 chain mail (27, 0, D:3) a +0 dagger Level 4 of the Dungeon [Shop] Ceivahej's Antique Weapon Emporium a +0 rapier (108 gold) a +0 trident (94 gold) a +0 battleaxe (175 gold) a +0 rapier (108 gold) a +0 club (27 gold) a +0 rapier (108 gold) a +2 spear of venom (421 gold) a +0 mace (81 gold) a +0 quarterstaff (108 gold) the +7 glaive of an ossuary {flame, rElec rC+} (1827 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from cold. It insulates you from electricity. a +0 falchion (81 gold) a +0 dagger (54 gold) a +2 great sword of slicing (585 gold) (0, 0, D:4) a +0 chain mail (2, 2, D:4) a +0 flail (4, 4, D:4) a +0 ring mail (9, -21, D:4) a +0 helmet (9, -20, D:4) 5 javelins (11, 12, D:4) a +0 pair of gloves (18, -15, D:4) 12 stones (18, -2, D:4) a +0 dagger a +0 scale mail of fire resistance (20, 35, D:4) a +0 leather armour (26, 13, D:4) a +0 short sword (28, 7, D:4) a +0 hand axe a +0 leather armour (28, 12, D:4) a +0 dagger a +0 robe (28, 13, D:4) a +0 dagger a +0 ring mail (29, 24, D:4) a +0 robe (30, 2, D:4) a +0 club (32, 2, D:4) a +0 dagger a +0 leather armour (32, 3, D:4) a +0 dagger a +0 robe (44, -9, D:4) a +0 robe (44, -5, D:4) a throwing net Level 5 of the Dungeon (0, 22, D:5) a +0 spear (1, 23, D:5) a +0 dagger a +0 halberd (1, 24, D:5) a +0 club a +0 leather armour a +0 dagger a +2 spear of flaming (1, 25, D:5) a +0 dagger a +0 ring mail (4, 15, D:5) a +0 mace (10, 31, D:5) a +0 rapier (12, 34, D:5) 27 sling bullets (17, 27, D:5) a +0 dagger (19, 1, D:5) a +0 flail a +0 chain mail (19, 26, D:5) a scroll of random uselessness (20, 33, D:5) a +0 flail (21, 33, D:5) a +0 hand axe (unseen) (23, 47, D:5) a potion of mutation (26, 38, D:5) a +0 hand axe (28, -9, D:5) a +0 giant club (30, 19, D:5) 17 poisoned needles (31, 21, D:5) 26 stones (35, 46, D:5) 18 stones (36, 36, D:5) a +0 hunting sling (38, 25, D:5) a potion of mutation Level 6 of the Dungeon (6, -6, D:6) 9 poisoned needles (11, -15, D:6) a +0 scale mail 2 tomahawks a +0 chain mail a +0 battleaxe (12, -14, D:6) a +0 robe a +0 dagger (12, -13, D:6) a cursed -1 ring mail a cursed -3 flail (12, -11, D:6) a +0 shortbow (13, -23, D:6) a +0 trident (13, -14, D:6) a tomahawk (14, -14, D:6) 3 tomahawks (21, -9, D:6) 19 stones (22, -14, D:6) 25 stones (25, -21, D:6) a +0 whip (26, -23, D:6) a +0 spear (30, -23, D:6) a +0 robe (40, -7, D:6) a cursed +0 blowgun Level 7 of the Dungeon (0, 0, D:7) 15 stones (4, -2, D:7) a +0 flail (4, 5, D:7) the +8 ring mail of Fesoc {rElec rF+++ Int-2 SInv} It affects your intelligence (-2). It renders you almost immune to fire. It insulates you from electricity. It lets you see invisible. (11, -14, D:7) a +0 robe (15, -8, D:7) a cursed -3 spear (15, -7, D:7) a +0 whip of freezing (16, -8, D:7) a +0 halberd (20, 9, D:7) 14 stones (21, 14, D:7) 15 stones (25, -8, D:7) a +0 robe (27, 7, D:7) a +0 spear (32, -10, D:7) a cursed +4 great sword a cursed +0 robe (33, -11, D:7) a +0 hand axe a +0 robe (33, -10, D:7) a +0 dagger a +0 robe (38, 16, D:7) a +0 short sword (41, 15, D:7) a +0 hand axe Level 8 of the Dungeon (0, 0, D:8) a +0 whip (1, -13, D:8) a +0 dagger (18, -23, D:8) a +0 flail (27, -2, D:8) a +0 short sword (30, -15, D:8) a +0 whip (32, -3, D:8) a +0 trident (37, -35, D:8) 19 bolts (38, 3, D:8) a +0 flail a +0 chain mail a +1 vampiric halberd 6 tomahawks a +0 plate armour a potion of mutation (39, 2, D:8) a +0 short sword a +0 hand axe (42, -33, D:8) a +5 ring of intelligence (43, -16, D:8) a +0 short sword (43, 4, D:8) a tomahawk (44, -38, D:8) a +0 giant spiked club a +0 giant club Level 9 of the Dungeon [Shop] Peecre's Antique Armour Emporium the cursed +0 ring mail "Weyzxe" {Str+4} (360 gold) It affects your strength (+4). It has a curse placed upon