yrara Level 1 of the Dungeon (1, 17, D:1) 132 stones (9, 31, D:1) a +0 club (11, 1, D:1) a +0 leather armour (12, 33, D:1) 120 stones (14, 14, D:1) a +0 robe (18, 21, D:1) a +0 club a +0 ring mail (18, 22, D:1) a +0 club (24, 20, D:1) a +0 whip (25, 5, D:1) a +0 club (27, 11, D:1) a +0 dagger (40, 11, D:1) a ration (40, 34, D:1) a +0 short sword (41, -5, D:1) a +0 dagger (45, 41, D:1) a +0 scale mail (46, -9, D:1) a +0 whip (47, 35, D:1) a +0 club (49, 34, D:1) 110 sling bullets Level 2 of the Dungeon (2, 43, D:2) a +0 falchion (3, 11, D:2) a +0 dagger (3, 12, D:2) a +0 leather armour (4, 26, D:2) a +0 club (16, 44, D:2) 186 stones (18, 5, D:2) 102 poisoned needles (20, 15, D:2) a +0 hand axe (30, 11, D:2) a +0 pair of gloves a +0 short sword a stone (32, 0, D:2) a +0 club (37, 2, D:2) a +0 whip (43, -15, D:2) a +0 club (47, 21, D:2) a cursed -1 scythe a +0 robe (53, 0, D:2) a +0 mace (56, -2, D:2) a +0 whip Level 3 of the Dungeon (0, 0, D:3) a +0 leather armour (9, -19, D:3) a +0 short sword (9, -18, D:3) a +0 short sword (10, -18, D:3) a +0 war axe a +0 leather armour (11, 18, D:3) (unseen) (14, -3, D:3) a +0 great sword (20, 18, D:3) 136 stones (21, -13, D:3) a +0 leather armour (21, 6, D:3) a +0 leather armour a +0 robe (31, 9, D:3) a potion of degeneration (33, -9, D:3) a +0 robe (34, 4, D:3) a +0 club (39, -2, D:3) a +0 buckler (40, -2, D:3) (unseen) (43, -7, D:3) a +0 dagger (44, -4, D:3) a +0 robe (51, 4, D:3) a +0 falchion a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) a +0 animal skin a +0 spear (0, 1, D:4) a +0 club (2, 0, D:4) a +0 club a +0 club (3, 0, D:4) 178 stones a +0 hunting sling (4, -1, D:4) a +0 club (5, 0, D:4) a +0 club (31, 8, D:4) a +0 hand axe 45 poisoned tomahawks a +0 chain mail (32, 8, D:4) a +0 club a +0 ring mail (33, 8, D:4) a +0 dagger a +0 robe (35, 10, D:4) a +0 flail a +0 ring mail (42, 29, D:4) a +0 giant club (43, 25, D:4) a +0 leather armour of poison resistance a +0 rapier (45, 33, D:4) a +0 leather armour (48, 8, D:4) a +0 giant spiked club (49, 8, D:4) a +1 dagger of electrocution (50, 8, D:4) 114 stones Level 5 of the Dungeon (0, 0, D:5) a +0 hand axe (5, 9, D:5) a +0 robe (6, -1, D:5) a +0 giant club (6, 9, D:5) a +0 robe (8, 9, D:5) 144 stones (9, 32, D:5) a +0 flail (10, -25, D:5) 178 sling bullets (13, -26, D:5) a potion of lignification (14, -8, D:5) a +0 chain mail a +0 flail (18, 5, D:5) a +0 ring mail (18, 12, D:5) a +0 scimitar (19, 6, D:5) a cursed -2 whip (19, 7, D:5) a +0 hand axe (20, -25, D:5) (unseen) (20, -18, D:5) 148 bolts (20, 5, D:5) a cursed -1 spear (22, -8, D:5) a +0 club (33, 16, D:5) a +0 robe a +0 dagger (39, 19, D:5) a +0 plate armour a +0 halberd (45, 21, D:5) 97 poisoned needles (54, 24, D:5) a +0 plate armour Level 6 of the Dungeon [Shop] Det Soge's Food Shoppe a ration (70 gold) a ration (70 gold) a ration (70 gold) a ration (70 gold) a ration (70 gold) a ration (70 gold) a ration (70 gold) a ration (70 gold) a ration (70 gold) [Shop] Dawnebir's Antique Weapon Shoppe a +0 rapier of draining (230 gold) a +0 quarterstaff of distortion (300 gold) the cursed +2 hunting sling of the Protecting Salmon {flame, rPois Int+2} (627 gold) It causes projectiles fired from it to surge with flame as they hit, increasing damage dealt by approximately one third against foes not resistant or susceptible to fire. It affects your intelligence (+2). It protects you from poison. It has a curse placed upon it. a +2 dagger of flaming (390 gold) a +5 arbalest of velocity (842 gold) a +1 great sword of protection (370 gold) a +1 trident of protection (280 gold) a +5 falchion of electrocution (862 gold) the +8 fustibalus "Z" {speed, +Inv rC+ Int+2 SInv} (2750 gold) Attacks with this weapon are significantly faster. It affects your intelligence (+2). It protects you from cold. It lets you see invisible. It lets you turn invisible. a +1 short sword of speed (400 gold) the +6 quarterstaff of Innocence {pain, rElec Int+10 Dex-3 Stlth+} (1752 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+10). It affects your dexterity (-3). It insulates you from electricity. It makes you more stealthy. (0, 0, D:6) (unseen) (8, -20, D:6) a +0 hand axe (10, -7, D:6) 207 sling bullets (17, -15, D:6) a +0 dagger (24, 7, D:6) a +0 leather armour 77 poisoned tomahawks (24, 8, D:6) a +0 whip (25, 6, D:6) a +0 club (25, 7, D:6) a +0 war axe (33, -12, D:6) 201 stones (35, -20, D:6) a +0 spear (41, -20, D:6) 153 stones (52, -7, D:6) a +0 falchion (54, 17, D:6) a +0 club (57, -18, D:6) a cursed -2 giant spiked club (61, -24, D:6) a +0 whip (64, -25, D:6) a +0 hunting sling Level 7 of the Dungeon (0, 0, D:7) 6 gold pieces (1, -10, D:7) a +0 scale mail a +0 trident of venom (1, -9, D:7) a +0 flail (1, -6, D:7) a +0 halberd (1, -4, D:7) a +0 robe a +1 flail (1, 0, D:7) 6 gold pieces (2, -3, D:7) a +0 spear (2, 14, D:7) 20 gold pieces (2, 16, D:7) a ration (5, 0, D:7) 12 gold pieces a +0 robe a cursed +0 dire flail (7, -1, D:7) 4 gold pieces (8, 18, D:7) 4 gold pieces (9, 1, D:7) a potion of agility (10, -4, D:7) 19 gold pieces (10, 17, D:7) a wand of digging (6) (12, -7, D:7) 10 gold pieces (12, -3, D:7) 317 sling bullets (21, 27, D:7) 39 stones (22, -1, D:7) 9 gold pieces (29, 18, D:7) a +0 ring mail (34, 8, D:7) 12 gold pieces