yrara Level 1 of the Dungeon (1, 7, D:1) a +0 ring mail (11, 5, D:1) a +0 dagger (13, -3, D:1) a +0 club (15, -8, D:1) (unseen) (23, -5, D:1) a +0 leather armour (25, 27, D:1) 169 stones (32, 21, D:1) a +0 buckler (37, -9, D:1) a +0 club (48, -15, D:1) a +0 hunting sling Level 2 of the Dungeon (3, 1, D:2) 300 sling bullets (4, -34, D:2) a +0 robe (8, -1, D:2) a +0 mace a +0 leather armour (12, -14, D:2) a +0 chain mail (14, -18, D:2) a +0 falchion (15, -18, D:2) a +0 chain mail (31, -21, D:2) a +0 club (32, -22, D:2) a +0 club (32, -21, D:2) a +0 club (33, -22, D:2) a +0 trident a +0 animal skin (33, -21, D:2) a +0 falchion (36, -34, D:2) 163 bolts (38, -12, D:2) a +0 club (38, -10, D:2) a +0 halberd (40, -5, D:2) a +0 robe (46, -31, D:2) 88 stones Level 3 of the Dungeon (0, 1, D:3) (unseen) (4, -5, D:3) a +0 club a +0 short sword (15, -18, D:3) a cursed +0 scale mail (17, -2, D:3) 120 javelins of penetration {=f} (20, -34, D:3) 165 stones (22, -17, D:3) a +0 ring mail (28, -26, D:3) 175 bolts (35, 7, D:3) a +0 blowgun 25 poisoned needles (40, -33, D:3) a +0 robe (44, -25, D:3) a +0 chain mail (53, -15, D:3) a +0 falchion Level 4 of the Dungeon (0, 0, D:4) 88 bolts (10, 13, D:4) 164 stones (19, 3, D:4) a +0 giant club (21, 8, D:4) 154 stones (31, 34, D:4) a +0 leather armour (40, 2, D:4) a +0 robe (44, -8, D:4) 101 stones Level 5 of the Dungeon (14, 11, D:5) (unseen) (34, -20, D:5) a +0 giant club (41, -35, D:5) a +0 quarterstaff (43, -32, D:5) a +0 shortbow (43, -2, D:5) a +0 leather armour (47, -29, D:5) a cursed -1 shortbow Level 6 of the Dungeon (0, 0, D:6) a potion of degeneration (1, 13, D:6) a +0 giant spiked club 160 stones (1, 14, D:6) a +0 flail (5, 5, D:6) a +0 chain mail (5, 17, D:6) a +0 club (6, 17, D:6) a +0 flail (10, 0, D:6) a +0 club (15, 0, D:6) a +0 giant spiked club (15, 1, D:6) the +5 spear of Imbalance {pierce, rN+} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It protects you from negative energy. (15, 31, D:6) 173 stones (16, 26, D:6) a cursed -3 whip a +0 club (17, 25, D:6) a +0 whip (19, 6, D:6) a +0 robe (21, 20, D:6) a +0 scale mail (24, 3, D:6) a +0 robe (26, 21, D:6) a +0 scale mail (30, 8, D:6) a +0 short sword (33, -5, D:6) a +2 hand crossbow of flaming (35, 24, D:6) a +0 dagger Level 7 of the Dungeon (0, 0, D:7) a +0 flail (4, 3, D:7) a +0 shortbow (4, 12, D:7) 132 stones (7, 18, D:7) 188 stones (14, 0, D:7) a +0 dagger a +0 robe (25, -1, D:7) a +0 dagger a +0 robe (26, -1, D:7) a +0 flail 3 stones (32, -2, D:7) a +0 dagger (32, 13, D:7) a +0 morningstar (33, -1, D:7) a +0 dagger a +0 blowgun 12 curare-tipped needles (34, 35, D:7) a +0 club a +0 leather armour (35, 37, D:7) a +0 halberd (38, -2, D:7) the +1 leather armour of Weirdness {rC+ Dex+2} It affects your dexterity (+2). It protects you from cold. a +0 cloak a +1 helmet (44, -5, D:7) 70 stones (45, -2, D:7) a +0 quarterstaff (45, 2, D:7) a +0 shortbow (48, 17, D:7) a +0 flail a +0 leather armour Level 8 of the Dungeon (0, 0, D:8) a +0 leather armour (6, -2, D:8) (unseen) (18, 11, D:8) a +0 shortbow (30, 19, D:8) 10 gold pieces (31, 21, D:8) 11 gold pieces the Ecumenical Temple (2, 3, Temple) (unseen) (15, 3, Temple) a +0 giant club