Dungeon Crawl Stone Soup version 0.30.1-9-gdf580d7c3d (webtiles) character file. Game seed: 15877789776803814120 28 zen1337 the Conjurer (level 3, 24/24 HPs) Began as a Demonspawn Conjurer on Sept 27, 2023. Quit the game on level 1 of the Dungeon. The game lasted 00:01:31 (890 turns). zen1337 the Conjurer (Demonspawn Conjurer) Turns: 890, Time: 00:01:31 Health: 24/24 AC: 3 Str: 7 XL: 3 Next: 0% Magic: 2/7 EV: 11 Int: 21 God: Gold: 52 SH: 0 Dex: 11 Spells: 5/8 levels left rFire . . . c - +0 dagger rCold . . . (no shield) rNeg . . . h - +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: very slightly contaminated A: demonic guardian 1, ignite blood 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 52 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) Armour a - a +0 robe h - a +0 leather armour (worn) Scrolls e - a scroll of enchant armour {unknown} g - a scroll of identify {unknown} Potions b - a potion of magic d - a potion of curing {unknown} f - a potion of heal wounds {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth * Level 3.3 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 3% 1 b - Searing Ray Conj 40% 2d5 5% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 22% N/A 26% 3 Fulminant Prism Conj/Hex 5% 3d6 63% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations A weak demonic guardian rushes to your aid. Your demonic aura sometimes causes spilled blood to erupt in flames. Message History (Press . to maintain the ray.) Unknown command. A bat comes into view. The bat hits you. Casting: Searing Ray (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat (66% to hit) The searing ray misses the bat. (Press . to maintain the ray.) The bat hits you but does no damage. x2 Unknown command. The searing ray hits the bat. You kill the bat! A giant cockroach comes into view. Casting: Searing Ray (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f - giant cockroach Aim: a giant cockroach (78% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. The giant cockroach closely misses you. Unknown command. Unknown command. Casting: Searing Ray (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - giant cockroach Aim: a giant cockroach (78% to hit) The searing ray hits the giant cockroach. You kill the giant cockroach! (Press . to maintain the ray.) You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... You feel the presence of a demonic guardian. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ##..### ......###.# ######### #.......... #.......# ##...####.#.#.......# #..#####.#.#.......# #........#.........# ##.####### #.......# ##'## #...†...# ##...## #...@...# #.....## ####.#### .......## ##.##.# ........####...#.# ........+........#### ........####........# .......## ##..#.##.# #.....## ##.#.# # ##...## #.#.# There were no monsters in sight! Vanquished Creatures A ball python (D:1) 3 bats (D:1) 2 endoplasms (D:1) A giant cockroach (D:1) 3 goblins (D:1) 2 hobgoblins (D:1) 3 jackals (D:1) 5 kobolds (D:1) A quokka (D:1) 2 rats (D:1) 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zen1337 the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 282 | D:1 | Gained mutation: Your demonic aura sometimes causes spilled | blood to erupt in flames. [demonic ancestry] 282 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 380 | D:1 | Learned a level 2 spell: Searing Ray 890 | D:1 | Gained mutation: A weak demonic guardian rushes to your | aid. [demonic ancestry] 890 | D:1 | Reached XP level 3. HP: 24/24 MP: 2/7 890 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_maybe_door_vault, layout_loops_corners Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.3 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action || total ---------------------------++------- Melee: Dagger || 16 Cast: Magic Dart || 13 Searing Ray || 8 Armour: Robe || 3 Leather armour || 2 Dodge: Dodged || 12