yrara Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (5, 26, D:1) a +0 dagger (7, 12, D:1) 85 stones (13, -3, D:1) a +0 dagger (17, 21, D:1) a +0 dagger (21, 10, D:1) a +0 whip (30, -14, D:1) a +0 chain mail (31, 9, D:1) (unseen) (37, 26, D:1) a +2 dagger of speed (39, 41, D:1) a +0 club (40, 20, D:1) a +0 club (44, 10, D:1) a +0 club 2 stones (50, 37, D:1) a +0 dagger (53, -1, D:1) a +0 mace Level 2 of the Dungeon (0, 0, D:2) a cursed -2 club (16, -7, D:2) 3 stones (16, -6, D:2) a +0 club (20, -5, D:2) 117 stones (24, 6, D:2) a +0 leather armour (26, 0, D:2) a +0 club (35, -8, D:2) a +0 dagger (37, 3, D:2) a +0 club (37, 4, D:2) a +0 flail a +0 whip (43, 7, D:2) a +0 leather armour (47, 6, D:2) a +0 short sword (48, 4, D:2) a scroll of immolation a +0 scale mail Level 3 of the Dungeon (0, 0, D:3) a +0 leather armour (6, 8, D:3) a cursed -2 club (6, 10, D:3) a +0 leather armour (7, -1, D:3) 164 bolts (7, 7, D:3) a +0 whip (7, 8, D:3) a cursed -3 hand axe (8, 8, D:3) a +0 dagger of holy wrath (16, 5, D:3) a +0 scale mail (20, -3, D:3) a +0 dagger (31, -14, D:3) 139 bolts (36, 20, D:3) a +0 leather armour (38, -12, D:3) a +0 club (39, -6, D:3) a +0 hand axe (43, 8, D:3) 117 bolts (60, -2, D:3) a +0 dagger a +0 scale mail a +0 flail a +0 leather armour a +0 dagger a +0 robe a +0 dagger a +1 robe of magic recovery (61, -1, D:3) a +0 morningstar Level 4 of the Dungeon (0, 0, D:4) a +0 giant spiked club (5, -3, D:4) a +0 giant club (7, -13, D:4) a +0 long sword (10, -10, D:4) 189 stones (12, 4, D:4) a +0 chain mail (13, -29, D:4) 132 stones (32, -10, D:4) a +0 leather armour (34, -21, D:4) a +0 ring mail (38, -19, D:4) a +0 club (38, -11, D:4) a +0 short sword (42, -12, D:4) a +0 morningstar a +0 scale mail a +0 dagger of venom (43, -11, D:4) a +0 hand axe a +0 chain mail a +0 flail (43, -1, D:4) a +0 giant club (53, -2, D:4) a +0 mace Level 5 of the Dungeon [Shop] Deynnyrreu's Weapon Shoppe a +4 mace of protection (307 gold) a +6 great mace of crushing (500 gold) a +2 war axe of venom (194 gold) a +5 morningstar of protection (381 gold) a +1 hand axe of draining (148 gold) the +2 rapier of Ymushrosa {flame, *Slow rF+ Str+4} (408 gold) It has been specially enchanted to surge with flame as it hits, increasing damage dealt by approximately one third against foes not resistant or susceptible to fire. It affects your strength (+4). It protects you from fire. It may slow you when you take damage. 209 bolts (250 gold) the +7 scimitar "Kystreaz" {antimagic, rC- MR+++ Dex+5} (824 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your dexterity (+5). It makes you vulnerable to cold. It affects your resistance to hostile enchantments. the +7 dagger of Forgiveness {pierce, Dex+5} (666 gold) It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It affects your dexterity (+5). a +4 antimagic quick blade (804 gold) (0, 0, D:5) a +1 helmet (0, 1, D:5) a +1 war axe (14, -42, D:5) 162 stones (19, -47, D:5) a +0 scale mail (36, -44, D:5) 176 stones (39, -47, D:5) 112 poisoned tomahawks (41, -34, D:5) a +0 hand axe (41, -19, D:5) 139 stones (44, -15, D:5) (unseen) (49, -25, D:5) an uncursed staff of cold (52, -44, D:5) a +0 leather armour a +0 flail (53, -44, D:5) a +0 robe a +0 dagger (54, -45, D:5) 38 poisoned tomahawks a +0 club (54, -43, D:5) a +0 ring mail a +0 hand axe (54, -19, D:5) a +0 giant club (61, -34, D:5) 140 stones Level 6 of the Dungeon (0, 0, D:6) a +0 club (1, 20, D:6) a +0 buckler (3, 13, D:6) 153 stones (4, 24, D:6) 7 tomahawks of dispersal {=f} (16, 9, D:6) 113 bolts (18, -3, D:6) a potion of degeneration (22, -7, D:6) a +0 buckler (23, -9, D:6) 117 stones (25, -5, D:6) +1 swamp