it. a +0 plate armour of fire resistance (660 gold) a +2 robe of cold resistance (389 gold) the +3 ring mail "Utraf" {rPois rF+ Dex-3} (679 gold) It affects your dexterity (-3). It protects you from fire. It protects you from poison. a +0 pair of gloves of dexterity (253 gold) a +3 ring mail of positive energy (506 gold) a +2 leather armour of poison resistance (352 gold) the +1 ring mail "Fapnuy" {*Drain +Inv Str+4 Slay+2} (752 gold) It affects your strength (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It lets you turn invisible. It causes draining when unequipped. a +2 ring mail of cold resistance (462 gold) (0, 0, D:9) 6 tomahawks of returning (1, -23, D:9) a +0 giant club (5, 7, D:9) 14 poisoned needles a +0 blowgun a +0 short sword (6, 7, D:9) a +0 giant club a +0 short sword a +0 blowgun 9 poisoned needles (7, 7, D:9) 4 poisoned needles (7, 8, D:9) 4 stones a +0 short sword a +0 dagger a +0 giant spiked club a +0 giant club a poisoned needle (12, -27, D:9) a +0 ring mail a +0 trident (12, 7, D:9) a poisoned needle (13, -30, D:9) a tomahawk (13, -27, D:9) a +0 leather armour 5 tomahawks of returning a +0 flail (13, -26, D:9) a cursed +0 ring mail a +0 hand axe a +0 leather armour a +0 short sword a +0 short sword a +0 chain mail a +1 mace of holy wrath a +0 scale mail a +0 ring mail a +0 short sword a cursed -2 short sword a +0 club (13, -25, D:9) a +0 plate armour a +0 war axe a +0 ring mail a +0 club a +0 leather armour (14, -28, D:9) a +0 morningstar (15, -28, D:9) a tomahawk (22, -22, D:9) a +0 flail (22, -21, D:9) the +2 plate armour of Complete Protection {Int+6 Dex-5} It affects your intelligence (+6). It affects your dexterity (-5). (26, -37, D:9) a +2 dire flail a +0 robe (27, -37, D:9) a +0 robe a cursed +2 spear a +0 robe (37, -19, D:9) a scroll of immolation (42, -16, D:9) a +0 war axe (42, -14, D:9) 15 bolts (47, 5, D:9) a +0 club (48, 3, D:9) a +0 halberd (54, 6, D:9) 2 stones (55, -24, D:9) a +0 scale mail (56, -36, D:9) a +0 plate armour (56, 4, D:9) a +0 dagger a +1 hand axe of flaming (56, 7, D:9) a stone Level 10 of the Dungeon (0, 0, D:10) a +0 shortbow (7, -32, D:10) a +0 dagger (7, -12, D:10) a +0 club (7, 2, D:10) a +0 hand axe (7, 4, D:10) a +0 war axe a +0 chain mail (8, -32, D:10) a +0 robe a +0 dagger (8, -4, D:10) a +0 battleaxe (19, -3, D:10) a +1 hand axe a +0 robe (20, -7, D:10) a cursed +3 flail a +0 robe a cursed +2 dagger a cursed -1 robe (21, -7, D:10) a cursed +0 flail a +0 robe (22, -7, D:10) a +0 short sword a +0 robe (31, -33, D:10) a +1 hat (34, -15, D:10) a +0 dagger 4 stones (35, -28, D:10) a +0 fustibalus (35, -16, D:10) a cursed +0 short sword (35, -15, D:10) a +0 battleaxe a +0 plate armour (39, -23, D:10) 16 stones (41, -27, D:10) 15 stones (46, -32, D:10) 33 stones (48, -13, D:10) a +0 falchion (54, -22, D:10) 20 bolts (55, -10, D:10) a +0 giant club Level 11 of the Dungeon (0, 0, D:11) a cursed +5 dagger a +0 robe (1, 4, D:11) a +2 battleaxe a +0 robe a +0 spear a +0 robe (2, -3, D:11) a +0 dagger a +0 scale mail (2, 4, D:11) a cursed +0 hand axe a +0 robe a +0 dire flail a +0 robe (8, -10, D:11) a cursed -2 spear (10, -16, D:11) a +0 whip (13, -8, D:11) a +0 hand axe (13, -7, D:11) a +0 mace (13, -6, D:11) a +0 scale mail a +0 robe a cursed +0 dagger (18, 9, D:11) 3 large rocks (19, 12, D:11) a large rock the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a scroll of random uselessness (6, 30, Lair:1) a potion of lignification (13, 15, Lair:1) 13 gold pieces (16, 10, Lair:1) a meat ration (18, 7, Lair:1) 9 gold pieces (20, 7, Lair:1) a potion of flight (21, 13, Lair:1) 12 gold pieces (22, 5, Lair:1) 3 scrolls of teleportation (25, -8, Lair:1) 13 gold pieces (29, 12, Lair:1) a meat ration