Dungeon Crawl Stone Soup version 0.30.1-9-gdf580d7c3d (webtiles) character file. Game seed: 15050806251214512950 318 zen1337 the Magician (level 6, 41/41 HPs) Began as a Demonspawn Conjurer on Sept 27, 2023. Quit the game on level 4 of the Dungeon. The game lasted 00:05:02 (2680 turns). zen1337 the Magician (Demonspawn Conjurer) Turns: 2680, Time: 00:05:02 Health: 41/41 AC: 3 Str: 8 XL: 6 Next: 21% Magic: 10/15 EV: 11 Int: 21 God: Gold: 95 SH: 0 Dex: 11 Spells: 14/17 levels left rFire + . . j - +3 whip rCold x . . (no shield) rNeg . . . o - +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ c - ring of fire HPRegen 0.26/turn (no ring) MPRegen 0.14/turn %: no passive effects @: no status effects A: claws 1, foul stench 1, powered by death 1, sturdy frame 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 95 gold pieces. Inventory: Hand Weapons e - a +0 whip j - a +3 whip (weapon) Armour a - a +0 robe o - a +0 leather armour (worn) Jewellery c - a ring of fire (left claw) Wands p - a wand of quicksilver (5) Scrolls f - a scroll of immolation {unknown} g - a scroll of teleportation {unknown} l - a scroll of poison {unknown} q - a scroll of fear {unknown} s - a scroll of magic mapping {unknown} t - a scroll of identify {unknown} Potions d - 4 potions of curing {unknown} h - a potion of haste {unknown} i - a potion of heal wounds {unknown} k - a potion of lignification {unknown} m - a potion of resistance {unknown} n - 2 potions of invisibility {unknown} r - 2 potions of brilliance {unknown} u - a potion of degeneration {unknown} v - a potion of mutation {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth * Level 6.1 Spellcasting - Level 4.0 Conjurations You had 14 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 28% N/A 14% 3 Fulminant Prism Conj/Hex 7% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 2 transporters Innate Abilities, Weirdness & Mutations You have sharp fingernails. You may rarely emit foul miasma when damaged in melee. You regenerate a little health from kills. Your movements are slightly less encumbered by armour. (ER -2) Message History Your magical contamination has completely faded away. You start resting. HP restored. You start resting. Magic restored. Items here: ) †††. Items here: ( ) [ †††. Found a silvery potion. d - 4 silvery potions (gained 1) Okay, then. There is a large open door here. Aiming: Quicksilver Bolt Press: ? - help, Shift-Dir - straight line, f - water moccasin Aim: a water moccasin (asleep, 100% to hit) The bolt of dispelling energy hits the water moccasin! The water moccasin is moderately wounded. The water moccasin hisses angrily. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (moderately wounded, 100% to hit) The magic dart hits the water moccasin. The water moccasin is heavily wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (heavily wounded, 63% to hit) The searing ray hits the water moccasin! The water moccasin is almost dead. (Press . to maintain the ray.) A scorpion comes into view. The searing ray hits the water moccasin. You kill the water moccasin! Your Spellcasting skill increases to level 6! You have reached level 6! Your demonic ancestry asserts itself... You begin to emit a foul stench of rot and decay. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .s... ..... ...... !..... ...(# ...### #...# ####@'#### ##........## ##))........## ##..).........## ##..............## ##.(.)............## #..................# #..................# #..................# You could see a scorpion (wandering). Vanquished Creatures A water moccasin (D:4) A scorpion (D:4) Natasha (thrice) (D:2) An adder (D:3) A worm (D:4) 4 dart slugs 3 orcs 3 bats (D:1) 4 endoplasms A giant cockroach (D:2) 5 goblins 4 hobgoblins 5 jackals A quokka (D:1) 6 ball pythons 4 frilled lizards 8 kobolds 4 rats 59 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zen1337 the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 182 | D:1 | Found a faded altar of an unknown god. 378 | D:1 | Gained mutation: You have sharp fingernails. [demonic | ancestry] 378 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 382 | D:1 | Learned a level 2 spell: Searing Ray 628 | D:1 | Reached skill level 3 in Spellcasting 1010 | D:1 | Reached XP level 3. HP: 24/24 MP: 2/7 1277 | D:2 | Noticed Natasha 1285 | D:2 | Killed Natasha 1453 | D:2 | Noticed Natasha 1458 | D:2 | Killed Natasha 1459 | D:2 | Reached skill level 4 in Spellcasting 1459 | D:2 | Gained mutation: Your movements are slightly less | encumbered by armour. (ER -2) [demonic ancestry] 1459 | D:2 | Reached XP level 4. HP: 30/30 MP: 1/10 1831 | D:2 | Noticed Natasha 1839 | D:2 | Killed Natasha 2317 | D:3 | Found a transporter. 2381 | D:3 | Found a transporter. 2444 | D:3 | Gained mutation: You regenerate a little health from kills. | [demonic ancestry] 2444 | D:3 | Reached XP level 5. HP: 35/35 MP: 7/12 2484 | D:3 | You fall into a shaft and drop 1 floor! 2495 | D:4 | Noticed a water moccasin 2507 | D:4 | Reached skill level 5 in Spellcasting 2679 | D:4 | Killed a water moccasin 2680 | D:4 | Reached skill level 6 in Spellcasting 2680 | D:4 | Gained mutation: You may rarely emit foul miasma when | damaged in melee. [demonic ancestry] 2680 | D:4 | Reached XP level 6. HP: 41/41 MP: 10/15 2680 | D:4 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_lavapool, layout_loops_corners, shapermc_ecumenical_altar_totnotflames D:2: layout_loops_ring, uniq_natasha D:3: gammafunk_wand_slinger, layout_loops_cross D:4: kennysheep_big_flooded_room, layout_loops_ring, led_sif_book, nicolae_take_the_stairs Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Spellcasting | 3 4 6 | 6.1 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 10 | || 10 Whip | 3 | 10 || 13 Cast: Magic Dart | 22 | 1 || 23 Searing Ray | 10 | 21 || 31 Evoke: Wand | | 1 || 1 Use: Potion | | 1 || 1 Armour: Robe | 3 | 1 || 4 Leather armour | | 6 || 6 Dodge: Dodged | 14 | 17 || 31