dragon scales (25, -4, D:6) a +0 dagger a +0 robe (26, -4, D:6) a +0 hand axe a +0 leather armour a +0 flail a +0 giant club (26, -3, D:6) a +0 short sword a +0 leather armour a +0 hand axe (29, -8, D:6) 127 stones (34, 8, D:6) a +0 hat (43, 11, D:6) a +0 blowgun (44, 5, D:6) a +0 war axe (46, -21, D:6) 93 stones (49, -17, D:6) 137 stones (52, -26, D:6) 184 stones (52, 11, D:6) a +0 chain mail (53, -26, D:6) (unseen) (53, -25, D:6) a +0 dagger (59, -3, D:6) a +0 mace Level 7 of the Dungeon [Shop] Ahicity's Food Boutique a ration (70 gold) a ration (70 gold) a ration (70 gold) a ration (70 gold) a ration (70 gold) a ration (70 gold) a ration (70 gold) a ration (70 gold) [Shop] Garom's Assorted Antiques a +0 robe (18 gold) a +0 robe (18 gold) a book of Geomancy (945 gold) a +0 buckler (121 gold) a +2 double sword of holy wrath (1053 gold) a potion of brilliance (108 gold) a +0 trident (94 gold) 2 scrolls of enchant armour (405 gold) a +0 cloak (121 gold) [Shop] Paadumag's Magic Scroll Shoppe a scroll of enchant armour (105 gold) a scroll of teleportation (42 gold) a scroll of vulnerability (105 gold) a scroll of identify (28 gold) a scroll of amnesia (49 gold) a scroll of vulnerability (105 gold) a scroll of immolation (49 gold) a scroll of identify (28 gold) a scroll of teleportation (42 gold) a scroll of remove curse (42 gold) a scroll of identify (28 gold) [Shop] Onleizi's Armour Shop a +0 robe (9 gold) a +2 plate armour of magic resistance (560 gold) a +0 ring mail (56 gold) a +0 robe (9 gold) a +4 chain mail of poison resistance (399 gold) a +2 cloak of invisibility (301 gold) a +0 scale mail (56 gold) a +1 chain mail of fire resistance (231 gold) the +0 ring mail of Meisug {+Fly rF+ Str+3 SInv} (428 gold) It affects your strength (+3). It protects you from fire. It lets you see invisible. It lets you fly. a +0 large shield (63 gold) a +0 ring mail (56 gold) a +0 leather armour (28 gold) a +0 ring mail (56 gold) a +0 leather armour (28 gold) [Shop] Fonirpho's Weapon Emporium a +2 vampiric hand axe (315 gold) a +0 rapier (60 gold) a +0 vampiric dagger (120 gold) a +0 lajatang (225 gold) a +0 club (15 gold) a +0 war axe (52 gold) a +0 quarterstaff (60 gold) a +0 shortbow (45 gold) 95 stones (142 gold) 30 curare-tipped needles (135 gold) 172 stones (258 gold) [Shop] Rutom's Armour Boutique a +2 plate armour of poison resistance (518 gold) the +10 large shield of Ignorance {rN+ Int-4} (802 gold) It affects your intelligence (-4). It protects you from negative energy. a +2 scale mail of fire resistance (294 gold) a +4 chain mail of fire resistance (441 gold) a +1 scale mail of magic resistance (224 gold) a scarf of stasis (98 gold) a +2 buckler of protection (301 gold) a +1 chain mail of cold resistance (231 gold) the +2 hat of Wiunaal {Str+5 Dex+2 SInv} (558 gold) It affects your strength (+5). It affects your dexterity (+2). It lets you see invisible. the +4 moon troll leather armour {Spirit, Regen++ rCorr MP+5} (841 gold) It affects your magic capacity (+5). It increases your rate of regeneration. It provides partial protection from all sources of acid and corrosion. [Shop] Lanwa's Jewellery Shop the ring "Kuhi" {+Fly rC+} (558 gold) [ring of flight] It protects you from cold. It lets you fly. the cursed ring of Neovvac {Fire Stlth+} (457 gold) [ring of fire] It enhances your fire magic. It protects you from fire. It makes you vulnerable to cold. It makes you more stealthy. It has a curse placed upon it. an uncursed ring of magical power (414 gold) an uncursed amulet of rage (576 gold) an uncursed ring of see invisible (306 gold) a +1 ring of evasion (54 gold) an uncursed ring of see