Dungeon Crawl Stone Soup version 0.29.1-2-gbd0b4ee654 (webtiles) character file. Game seed: 7098638185958051170 812 zen1337 the Magician (level 7, -2/54 HPs) Began as a Demonspawn Conjurer on Nov 7, 2022. Slain by Edmund ... wielding a +1 flail of protection (10 damage) ... on level 4 of the Dungeon. The game lasted 00:33:37 (4180 turns). zen1337 the Magician (Demonspawn Conjurer) Turns: 4180, Time: 00:33:38 Health: -2/54 AC: 4 Str: 7 XL: 7 Next: 61% Magic: 4/15 EV: 11 Int: 21 God: Gold: 322 SH: 0 Dex: 17 Spells: 14/17 levels left rFire . . . SeeInvis . p - +2 hand axe of Cehife {flame, rCorr Dex+5} rCold . . . Faith . (no shield) rNeg . . . Spirit . e - +0 leather armour rPois . Reflect . y - +0 helmet rElec . Harm . (no cloak) rCorr + Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.18/turn (no ring) MPRegen 0.28/turn (no ring) @: no status effects A: ignite blood 1, magic regeneration, demonic touch 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 322 gold pieces. Inventory: Hand Weapons c - a +0 scimitar n - a +0 flail of draining p - the +2 hand axe of Cehife (weapon) {flame, rCorr Dex+5} (You found it on level 4 of the Dungeon) It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Dex: It affects your dexterity (+5). rCorr: It protects you from acid and corrosion. q - a +2 short sword of protection t - a +1 hand axe of electrocution Armour a - a +0 robe e - a +0 leather armour (worn) l - a +0 scale mail s - a +2 robe of positive energy y - a +0 helmet (worn) Jewellery x - a ring of fire Scrolls d - a scroll of amnesia {unknown} f - 2 scrolls of silence {unknown} g - 2 scrolls of summoning {unknown} h - a scroll of butterflies {unknown} i - 2 scrolls of magic mapping {unknown} j - a scroll of immolation {unknown} m - a scroll of teleportation {unknown} r - 2 scrolls of poison {unknown} u - 2 scrolls of identify {unknown} Potions b - a potion of magic k - 2 potions of curing {unknown} o - a potion of brilliance {unknown} v - a potion of flight {unknown} w - 2 potions of heal wounds {unknown} Skills: + Level 4.0 Fighting - Level 1.7 Dodging - Level 1.7 Stealth * Level 5.9 Spellcasting + Level 5.8 Conjurations You had 14 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 36% N/A 14% 3 Fulminant Prism Conj/Hex 9% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Nemelex Xobeh Qazlal Shops: D:3 = Annotations: D:4 Edmund Innate Abilities, Weirdness & Mutations Your demonic aura sometimes causes spilled blood to erupt in flames. You regenerate magic rapidly. Your touch may inflict minor irresistible damage on your foes. Message History Edmund is engulfed in blazing flames. The searing ray hits Edmund. Edmund is severely wounded. Edmund hits you with a +1 flail of protection! Edmund attacks as you move away! Edmund hits you with a +1 flail of protection. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Edmund Aim: Edmund, wielding a +1 flail of protection and wearing a +0 leather armour (severely wounded, 79% to hit) The searing ray hits Edmund but does no damage. Edmund is severely wounded. (Press . to maintain the ray.) Edmund mutters, "Who needs spells, anyway?" Edmund hits you with a +1 flail of protection. The searing ray hits Edmund. Edmund is severely wounded. Edmund misses you. Edmund says, "I'm quite good with sums, too." Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Edmund Aim: Edmund, wielding a +1 flail of protection and wearing a +0 leather armour (severely wounded, 79% to hit) The searing ray hits Edmund but does no damage. Edmund is severely wounded. (Press . to maintain the ray.) Edmund hits you with a +1 flail of protection! * * * LOW HITPOINT WARNING * * * Edmund attacks as you move away! Edmund hits you with a +1 flail of protection. * * * LOW HITPOINT WARNING * * * Edmund says, "I might not be good at magic, but I can still kill you!" Edmund attacks as you move away! Edmund hits you with a +1 flail of protection! * * * LOW HITPOINT WARNING * * * Edmund attacks as you move away! Edmund hits you with a +1 flail of protection! You die... ♣...# ################# ♣...# ######...............# ♣...######.......###########.## '................# #.# ♣................# #@# ♣.........)......# #.# ♣................# #.# ♣......###......@# #.# .......##.......@# #.# .......##......>.######### #.# .............................# .................############# ................##.# #....##.........##.### .....##.......)......# .....##....#######.############ .....##.......# #............# You could see Edmund. Vanquished Creatures Grinder (D:3) Sigmund (D:3) 2 phantoms (D:4) 2 hounds (D:4) 2 orc priests (D:4) An orc wizard (D:4) Terence (D:3) 7 adders A worm (D:4) 2 dart slugs (D:4) 8 orcs (D:4) 6 ball pythons 3 bats 8 endoplasms 7 giant cockroaches 3 goblins 4 hobgoblins 2 jackals (D:1) 2 quokkas 3 frilled lizards (D:1) 4 kobolds 4 rats 74 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zen1337 the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 324 | D:1 | Gained mutation: Your demonic aura sometimes causes spilled | blood to erupt in flames. [demonic ancestry] 324 | D:1 | Reached XP level 2. HP: 20/20 MP: 3/5 699 | D:1 | Reached skill level 1 in Fighting 895 | D:1 | Learned a level 2 spell: Searing Ray 1140 | D:2 | Gained mutation: You regenerate magic rapidly. [demonic | ancestry] 1140 | D:2 | Reached XP level 3. HP: 26/26 MP: 0/7 1794 | D:3 | Noticed Sigmund 1892 | D:3 | Noticed Grinder 1899 | D:3 | Paralysed by Grinder for 5 turns 2176 | D:4 | Reached XP level 4. HP: 20/33 MP: 1/9 2535 | D:4 | Noticed a phantom 2593 | D:4 | Killed a phantom 2594 | D:4 | Reached XP level 5. HP: 29/39 MP: 0/11 2631 | D:4 | Identified the +2 hand axe of Cehife {flame, rCorr Dex+5} 3044 | D:4 | Noticed Edmund 3073 | D:4 | Reached skill level 5 in Conjurations 3073 | D:4 | Gained mutation: Your touch may inflict minor irresistible | damage on your foes. [demonic ancestry] 3073 | D:4 | Reached XP level 6. HP: 46/46 MP: 7/12 3328 | D:3 | Paralysed by Grinder for 4 turns 3333 | D:3 | Killed Grinder 3334 | D:3 | Reached skill level 5 in Spellcasting 3418 | D:3 | Killed Sigmund 3419 | D:3 | Reached XP level 7. HP: 52/52 MP: 9/15 3448 | D:3 | Found Jireargh's Jewellery Shoppe. 3500 | D:3 | Noticed Terence 3508 | D:3 | Killed Terence 3586 | D:3 | Found a faded altar of an unknown god. 3770 | D:3 | Found a sparkling altar of Nemelex Xobeh. 4092 | D:4 | Found a stormy altar of Qazlal. 4180 | D:4 | Slain by Edmund Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_boxorama, layout_loops_cross, corexii_leaking_fountain, minivault_25, chequers_serial_rivers_small_a D:2: layout_loops_ring, minmay_misc_feat_tiny D:3: layout_basic, nemelex_altar_shiori, chequers_ecumenical_altar_island, serial_shops, nicolae_square_shop, kennysheep_generic_room_5, uniq_sigmund, uniq_grinder, uniq_terence D:4: layout_basic, mainiacjoe_overflow_six_doors_small, minmay_quadrilaterals, uniq_edmund Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Fighting | 1 2 3 4 | 4.0 Spellcasting | 3 4 5 | 5.9 Conjurations | 5 | 5.8 Dodging | | 1.7 Stealth | | 1.7 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Scimitar | 35 | | || 35 Punch | 2 | | || 2 Hand axe | | 3 | || 3 Cast: Magic Dart | 47 | 18 | 17 || 82 Searing Ray | 4 | 24 | 13 || 41 Armor: Robe | 5 | | || 5 Leather armour | 11 | 5 | 1 || 17 Dodge: Dodged | 31 | 15 | 13 || 59