Dungeon Crawl Stone Soup version 0.30.1-9-gdf580d7c3d (webtiles) character file. Game seed: 2620061113988051593 28 zen1337 the Conjurer (level 3, 24/24 HPs) Began as a Demonspawn Conjurer on Sept 27, 2023. Quit the game on level 1 of the Dungeon. The game lasted 00:02:15 (1080 turns). zen1337 the Conjurer (Demonspawn Conjurer) Turns: 1080, Time: 00:02:15 Health: 24/24 AC: 2 Str: 7 XL: 3 Next: 0% Magic: 3/7 EV: 12 Int: 21 God: Gold: 0 SH: 0 Dex: 11 Spells: 5/8 levels left rFire . . . f - +1 whip (flame) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: very slightly contaminated A: sturdy frame 1, demonic touch 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons d - a +0 hand axe f - a +1 whip of flaming (weapon) Armour a - a +0 robe (worn) Magical Staves e - a staff of cold Scrolls c - 4 scrolls of identify {unknown} h - a scroll of enchant armour {unknown} Potions b - a potion of magic g - a potion of haste {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth * Level 3.3 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 22% N/A 17% 3 Fulminant Prism Conj/Hex 5% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your movements are slightly less encumbered by armour. (ER -2) Your touch may inflict minor irresistible damage on your foes. Message History Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat (wandering, hasn't noticed you, 100% to hit) The magic dart hits the bat. You kill the bat! There is a stone staircase leading down here. You open the door. There is an open door here. A goblin comes into view. It is wielding a +0 club. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 club (asleep, 100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 club (asleep, 100% to hit) The magic dart hits the goblin. The goblin is moderately wounded. The goblin shouts! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 club (moderately wounded, 100% to hit) The magic dart hits the goblin. You kill the goblin! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... Your hands begin to faintly glow with unholy energy. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.........#.# #.........#.## #............# #............# ###'######>..##### #.#............# ##### #.#............# ......##.#............# .).....@.#...).)......# .......###....†.......# ....... #............# ....... #............# ....... #............# ....... #..........### ....... #..........# ....... ############ There were no monsters in sight! Vanquished Creatures 4 bats (D:1) 4 endoplasms (D:1) A giant cockroach (D:1) 3 goblins (D:1) A hobgoblin (D:1) 4 jackals (D:1) 2 quokkas (D:1) A ball python (D:1) 3 kobolds (D:1) 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zen1337 the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 230 | D:1 | Found a faded altar of an unknown god. 513 | D:1 | Gained mutation: Your movements are slightly less | encumbered by armour. (ER -2) [demonic ancestry] 513 | D:1 | Reached XP level 2. HP: 19/19 MP: 2/5 518 | D:1 | Learned a level 2 spell: Searing Ray 1080 | D:1 | Gained mutation: Your touch may inflict minor irresistible | damage on your foes. [demonic ancestry] 1080 | D:1 | Reached XP level 3. HP: 24/24 MP: 3/7 1080 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_nine_rooms, layout_basic, ebering_ecumenical_altar_rust, minmay_misc_feat_encased Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.3 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action || total ---------------------------++------- Melee: Hand axe || 4 Whip || 25 Punch || 1 Cast: Magic Dart || 24 Searing Ray || 3 Armour: Robe || 10 Dodge: Dodged || 32