invisible (306 gold) the amulet of Ephemeral Luck {Spirit rF++ Int+4} (1168 gold) [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your intelligence (+4). It greatly protects you from fire. the amulet "Suqas" {Faith rC+ Int+4} (979 gold) [amulet of faith] It allows you to gain divine favour quickly. It affects your intelligence (+4). It protects you from cold. the ring of Poqalett {rF- rN++ MP+9 Str+2 SInv} (754 gold) [ring of magical power] It affects your strength (+2). It makes you vulnerable to fire. It greatly protects you from negative energy. It affects your magic capacity (+9). It lets you see invisible. (0, 0, D:7) a +0 great mace a +0 giant spiked club (4, 0, D:7) a +0 giant club a +0 spear a +0 robe (5, 26, D:7) a +3 mace a +2 robe of magic recovery (6, 28, D:7) 28 stones (8, 4, D:7) a +0 long sword a +0 ring mail a +0 buckler (14, -9, D:7) an uncursed ring of wizardry (14, 33, D:7) a +2 buckler (17, 4, D:7) a +0 giant club (22, 7, D:7) a +0 dagger a +0 robe (22, 9, D:7) a +0 club a +0 leather armour a +3 whip a +0 ring mail (23, 8, D:7) a +0 mace 118 stones (23, 9, D:7) a +0 dagger a +0 robe (27, 21, D:7) a +0 giant club (37, 11, D:7) a +0 dagger a +0 robe (40, 35, D:7) 175 stones (45, 10, D:7) a -1 great mace (49, 4, D:7) a +0 mace (54, -11, D:7) a +0 giant club (54, 35, D:7) a +0 long sword (57, 4, D:7) a +1 cloak (61, 11, D:7) a +0 long sword Level 8 of the Dungeon [Shop] Ogupnaat's Antique Weapon Shoppe a +1 morningstar of protection (424 gold) a +2 scythe of venom (561 gold) a +1 antimagic quarterstaff (684 gold) a +0 great sword of slicing (421 gold) a +4 trident of freezing (1018 gold) a +3 morningstar of protection (784 gold) the +4 rapier of Amorality {pierce, rC++ MR+} (2019 gold) It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It greatly protects you from cold. It affects your resistance to hostile enchantments. a +1 hunting sling of velocity (331 gold) (0, 0, D:8) a +0 robe (4, -46, D:8) +0 ice dragon scales (5, -4, D:8) a +0 hand axe a +0 leather armour (5, -3, D:8) a cursed -3 short sword a +0 chain mail (5, -2, D:8) 74 poisoned tomahawks (8, -2, D:8) a +0 hand axe (11, -30, D:8) a +0 quarterstaff a +0 hunting sling 263 sling bullets a +0 scale mail (12, -45, D:8) a +0 robe (13, -24, D:8) a cursed +0 ring mail (14, -40, D:8) 155 bolts (25, -31, D:8) a +0 ring mail (29, -22, D:8) a +0 plate armour a +0 short sword (32, -41, D:8) 90 poisoned needles (36, -5, D:8) a +0 quarterstaff (38, -24, D:8) a +0 trident (45, -48, D:8) 156 stones (52, -48, D:8) (unseen) Level 9 of the Dungeon (5, -5, D:9) 215 stones (16, -13, D:9) a scroll of noise a phantom mirror a lamp of fire a lightning rod (4/4) a phial of floods (20, 7, D:9) a cursed -1 flail (23, 7, D:9) 180 bolts (26, 11, D:9) a +0 scale mail (31, 13, D:9) a +0 leather armour (34, -13, D:9) a +0 club (34, 10, D:9) a +0 scale mail a +0 hand axe (36, 17, D:9) a +0 rapier a +3 dagger of chaos a +2 robe (36, 18, D:9) a +0 shortbow the +5 robe of Syndicalism {rElec rC- Dex+5} It affects your dexterity (+5). It makes you vulnerable to cold. It insulates you from electricity. a +0 giant club a +0 dire flail (37, 11, D:9) a +0 long sword a +0 plate armour (38, 16, D:9) a +0 giant spiked club (38, 17, D:9) a cursed -1 flail 205 stones a +0 plate armour (39, 18, D:9) a cursed -1 dagger a +0 robe (40, 11, D:9) a +0 flail a +0 robe a +0 dagger (42, 14, D:9) a +0 hunting sling (49, 26, D:9) 101 poisoned needles (51, 27, D:9) 195 stones Level 10 of the Dungeon (0, 0, D:10) a +2 war axe a +0 ring mail a +1 medium shield of reflection (6, -7, D:10) a +0 short sword (11, -48, D:10) a +0 robe (19, -47, D:10) 155 stones (25, -11, D:10) 208 sling bullets (27, -34, D:10) 156 stones (27, -22, D:10) a +3 chain mail (31, -37, D:10) (unseen) (32, -47, D:10) the cursed +1 leather armour of Loss {rElec Int+5 Slay-2 Stlth+} It affects your intelligence (+5). It affects your accuracy and damage with ranged weapons and melee attacks (-2). It insulates you from electricity. It makes you more stealthy. It has a curse placed upon it. a +0 pair of gloves a +4 ring of intelligence (40, -32, D:10) a +2 hat (40, -30, D:10) a +3 dagger of venom a +0 blowgun 41 poisoned needles a +0 cloak Level 11 of the Dungeon (0, 0, D:11) 129 stones (6, -17, D:11) a +0 robe (9, -28, D:11) a +0 mace (15, -5, D:11) a +0 leather armour (15, -4, D:11) a +0 trident (16, -2, D:11) a +0 flail a +0 leather armour (16, 17, D:11) a +0 giant spiked club (16, 18, D:11) 57 large rocks (17, 0, D:11) a +1 mace of protection (17, 1, D:11) a +0 dire flail a +0 giant club (17, 2, D:11) a +1 whip of holy wrath (22, 5, D:11) a +0 plate armour a +2 battleaxe of electrocution (23, 5, D:11) a +0 flail a +0 plate armour a +0 war axe (24, -11, D:11) 171 stones (24, -4, D:11) a box of beasts (24, -3, D:11) a +0 helmet (26, -3, D:11) a +0 chain mail a cursed +0 mace a +0 leather armour a +0 short sword a +0 dagger (27, -11, D:11) a +0 club (28, -10, D:11) a +0 leather armour a +0 short sword (28, -2, D:11) a +0 plate armour a +0 battleaxe (33, -22, D:11) 213 sling bullets (39, 6, D:11) a +0 falchion (39, 8, D:11) a +0 trident (40, 13, D:11) a +1 scimitar of flaming (41, 14, D:11) a cursed +0 spear a +0 robe a +0 dagger (42, 11, D:11) a +0 long sword a +0 plate armour (43, 6, D:11) a +0 halberd a +0 robe (43, 18, D:11) a +0 robe (44, 3, D:11) a +0 club (44, 4, D:11) a +0 morningstar a +0 scale mail (44, 5, D:11) a +0 glaive a +0 robe (44, 7, D:11) a +5 flail a +0 robe (45, 12, D:11) a +1 trident (46, -6, D:11) 85 stones (46, 6, D:11) a +0 club (49, -29, D:11) a cursed +0 trident (49, -25, D:11) a +0 giant club (49, -2, D:11) 150 stones (49, 12, D:11) a +0 rapier (51, 2, D:11) the ring of Winter {Wiz rC+} [ring of wizardry] It improves your spell success rate. It protects you from cold. the +5 ring mail of the Ward {rPois rC+} It protects you from cold. It protects you from poison. (56, -31, D:11) a cursed +0 leather armour Level 12 of the Dungeon [Shop] Tiuwaf's Weapon Shop a +0 quarterstaff (60 gold) a +0 short sword (45 gold) a cursed +0 mace (1 gold) a +0 arbalest (67 gold) a +0 mace (45 gold) a +0 club (15 gold) 182 bolts (273 gold) 200 stones (300 gold) a +0 broad axe (60 gold) 74 poisoned needles (222 gold) (0, 0, D:12) a +2 ring mail of magic resistance (1, 15, D:12) a +0 morningstar (1, 32, D:12) (unseen) (3, -15, D:12) a +0 chain mail (4, -25, D:12) the cursed ring "Naidgh" {*Tele MP-9 Str+3 Int-5 Dex+8} [ring of teleportation] It may teleport you next to monsters. It affects your strength (+3). It affects your intelligence (-5). It affects your dexterity (+8). It affects your magic capacity (-9). It has a curse placed upon it. the ring of Recklessness {rC+ rCorr MP-9 Dex+5} [ring of resist corrosion] It affects your dexterity (+5). It protects you from cold. It affects your magic capacity (-9). It provides partial protection from all sources of acid and corrosion. the ring "Lik Haymn" {Ice Str+2} [ring of ice] It enhances your ice magic. It affects your strength (+2). It makes you vulnerable to fire. It protects you from cold. (5, -9, D:12) a cursed +0 barding a +1 longbow (7, 8, D:12) a +0 longbow (7, 11, D:12) a +0 scythe a +0 shortbow a +0 shortbow (8, 11, D:12) a +0 shortbow a +0 shortbow (8, 12, D:12) a +1 shortbow of flaming (9, 2, D:12) a +0 ring