Dungeon Crawl Stone Soup version 0.30.1-4-g462c640d31 (webtiles) character file. Game seed: 364001752413329693 29 zen1337 the Conjurer (level 3, 24/24 HPs) Began as a Demonspawn Conjurer on Aug 30, 2023. Quit the game on level 1 of the Dungeon. The game lasted 00:01:41 (744 turns). zen1337 the Conjurer (Demonspawn Conjurer) Turns: 744, Time: 00:01:42 Health: 24/24 AC: 2 Str: 7 XL: 3 Next: 1% Magic: 4/7 EV: 12 Int: 21 God: Gold: 41 SH: 0 Dex: 11 Spells: 5/8 levels left rFire . . . d - +0 dagger rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: horns 1, powered by pain 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 41 gold pieces. Inventory: Hand Weapons d - a +0 dagger (weapon) Armour a - a +0 robe (worn) Jewellery h - an amulet of guardian spirit Scrolls f - a scroll of amnesia {unknown} Potions b - a potion of magic c - a potion of lignification {unknown} e - a potion of berserk rage {unknown} g - 3 potions of curing {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth * Level 3.3 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 22% N/A 17% 3 Fulminant Prism Conj/Hex 5% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have a pair of small horns on your head. You sometimes gain a little power by taking damage. Message History Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (asleep, 100% to hit) The magic dart hits the endoplasm. The endoplasm is severely wounded. The endoplasm quivers. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (severely wounded, 100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (severely wounded, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! g - 2 black potions Your magical contamination has completely faded away. Found a black potion. A goblin comes into view. It is wielding a +0 dagger. The goblin shouts! You hear an angry hiss. You see here an amulet of guardian spirit. h - an amulet of guardian spirit Found a stone staircase leading down. A ball python comes into view. You see here a black potion. g - 3 black potions (gained 1) The goblin hits you but does no damage. You hit the goblin. You kill the goblin! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... You feel energised by your suffering. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.# #.# # # #.#############.# #.#.###..............(# ............####.###..# ........###........#..# .....##............#..## .S......###.#..........# ...>.##)# #.#.###....... #.#. #@###.#.# ##.#...# .#. #.##....# #.##.## # #.#.....# #....# #.#.....# ##### ..#.###.# ###)# .# # #.# .# #. #.# [# .##.#####.# # There were no monsters in sight! Vanquished Creatures 2 endoplasms (D:1) 2 giant cockroaches (D:1) 5 goblins (D:1) A hobgoblin (D:1) 5 jackals (D:1) 2 quokkas (D:1) 4 ball pythons (D:1) 3 kobolds (D:1) 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zen1337 the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 181 | D:1 | Gained mutation: You have a pair of small horns on your | head. [demonic ancestry] 181 | D:1 | Reached XP level 2. HP: 18/19 MP: 0/5 184 | D:1 | Learned a level 2 spell: Searing Ray 744 | D:1 | Gained mutation: You sometimes gain a little power by | taking damage. [demonic ancestry] 744 | D:1 | Reached XP level 3. HP: 24/24 MP: 4/7 744 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: shiori_arrival_elements, layout_loops_ring Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.3 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action || total ---------------------------++------- Melee: Dagger || 15 Headbutt || 1 Cast: Magic Dart || 41 Armour: Robe || 1 Dodge: Dodged || 8