Dungeon Crawl Stone Soup version 0.30.1-9-gdf580d7c3d (webtiles) character file. Game seed: 18432148019417439859 65 zen1337 the Conjurer (level 3, 24/24 HPs) Began as a Demonspawn Conjurer on Sept 28, 2023. Quit the game on level 2 of the Dungeon. The game lasted 00:02:16 (1114 turns). zen1337 the Conjurer (Demonspawn Conjurer) Turns: 1114, Time: 00:02:17 Health: 24/24 AC: 3 Str: 7 XL: 3 Next: 94% Magic: 1/8 EV: 17 Int: 27 God: Gold: 93 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . l - +0 mace rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . g - +0 pair of gloves SInv . (no boots) Will ..... p - amulet of regeneration Stlth +++ k - +5 ring of evasion HPRegen 1.04/turn m - +6 ring of intelligence MPRegen 0.11/turn %: no passive effects @: no status effects A: thin skeletal structure 1, demonic magic 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 93 gold pieces. Inventory: Hand Weapons e - a +0 club f - a +0 dagger l - a +0 mace (weapon) Missiles q - 5 curare-tipped darts Armour a - a +0 robe (worn) g - a +0 pair of gloves (worn) Jewellery k - a +5 ring of evasion (left hand) m - a +6 ring of intelligence (right hand) p - an amulet of regeneration (around neck) r - a +5 ring of evasion s - a ring of protection from cold Scrolls j - a scroll of noise {unknown} n - a scroll of poison {unknown} o - a scroll of amnesia {unknown} Potions b - a potion of magic c - a potion of resistance {unknown} d - 2 potions of might {unknown} h - a potion of ambrosia {unknown} i - a potion of brilliance {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth * Level 4.0 Spellcasting - Level 4.0 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 32% N/A 11% 3 Fulminant Prism Conj/Hex 8% 3d7 34% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 34% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have a somewhat thin skeletal structure. (Dex +2, Stealth+) Spells you cast may paralyse adjacent enemies. Message History You hit the kobold. The kobold is moderately wounded. The kobold barely misses you. You hit the kobold. You kill the kobold! Natasha, Servant of Life and Death comes into view. You see here a +0 dagger. s - a ring of protection from cold There are no items here. An endoplasm comes into view. The endoplasm quivers. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (98% to hit) The searing ray hits the endoplasm. You kill the endoplasm! (Press . to maintain the ray.) Malevolent energies surge around you. Natasha hisses angrily. Natasha hisses. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Natasha Aim: Natasha (74% to hit) The searing ray hits Natasha. Natasha is lightly wounded. (Press . to maintain the ray.) Malevolent energies surge around you. The searing ray hits Natasha. Natasha is moderately wounded. The searing ray hits Natasha! You kill Natasha! Natasha growls in agony! Your Spellcasting skill increases to level 4! You finish channelling your searing ray. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ####### #.....# #.....# #.....##### #.........# #.........# #.. ##.......# ... #...@....# #.# ##.......# #.# #.......# #.# #.......# #.# #####......##. #.####............. ######.............#.### #......####.#......#.######## #.####†# #)#....### ##.....# There were no monsters in sight! Vanquished Creatures Natasha (twice) (D:2) A dart slug (D:1) An endoplasm (D:2) 2 giant cockroaches A goblin (D:1) A hobgoblin (D:1) A bat (D:1) 2 frilled lizards (D:1) 4 kobolds A rat (D:1) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zen1337 the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 411 | D:1 | Gained mutation: You have a somewhat thin skeletal | structure. (Dex +2, Stealth+) [demonic ancestry] 411 | D:1 | Reached XP level 2. HP: 13/19 MP: 0/5 414 | D:1 | Learned a level 2 spell: Searing Ray 1007 | D:2 | Noticed Natasha 1019 | D:2 | Killed Natasha 1020 | D:2 | Gained mutation: Spells you cast may paralyse adjacent | enemies. [demonic ancestry] 1020 | D:2 | Reached XP level 3. HP: 24/24 MP: 1/8 1094 | D:2 | Noticed Natasha 1112 | D:2 | Killed Natasha 1114 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_three_same_balls, layout_loops_ring D:2: layout_loops_cross, uniq_robin, uniq_natasha Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 3 4 | 4.0 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action || total ---------------------------++------- Melee: Dagger || 9 Mace || 12 Cast: Magic Dart || 21 Searing Ray || 4 Stab: Sleeping || 1 Armour: Robe || 6 Dodge: Dodged || 21