Dungeon Crawl Stone Soup version 0.30.1-9-gdf580d7c3d (webtiles) character file. Game seed: 4663497253518530306 100 zen1337 the Magician (level 4, 12/30 HPs) Began as a Demonspawn Conjurer on Sept 24, 2023. Quit the game on level 3 of the Dungeon. The game lasted 00:03:42 (1606 turns). zen1337 the Magician (Demonspawn Conjurer) Turns: 1606, Time: 00:03:43 Health: 12/30 AC: 5 Str: 7 XL: 4 Next: 46% Magic: 0/10 EV: 11 Int: 27 God: Gold: 156 SH: 0 Dex: 12 Spells: 8/11 levels left rFire + . . c - +0 club rCold . . . (no shield) rNeg . . . e - +2 leather armour {rF+} rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ n - +6 ring of intelligence HPRegen 0.25/turn (no ring) MPRegen 0.12/turn %: no passive effects @: no status effects A: demonic guardian 1, ignite blood 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 156 gold pieces. Inventory: Hand Weapons c - a +0 club (weapon) Missiles d - 4 silver javelins Armour a - a +0 robe e - a +2 leather armour of fire resistance (worn) i - a +0 kite shield Jewellery n - a +6 ring of intelligence (left hand) Scrolls j - a scroll of vulnerability {unknown} k - 3 scrolls of teleportation {unknown} l - a scroll of identify {unknown} p - a scroll of immolation {unknown} q - a scroll of butterflies {unknown} r - 3 scrolls of silence {unknown} s - a scroll of torment {unknown} t - a scroll of amnesia {unknown} Potions b - a potion of magic f - a potion of cancellation {unknown} g - a potion of brilliance {unknown} h - 3 potions of curing {unknown} m - 2 potions of heal wounds {unknown} o - a potion of lignification {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth * Level 4.4 Spellcasting - Level 4.0 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 2% 1 b - Searing Ray Conj 54% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 32% N/A 16% 3 Vhi's Electric Charge Tloc/Air 12% N/A 34% 3 Fulminant Prism Conj/Hex 8% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 45% 4 Animate Armour Summ/Erth 12% N/A 75% 4 Arcjolt Conj/Air 8% 1d18 80% 5 Blade Hands Tmut 3% N/A 97% 5 Iron Shot Conj/Erth 8% 9d3 100% 6 Maxwell's Capacitive Co Air 3% ∞ 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations A weak demonic guardian rushes to your aid. Your demonic aura sometimes causes spilled blood to erupt in flames. Message History The adder bites you. The adder bites you but does no damage. You miss the adder. The adder is lightly wounded. The adder bites you. x2 You miss the adder. Your punch misses the adder. The adder is lightly wounded. The adder barely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (lightly wounded, 66% to hit) The searing ray misses the adder. The searing ray hits the orc priest. The orc priest is moderately wounded. (Press . to maintain the ray.) The adder bites you but does no damage. The adder bites you. The searing ray hits the adder! You kill the adder! The searing ray hits the orc priest! The orc priest is almost dead. The orc priest looks encouraged for a moment. You have reached level 4! You feel agile. Your demonic ancestry asserts itself... You feel the presence of a demonic guardian. The orc priest begins to cast a cantrip, but forgets the words! Things that are here: a +0 club; an adder corpse You closely miss the orc priest. The orc priest is almost dead. The orc priest hits you with a +0 whip of venom. A demonic guardian appears! You hit the orc priest but do no damage. The orc priest is almost dead. The orc priest looks encouraged for a moment. Your quasit misses the orc priest. Your quasit barely misses the orc priest. Your quasit claws the orc priest. Your quasit bites the orc priest. The orc priest dies! Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ###..###..#. ##.#....#. #...#..#. # #..##.##. #. #.....### ###.## #########.##### #..... #.........# #.....###.######..# #)...)5)@.# #....# #.....##### #.##.# #..... ..# .# #...>. ..## # ....oo. .# .#..... .. ###'## So You could see a friendly quasit (summoned). Vanquished Creatures An orc wizard (D:3) An adder (D:3) A dart slug (D:1) 2 orcs (D:3) 2 ball pythons (D:1) 4 bats 2 endoplasms 4 goblins (D:1) 4 hobgoblins A kobold (D:3) 3 quokkas (D:2) 2 frilled lizards 4 rats 31 creatures vanquished. Vanquished Creatures (collateral kills) An orc priest (D:3) 1 creature vanquished. Grand Total: 32 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zen1337 the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 240 | D:1 | Gained mutation: Your demonic aura sometimes causes spilled | blood to erupt in flames. [demonic ancestry] 240 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 243 | D:1 | Learned a level 2 spell: Searing Ray 782 | D:2 | Identified the +0 scale mail of Watchfulness {-Tele Int+2 | Dex+4} 938 | D:2 | Reached XP level 3. HP: 24/24 MP: 2/7 1014 | D:2 | Found a faded altar of an unknown god. 1529 | D:3 | Identified the +4 ring mail of Sloth {Rampage Will- Int-3 | SInv} 1602 | D:3 | Gained mutation: A weak demonic guardian rushes to your | aid. [demonic ancestry] 1602 | D:3 | Reached XP level 4. HP: 13/30 MP: 0/10 1606 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_flooded_fountain, layout_rooms D:2: layout_basic, nicolae_ecumenical_pavilion D:3: layout_rooms, grunt_dithmenos_smoke, serial_shops, nicolae_square_shop, minmay_fountain_box Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 3 4 | 4.4 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Club | 10 | 2 || 12 Cast: Magic Dart | 49 | || 49 Searing Ray | 4 | || 4 Armour: Robe | 1 | || 1 Leather armour | 5 | || 5 Dodge: Dodged | 10 | || 10