mail (16, 17, D:12) a potion of blood (17, 0, D:12) a +0 long sword a +0 robe (17, 14, D:12) a +0 trident (17, 15, D:12) a +0 plate armour a +0 war axe (18, 14, D:12) a +0 robe a +4 war axe (18, 15, D:12) a +0 robe a cursed +3 spear (18, 16, D:12) a +0 chain mail a +0 whip (19, 14, D:12) a +0 robe a +4 trident (19, 15, D:12) a +0 robe a +0 short sword (19, 16, D:12) a cursed +0 leather armour a +0 short sword a +0 robe a +5 falchion (26, -4, D:12) 146 stones (30, -3, D:12) 165 bolts (34, -7, D:12) a +0 rapier (37, 2, D:12) a +0 dagger a +0 robe (40, -9, D:12) (unseen) (41, 0, D:12) a +0 flail (41, 1, D:12) a +0 mace (42, 0, D:12) a +0 short sword a +0 leather armour (44, 2, D:12) 45 large rocks the Orcish Mines [Shop] Ejulo's Magic Scroll Shoppe a scroll of magic mapping (49 gold) a scroll of remove curse (42 gold) a scroll of identify (28 gold) a scroll of teleportation (42 gold) a scroll of identify (28 gold) a scroll of remove curse (42 gold) a scroll of magic mapping (49 gold) a scroll of identify (28 gold) a scroll of identify (28 gold) [Shop] Eckipiemeuz's Antique Weapon Shop a +0 flail (80 gold) the +8 trident "Irron" {antimagic, +Rage rElec rC- Dex+5} (1644 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your dexterity (+5). It makes you vulnerable to cold. It insulates you from electricity. It lets you go berserk. a +0 rapier (92 gold) a +2 hand axe of venom (358 gold) the +8 short sword of Immorality {protect, Dex+3 Stlth+} (1340 gold) It grants its wielder temporary protection when it strikes (+7 to AC). It affects your dexterity (+3). It makes you more stealthy. a +5 hand axe of chopping (724 gold) the cursed +1 fustibalus of the Freezing Goat {freeze, Str+5 Int-4} (876 gold) It causes projectiles fired from it to freeze those they strike, increasing damage dealt by approximately one third against foes not resistant or susceptible to cold, and potentially slowing cold-blooded foes. It affects your strength (+5). It affects your intelligence (-4). It has a curse placed upon it. a +0 flail (80 gold) a +0 hand crossbow (80 gold) a +0 flail (80 gold) a +0 dagger of electrocution (161 gold) a +1 morningstar of crushing (299 gold) a +4 blowgun (563 gold) a +0 long sword (80 gold) [Shop] Haiwnu's Antique Weapon Shoppe a +0 mace (60 gold) a +5 blowgun (590 gold) a +0 broad axe (80 gold) a +0 hand crossbow (70 gold) the +7 arbalest "Gram" {elec, rN+ Str+2} (1232 gold) It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your strength (+2). It protects you from negative energy. a +0 dagger (40 gold) a +0 trident (70 gold) the +7 flail "Gocsem" {protect, rC+} (1064 gold) It grants its wielder temporary protection when it strikes (+7 to AC). It protects you from cold. a +0 long sword (70 gold) a +5 war axe of venom (624 gold) a +6 scimitar of draining (784 gold) the +12 rapier "Semimm" {pain, *Drain rN++ Dex+4} (1806 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+4). It greatly protects you from negative energy. It causes draining when unequipped. a +0 short sword (60 gold) a +0 rapier (80 gold) [Shop] Mingamus's Antique Armour Emporium a +0 scale mail (96 gold) a +0 leather armour (48 gold) a +0 chain mail (108 gold) a +0 plate armour (552 gold) a +1 medium shield of protection (396 gold) a +0 leather armour (48 gold) a +0 scale mail (96 gold) a +0 ring mail (96 gold) a cursed +0 leather armour (2 gold) a +0 plate armour (552 gold) (0, 0, Orc) a +0 mace a +0 chain mail (0, 2, Orc) a +0 dagger a +0 robe (0, 5, Orc) a +0 ring mail a +0 dagger (1, 5, Orc) a +0 chain mail a +0 hand axe (2, -25, Orc) a +0 hand axe a +0 ring mail (2, 5, Orc) a +0 leather armour a +0 war axe (3, -25, Orc) a +2 dagger of flaming a +0 robe (3, -24, Orc) a cursed +0 leather armour (3, 5, Orc) a +0 hand axe (5, -25, Orc) a +2 short sword of freezing 66 poisoned tomahawks a +2 leather armour of magic resistance (6, 8, Orc) a +0 chain mail a +1 scimitar of protection (7, 3, Orc) a +0 robe a +0 dagger (7, 6, Orc) a +0 plate armour a +0 halberd (7, 8, Orc) a +0 plate armour a +0 war axe a +0 plate armour a +0 broad axe (7, 15, Orc) a +0 flail a +0 leather armour a +0 scimitar 119 poisoned tomahawks a cursed +0 chain mail (7, 16, Orc) a +0 club a +0 leather armour (8, 6, Orc) a +0 club (8, 15, Orc) a +0 trident a +0 chain mail (12, -20, Orc) a +0 ring mail a +0 whip (12, -17, Orc) a +0 robe a +0 dagger (13, -20, Orc) a +0 plate armour a +2 mace of protection (13, -18, Orc) a +0 chain mail (13, -11, Orc) a +0 giant spiked club (13, 0, Orc) a +0 dagger (13, 1, Orc) a +3 halberd a +0 plate armour (14, -28, Orc) a +0 dagger a +2 robe of magic recovery a +0 dagger a +0 robe a +0 leather armour (14, -3, Orc) a +0 club 73 poisoned tomahawks a +0 leather armour a +0 dagger a +0 scale mail a +0 war axe (14, 1, Orc) a +0 hand axe (15, -28, Orc) a +0 club 77 poisoned tomahawks a +0 scale mail (15, -3, Orc) a +2 short sword of speed a +0 flail a +0 whip (15, -2, Orc) a +1 great mace a +0 chain mail (15, 0, Orc) a +0 plate armour a +0 hand axe a +0 plate armour a +0 dire flail a +0 plate armour a +0 flail (15, 1, Orc) a +0 flail a +0 scale mail a +0 trident (15, 3, Orc) a +0 dagger (15, 5, Orc) a +0 chain mail of cold resistance a +0 hand axe (15, 6, Orc) a +0 hand axe (16, -3, Orc) a +0 long sword a +0 plate armour a +2 hand axe of electrocution a +0 chain mail (16, -2, Orc) a +0 club a +0 short sword a +0 scale mail a +0 dagger of freezing a +0 robe a +0 dagger a +0 robe a +0 battleaxe 136 poisoned tomahawks a +0 chain mail (16, 0, Orc) a +0 scale mail a cursed -3 hand axe (16, 1, Orc) a +0 chain mail a +0 club a +0 leather armour a +0 short sword (16, 2, Orc) a +3 plate armour a +0 hand axe (16, 6, Orc) a +0 plate armour a +0 long sword (18, 1, Orc) a +0 plate armour a +0 long sword a +2 robe a +0 dagger a cursed -1 club (19, -11, Orc) a +0 chain mail a +0 morningstar (19, -10, Orc) a +0 club (20, -13, Orc) a +0 ring mail a +0 short sword (22, -14, Orc) a cursed -3 flail (22, -12, Orc) a +0 mace (27, 1, Orc) a +0 plate armour a +1 scimitar of draining (28, -6, Orc) a +0 hand axe (28, -4, Orc) a +0 giant club (28, -3, Orc) a +0 robe a +0 dagger (28, -1, Orc) a +0 leather armour a +0 club (28, 1, Orc) a +0 chain mail a +0 glaive (29, -5, Orc) a +0 chain mail a +0 mace (29, -4, Orc) a +0 plate armour a cursed -2 short sword (29, 4, Orc) a +0 long sword a +0 leather armour (31, -7, Orc) a +0 battleaxe a cursed +0 plate armour (31, -5, Orc) a +0 morningstar (32, -7, Orc) a +0 great mace a +4 chain mail (35, -14, Orc) a +0 hand axe a +0 ring mail (36, -15, Orc) a +2 battleaxe of electrocution a +0 plate armour a +0 flail (36, -14, Orc) a +0 mace a +0 chain mail a +0 dagger a +0 robe (37, -16, Orc) a +0 dagger a +0 robe a +0 flail (37, -15, Orc) a +0 trident a +0 leather armour (37, -13, Orc) a +0 trident (40, 0, Orc) a +0 leather armour (40, 1, Orc) a +0 whip a +0 dagger a +0 robe (45, 9, Orc) (unseen) (50, 19, Orc) a +0 war axe (51, 19, Orc) a +0 short sword a +0 chain mail (52, 19, Orc) a +0 hand axe (54, 17, Orc) a +0 club a +0 scale mail a +0 dagger (54, 20, Orc) a +0 dagger a +0 robe a cursed +0 dagger a +0 robe (55, -1, Orc) a +0 dire flail a +0 leather armour a +0 hand axe (56, -2, Orc) a +0 short sword 129 poisoned tomahawks a +0 plate armour (56, -1, Orc) a +0 hand axe a +0 plate armour (57, -3, Orc) a +0 leather armour (57, -2, Orc) a +0 flail a +0 dagger a +0 leather armour (57, -1, Orc) a cursed +0 trident a +0 plate armour (57, 2, Orc) a +0 dagger a +0 robe Level 1 of the Elven Halls (0, 0, Elf:1) a +0 cloak (9, 9, Elf:1) 140 bolts (11, 11, Elf:1) 122 stones (12, 19, Elf:1) a +0 long sword of holy wrath (12, 24, Elf:1) a +2 short sword of venom (13, 26, Elf:1) a +0 rapier (14, 26, Elf:1) a +2 dagger of venom (15, 17, Elf:1) a +0 rapier (15, 22, Elf:1) a +0 long sword a +0 scale mail (15, 24, Elf:1) a +0 long sword (15, 26, Elf:1) a +0 rapier (15, 28, Elf:1) a +0 long sword a +0 short sword (18, 44, Elf:1) a +0 rapier (20, 43, Elf:1) a +0 dagger of venom a +2 longbow of velocity a +0 leather armour a +0 giant club (34, 16, Elf:1) a +0 dagger (37, 36, Elf:1) a +0 long sword a potion of lignification (38, 19, Elf:1) a +0 rapier a +0 leather armour (38, 34, Elf:1) a +0 long sword a +0 dagger a +0 leather armour a +0 short sword a +0 scale mail a +0 shortbow a +0 rapier a +0 leather armour (38, 36, Elf:1) a +0 dagger of electrocution a +0 leather armour a +3 rapier of distortion a +0 cloak of invisibility a +1 pair of gloves of dexterity a +0 long sword (39, 15, Elf:1) a +0 dagger a +0 leather armour (39, 38, Elf:1) a +0 rapier (39, 40, Elf:1) a +0 quarterstaff (40, 25, Elf:1) a +0 ring mail (41, 36, Elf:1) a +0 long sword a +0 leather armour (42, 6, Elf:1) 5 gold pieces a +0 dagger a +0 robe (43, 9, Elf:1) 6 gold pieces a +0 long sword (44, 40, Elf:1) 192 stones (46, 36, Elf:1) a +0 rapier (48, 33, Elf:1) a +0 ring mail Level 1 of the Lair of Beasts [Shop] Nigunuh's Armour Boutique a +2 leather armour of magic resistance (247 gold) the +5 scale mail of Dishonour {MR+ Regen+ Int-2} (486 gold) It affects your intelligence (-2). It affects your resistance to hostile enchantments. It increases your rate of regeneration. the +2 plate armour of the Demon Prince {+Inv rElec rN++ MR-} (783 gold) It insulates you from electricity. It greatly protects you from negative energy. It affects your resistance to hostile enchantments. It lets you turn invisible. a +2 robe of magic recovery (230 gold) a +1 pair of gloves of strength (214 gold) a +1 robe (100 gold) a +3 chain mail of cold resistance (344 gold) a +2 scale mail of positive energy (234 gold) a +1 robe of magic recovery (165 gold) a +2 robe of magic recovery (230 gold) a +2 pair of boots of running (539 gold) a +0 scale mail of magic resistance (143 gold) (0, 0, Lair:1) a +0 short sword (13, 4, Lair:1) 73 stones (15, 3, Lair:1) a +1 broad axe of freezing (18, 4, Lair:1) a +0 club (31, 19, Lair:1) (unseen) Level 2 of the Lair of Beasts [Shop] Rilog's Antique Weapon Emporium a +2 falchion of holy wrath (591 gold) a +0 mace of protection (190 gold) a +4 quarterstaff of protection (911 gold) the +1 dagger "Lairuith" {protect, rElec rN+ Int+3} (1084 gold) It grants its wielder temporary protection when it strikes (+7 to AC). It affects your intelligence (+3). It insulates you from electricity. It protects you from negative energy. a +0 shortbow of freezing (251 gold) the +10 halberd "Kenifrex" {chop, MR+ Stlth+} (2380 gold) It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It affects your resistance to hostile enchantments. It makes you more stealthy. the +1 short sword "Duarphic" {flame, Int+3} (805 gold) It has been specially enchanted to surge with flame as it hits, increasing damage dealt by approximately one third against foes not resistant or susceptible to fire. It affects your intelligence (+3). the +6 demon blade "Bloodbane" {slice, *Tele *Drain +Rage Str+6} (2308 gold) It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It