Dungeon Crawl Stone Soup version 0.30.1-3-gfc49f6343a (webtiles) character file. Game seed: 13368582239891341217 67 zen1337 the Conjurer (level 4, 30/30 HPs) Began as a Demonspawn Conjurer on July 31, 2023. Quit the game on level 3 of the Dungeon. The game lasted 00:05:07 (1416 turns). zen1337 the Conjurer (Demonspawn Conjurer) Turns: 1416, Time: 00:05:08 Health: 30/30 AC: 4 Str: 7 XL: 4 Next: 0% Magic: 5/10 EV: 11 Int: 22 God: Gold: 43 SH: 0 Dex: 11 Spells: 8/11 levels left rFire + . . e - +0 club rCold x . . (no shield) rNeg . . . k - +0 leather armour rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... g - amulet of magic regeneration Stlth + f - ring of fire HPRegen 0.25/turn (no ring) MPRegen 0.52/turn %: no passive effects @: no status effects A: horns 2, sharp scales 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 63 gold pieces. You spent 20 gold pieces at shops. Inventory: Hand Weapons e - a +0 club (weapon) Armour a - a +0 robe k - a +0 leather armour (worn) Jewellery f - a ring of fire (left hand) g - an amulet of magic regeneration (around neck) Scrolls d - a scroll of enchant weapon {unknown} i - 3 scrolls of identify j - a scroll of fog {unknown} n - a scroll of teleportation {unknown} Potions b - a potion of magic c - a potion of flight {unknown} h - a potion of might {unknown} l - 3 potions of brilliance {unknown} m - a potion of mutation {unknown} o - a potion of attraction {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth * Level 4.0 Spellcasting - Level 4.0 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 3% 1 b - Searing Ray Conj 44% 2d6 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 76% 2x1d7 8% 1 Dazzling Flash Conj/Hex 26% N/A 22% 3 Gell's Gravitas Tloc 4% N/A 45% 3 Teleport Other Tloc 4% N/A 45% 3 Fulminant Prism Conj/Hex 6% 3d7 58% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 58% 4 Fireball Conj/Fire 9% 3d6 90% 5 Dispersal Tloc 2% N/A 100% 6 Plasma Beam Fire/Air 3% 2x1d14 100% 6 Starburst Conj/Fire 9% 6d5 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:2 ? Innate Abilities, Weirdness & Mutations You have a pair of horns on your head. You are partially covered in razor-sharp scales. (AC +1, Slay +1) Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bat Aim: a bat (heavily wounded, 100% to hit) The magic dart hits the bat. You kill the bat! Magic restored. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f - worm Aim: a worm (92% to hit) The searing ray hits the worm. The worm is moderately wounded. (Press . to maintain the ray.) Unknown command. The searing ray hits the worm. The worm is heavily wounded. The searing ray hits the worm. The worm is heavily wounded. The searing ray hits the worm. The worm is almost dead. You finish channelling your searing ray. The worm closely misses you. The worm closely misses you. Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (severely wounded, 92% to hit) The searing ray hits the worm! You kill the worm! (Press . to maintain the ray.) You have reached level 4! You feel clever. Your demonic ancestry asserts itself... Sharp scales grow over part of your body. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #......# #.. .# #......# #.##. #######......# #... #.....#......# #..# #.....#......###..# #.....#......+....# #.....#......##...##.# +....†..........<..... #....@........######## ######.######......... #.# ########## #.# #.# #.# ..# ... There were no monsters in sight! Vanquished Creatures Jessica (D:2) 5 worms 3 bats 3 endoplasms A goblin (D:2) 2 hobgoblins 2 jackals (D:1) 4 kobolds A quokka (D:2) A ball python (D:1) 3 rats 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zen1337 the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 572 | D:1 | Gained mutation: You have a pair of small horns on your | head. [demonic ancestry] 572 | D:1 | Reached XP level 2. HP: 15/19 MP: 2/5 645 | D:1 | Learned a level 2 spell: Searing Ray 805 | D:2 | Noticed Jessica 817 | D:2 | Killed Jessica 818 | D:2 | Gained mutation: You have a pair of horns on your head. | [demonic ancestry] 818 | D:2 | Reached XP level 3. HP: 10/24 MP: 4/8 932 | D:2 | Found Erhyenab's Magic Scroll Boutique. 941 | D:2 | Bought a scroll of identify for 20 gold pieces 1416 | D:3 | Gained mutation: You are partially covered in razor-sharp | scales. (AC +1, Slay +1) [demonic ancestry] 1416 | D:3 | Reached XP level 4. HP: 30/30 MP: 5/10 1416 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_ecumenical, layout_loops_cross D:2: layout_rooms, serial_shops, shop, serial_bayou_lagoon_a, nicolae_wormholes, uniq_jessica D:3: layout_basic, serial_shops, shop Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 3 4 | 4.0 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Club | 22 | || 22 Punch | 1 | || 1 Cast: Magic Dart | 32 | || 32 Searing Ray | 12 | || 12 Armour: Leather armour | 10 | || 10 Dodge: Dodged | 33 | || 33