Dungeon Crawl Stone Soup version 0.31.0-9-g3a7656b989 (webtiles) character file. Game seed: 16059291357978331575 34 zen1337 the Conjurer (level 3, 18/24 HPs) Began as a Demonspawn Conjurer on Jan 28, 2024. Quit the game on level 2 of the Dungeon. The game lasted 00:02:24 (1156 turns). zen1337 the Conjurer (Demonspawn Conjurer) Turns: 1156, Time: 00:02:24 Health: 18/24 AC: 2 Str: 7 XL: 3 Next: 14% Magic: 0/7 EV: 12 Int: 20 God: Gold: 41 SH: 0 Dex: 11 Spells: 5/8 levels left rFire . . . j - +0 dagger (venom) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: powered by pain 1, weakness stinger 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 41 gold pieces. Inventory: Hand Weapons j - a +0 dagger of venom (weapon) Missiles g - 5 darts of dispersal Armour a - a +0 robe (worn) Talismans f - a beast talisman Scrolls c - a scroll of immolation {unknown} i - a scroll of amnesia {unknown} Potions b - a potion of magic d - a potion of degeneration {unknown} e - a potion of haste {unknown} h - a potion of lignification {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth * Level 3.4 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Gozag Innate Abilities, Weirdness & Mutations You sometimes gain a little power by taking damage. You have a small tail. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (wandering, hasn't noticed you, 100% to hit) The magic dart hits the adder. The adder is lightly wounded. The adder hisses angrily. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (lightly wounded, 100% to hit) The magic dart hits the adder. The adder is heavily wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (heavily wounded, 63% to hit) The searing ray misses the adder. (Press . to maintain the ray.) Unknown command. Without enough magic to sustain it, your searing ray dissipates. The adder bites you. The adder bites you. The adder closely misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You hit the adder. The adder is poisoned. The adder is severely wounded. The adder closely misses you. The adder barely misses you. You hit the adder. You kill the adder! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... You feel energised by your suffering. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ..# #####.# ###.....# .......# #.._..## #......# #.....!# #.@†# #..#...# #..# #.# #..#.# # #....# #<#### #..<.# ...#.# ..... # There were no monsters in sight! Vanquished Creatures 2 adders (D:2) 2 ball pythons (D:1) 2 bats (D:1) 2 endoplasms (D:1) A giant cockroach (D:1) A goblin (D:1) A quokka (D:1) A frilled lizard (D:1) 3 kobolds (D:1) A rat (D:1) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zen1337 the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 730 | D:1 | Gained mutation: You have a small tail. [demonic ancestry] 730 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 813 | D:1 | Learned a level 2 spell: Searing Ray 1101 | D:2 | Found an opulent altar of Gozag. 1156 | D:2 | Gained mutation: You sometimes gain a little power by | taking damage. [demonic ancestry] 1156 | D:2 | Reached XP level 3. HP: 18/24 MP: 0/7 1156 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rhombus, layout_loops_corners D:2: layout_loops_ring, basic_altar, shapermc_ecumenical_altar_flowoftime Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.4 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action || total ---------------------------++------- Melee: Dagger || 2 Cast: Magic Dart || 31 Searing Ray || 2 Armour: Robe || 3 Dodge: Dodged || 4