affects your strength (+6). It lets you go berserk. It may teleport you next to monsters. It causes draining when unequipped. a +1 hand axe of venom (360 gold) a +2 dagger of protection (489 gold) a +1 dire flail of protection (401 gold) the cursed +0 quarterstaff "Uchur" {flame, MP+9} (1023 gold) It has been specially enchanted to surge with flame as it hits, increasing damage dealt by approximately one third against foes not resistant or susceptible to fire. It affects your magic capacity (+9). It has a curse placed upon it. (8, 0, Lair:2) a +0 club (11, 3, Lair:2) an uncursed staff of fire (19, 14, Lair:2) a +0 long sword (19, 20, Lair:2) a potion of degeneration (20, 16, Lair:2) an uncursed ring of attention (27, -24, Lair:2) a +0 war axe (39, -22, Lair:2) a +0 hunting sling (43, -21, Lair:2) a +0 hunting sling (43, 8, Lair:2) a +0 robe a +0 dagger (43, 25, Lair:2) a +0 mace (49, -3, Lair:2) 373 sling bullets 188 bolts Level 3 of the Lair of Beasts [Shop] Yhimn's Weapon Boutique a +1 eveningstar of protection (475 gold) a +0 arbalest of freezing (191 gold) 103 stones (195 gold) 155 arrows (294 gold) 205 sling bullets (389 gold) a +3 morningstar of protection (414 gold) (0, 0, Lair:3) a +0 club (10, 6, Lair:3) a +0 chain mail (19, 27, Lair:3) a cursed -3 dagger (33, 42, Lair:3) a +0 morningstar (39, 36, Lair:3) 139 stones (46, -2, Lair:3) a +0 quarterstaff Level 4 of the Lair of Beasts (0, 0, Lair:4) (unseen) (1, 40, Lair:4) 213 stones (2, 53, Lair:4) a +0 chain mail (20, 33, Lair:4) a +0 ring mail (22, 15, Lair:4) the ring "Tybukuh" {Fire Slay+3} [ring of fire] It enhances your fire magic. It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from fire. It makes you vulnerable to cold. an uncursed ring of fire an uncursed ring of stealth a potion of lignification (25, 53, Lair:4) a +0 robe (28, 32, Lair:4) a +0 glaive (34, 12, Lair:4) a +0 plate armour (38, 10, Lair:4) (unseen) Level 5 of the Lair of Beasts (0, 0, Lair:5) a +2 flail of protection 422 javelins a +0 plate armour (4, -3, Lair:5) a box of beasts (5, 9, Lair:5) (unseen) (6, 26, Lair:5) a +0 medium shield a +0 ring mail a +2 trident of piercing (6, 30, Lair:5) (unseen) (7, 2, Lair:5) an uncursed staff of conjuration (9, 13, Lair:5) a +0 whip (10, 9, Lair:5) 182 sling bullets (12, 28, Lair:5) 82 poisoned needles (14, 7, Lair:5) a +0 scimitar (14, 10, Lair:5) a +0 hand axe (27, 20, Lair:5) a +1 war axe of pain (30, 21, Lair:5) a +0 hand axe (34, 12, Lair:5) 167 stones (38, 6, Lair:5) a +0 whip (42, 19, Lair:5) a +3 blowgun (46, 27, Lair:5) (unseen) (53, 10, Lair:5) a +0 scale mail Level 6 of the Lair of Beasts (0, 0, Lair:6) (unseen) (7, -34, Lair:6) a cursed ring of attention (9, -41, Lair:6) a +0 dagger a +0 robe (11, -44, Lair:6) a +0 dagger a +0 robe (12, -3, Lair:6) (unseen) (13, -4, Lair:6) a +4 amulet of reflection the ring "Vekkyitu" {+Fly rPois MP-9 Int+3} [ring of flight] It affects your intelligence (+3). It protects you from poison. It affects your magic capacity (-9). It lets you fly. a +3 broad axe of draining the +7 hand axe of Darkness {flame, MR+ Str+3} It has been specially enchanted to surge with flame as it hits, increasing damage dealt by approximately one third against foes not resistant or susceptible to fire. Its heat also prevents any hydra heads it cuts off from regrowing. It affects your strength (+3). It affects your resistance to hostile enchantments. (14, 3, Lair:6) 164 stones (16, -42, Lair:6) a +0 ring mail (18, -44, Lair:6) a +4 dagger of speed (19, -43, Lair:6) 55 stones (22, -44, Lair:6) a +0 dagger a +0 robe (34, -47, Lair:6) a +0 ring mail (40, -41, Lair:6) a +0 dagger a +0 robe